Pure SWTor A "Lazy Raider" Routing for BuddyWing We recommend using SVN to update Classes Supported All classes/specs currently have routines. Some routines are untested as we do not have all the characters to test them. We will, however, be supporting these classes! Special Thanks Wulf HB Pure Rotation Team China Jade Aevitas Special Thanks for contributing rotations distiny alltrueist aquintus How can you help? -Submitting code -Submitting feedback! Please give feedback in an organized manner. The main issues we are looking for are... -Spells and Buff combination issues -Wrong rotation priorities -Spells that should be cast on ground -Wrong Buffs Please be polite and if giving a ton of feedback, use a list. Anyone not following rules will be sent out the airlock!
I would, but think my next step will be looking at framelock stuff. I'm sure these rotations need a bit of work too, I just cant test them all.
AMA yes! Thanks so much but if you seen adude took over Joe's 2.0 routines, and he has been doing a lot of work. I'm sure if you two worked together we would have some great stuff!!!
Hey Ama, I need help understanding the changes you made to the ShouldAOE call. It looks like you set every routine to 3 targets (makes sense) and Global.Distance MeleeAoE. The second part is the one I don't understand. For classes like the Trooper, Mortar Volley won't even activate inside Melee AoE distance. Is there something about this call I don't understand? Was this meant to cut down on the times it uses aoe when it shouldn't (a big problem with the float distances)? Just want to be sure I understand what's going on so I can continue to pump out good routines. Thanks!
It now checks each mobs unit's distance from Me.CurrentTarget, whereas before would check distance from Me. So what it is doing now is making sure there are mobs around the mob you are attacking and not just in the area you are in. I was having an issue with ranged aoe attacks being cast on single targets b/c there were other mobs in ranged distance. Now we are checking to see if guys are clustered with our current target.
Got it. That's what I thought it was, and I was frequently having the same problem with it wasting AoE on single targets. Have you ever noticed that it sometimes is slow on switching to AoE? Also, sometimes it registers corpses and active, and switches to AoE against a single target when two of his dead buddies are nearby? Both things happen to me sporadically.
nope, but I can fix that. The tricky thing with AOE, is that you need to make sure your conditions are right and that you don't make it too difficult for them to be met. I can't say i've noticed a slowness in detecting it b/c I haven't been able to test much. Just resubbed, but I only have a Sorc at 55 atm.
Ama, just a really quick question....what file or location makes it recharge health...example "seethe". Reason I ask is how do I make it so it doesnt use all 15 seconds to regroup health and stop once full? Thanks
if you are a sorc for instance, you can find your routines in Classe/Sorcerer/. I would put that in precombat.
Thanks a lot for all your effort guys, and thanks for getting a fresh thread goin =P You guys and Adude have really put some life back into this bot
Also, great job on Commando-Gunnery, all the problems I used to have are gone. It blows the crap out of everything, and I just walk away from the destruction.
Tried to test this on my Mercenary Pyrotech but buddywing just kept crashing and giving me this error " Object reference not set to an instance of object.. check log for full details " Log included
Okay so there's something going on with the routines for mercenary. I deleted all three in the mercenary folder and so far I've gotten Bodyguard to work pretty well in some PVP matches. I don't get any error after deleting the original routines and adding just this one so it's gotta be something in the routines themselves. Bodyguard routine included.
Thanks for letting me know. I'll check when I get home from work in a few hours. My merc is lvl 20, so he should have enough spells to try it out. I've been running the arsenal just fine. Could be a typo or spec that wasnt set.
Also tried 2 of the routines for Guardian, the Vigilance one crashed SWTOR upon entering combat. The Defense routine I was able to get it to engage in combat with mobs, but it was very laggy, nearly unresponsive, after entering a warzone and clicking on the PVP vendor SWTOR crashed again. Log included with the defense spec run.
which hotkey are you pressing? The crap about the mounting, is there a name of the mount in your BW and is mounting disabled? Im not seeing anything I can work with in this particular log. Come grey magic crap. Ill look at the other logs
for this one, its saying that your advanced class is "none". Code: [20:54:51.388 N] [DefaultCombat] Advanced Class: Mercenary (None)
yeah seems we have to work on the spechandler for joes and pureswtor aswell... seems they're a bit messed up with the new skill trees and all... walter is already working on that if i'm not mistaken
I wasn't aware there were hotkeys that affected the routine or BW. My hotkey for mounting is F5 and my mount is a Czerka Patroller. I did disable mounting, autoequip, and lockboxes.