FALLEN [COLOR="#00GG00"]These profile set(s) use only DemonBuddy & Trinity to work! Remember to always use Act 1 and Quest 10.1 with my set(s).[/COLOR] This profile act's human based on advanced parameters placed by Trinity, and the hard working Dev's of Demonbuddy. Lots of sweat and blood went into this profile set(s) and I hope everyone who uses it remembers that. If a stuck happens to be found. Congratulations!!!! See below on how to attach a log. Or send me a private message with a very detailed description of where you were and what happened. Thank you, ~FallenDev Huge thanks to Hawker, Nesox, rrrix, Magi, Tony, and all the Dev's that made this possible! My Stats with Paragon 90 Wizard MP2 CODE COMPLETE!!!! ^__^ for now Code: Changelog v5.9.1 If start area in Decaying is 200, 1000, -7.. it produces map to create a stuck. Now fixed. v6.0 Found invisible stone portals in Decaying crypts.. might be the stuck cause.. now blacklisted -- Instead of exploring the dungeon till the portal stone is found, now finds the girl in the middle then uses actor exists tags. v6.1 Addressed a rare bug that was caused after exiting Crypt of the Ancients. -- Increased pathFinding for Festering 1 and 2, also added 5 to unsafe distance tags respectively. v6.5 Addressed coding error in Weeping XP map pack -- Pathfinding after death in Misery /w Decaying & Scavenger fixed (scavenger sometimes bugs out still) -- Decaying North and South Portals fixed and should now work -- Purchased beer... feeling good :) v6.6.1 Found a programming error and addressed it. -- NV Stacks have been removed from all profile sets. -- Fixed Decaying/Scavenger so that the dungeon does not run over again after the first run through. -- Death handling now enabled for Weeping. v6.7 Few adjustments to Misery code, that rarely prevented players from using Misery map. -- Use Once tags removed from start of blue and yellow. v6.8 With the continuation of revamping Misery map. I removed use once tags from Red Path. -- Made Yellow, Blue, Green, and Purple path now all have single use once tags instead of groups of three. -- Last node of Yellow, and Blue path had use once tags removed for stuck purposes. v6.8.1 If Actor tags removed from end of all paths in misery, thus forcing the last node to be completed v6.8.2 Reentering dungeons after they are completed fixed (again) <-- apparently added old code on accident. v6.9 Addresses early logout in Misery, should now teleport to town for a safe logout. v7.0 Addressed death handling in Misery, and optimized the code. -- Also added support for no dungeons in Misery map. v7.1 Quicker Safer logouts added to the end of Misery.xml Creds go to FallenDev & rrrix (for throwing me code here and there, making it better for you and me ) LAST UPDATED CODE: 06/10/13 12:16PM Download New Demonbuddy: 1.0.1439.312 And the newest Trinity (new version coming soon) I'm going to make something clear as day for everyone who does not have the common sense to know this lol... How many legendary items drop from mobs on a profile is not because of that profile's design or makeup. It is a random drop created based on your Magic Find and Luck... All this talk about how many "Legs" per hour you make drives me crazy. The only way a profile "might" be better with obtaining legendary items, is if it has a better route to drop more items. Thus creating a higher "chance" to obtain a legendary. It's ok.. you can take your tinfoil off now. Having a problem? Want a fix? Post a log: How to post a log! Code: Description: Diablo3 Act1 is the core profile, has all the clangs, jingles, pops, bangs.. that you would expect from a FallenDev Profile. 1 Death was made for people who feel dying is inefficient. More hardcore gamers who just *don't* die. ShortRun was made for more experience, it uses concentrated maps with more mobs. XP was made for the same purpose of ShortRun, but with community selected maps. No Highlands Diablo3 was created for people with low resistance to poison or playing higher MP's. So I don't have to hear them. FD Modded was created by a fellow community member using my code. I liked the map selection so I've decided to keep it updated. Weep~n~Misery is just that... Weeping and Misery maps. [B]***Warning excessive botting may produce multiple legendary items... may also cause loving me. Which I neither confirm nor deny.*** [/B] Diablo 3 Act1 -- Fallen_START_ -- Highlands (Full Run) -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Agony2 -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) (-) Highlands -=MP 10 Friendly=- -- Fallen_START_ -- Highlands (Manor) -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Agony2 -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) FD Act1 Modded -- Fallen_START_ -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) Only 1 Life (uses Trinity Max Deaths 1) -- Fallen_START_ -- Highlands (Manor) -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Agony2 -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) ShortRun -- Fallen_START_ -- Agony2 -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) Weep~n~Misery (Highest IPH) -- Fallen_START_ -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) XP (EXP) -- Fallen_START_ -- Highlands (Manor) -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) Weep XP (Highest EXP) -- Fallen_START_ -- Highlands (Manor) -- Festering -- Ancients (Dungeon) -- Festering 2 -- Rest (Dungeon) -- Weeping -- Misery -- Scavenger 1 & 2 (Dungeon) -- Decaying (Dungeon) No Dungeons Misery is a stable release of v4.5 which was prior to v5.0's drastic changes of Misery. Download this for Pre-Random Dungeon support. View attachment No Dungeons Misery.zip
Please make sure you have the newest Trinity, and DemonBuddy Here are my default settings. This may help you with possible stuck problems. I use Gnillers Super Tight loot rules from Here How I update... 1.0 <-- Major release .5 <-- Very important release .1 <-- bug/stuck fix .1.1 <-- very minor flaw in coding For example... 4.5.1 <-- was a major release of 4.0 with an important update that had a few bug and stuck fixes. Hope this helps people who download, and wonder why I have so many updates a day. ^.^ v5.7... or 5 major releases later /w one very important release and two bug stuck fixes, maybe a few minor flaws.
stucked at this point at leorics 5/12/2013 7:16:08 PM: Original Destination=<887.5, 3825, 90.68327>. Current player position when stuck=<887.4362, 3824.908, 90.77153> Profile Name=Highlands
Original Destination=<2915, 1937.5, 0>. Current player position when stuck=<2874.095, 1975.901, 0.2099925> Profile Name=Weeping Hallow
I didn't have any stuck problems during the testing phase, but at last more testing is always better. I appreciate your reports!!! I'll look into those maps and make sure they are included in my black out maps
Just thought I'd point this out to you. This is the run that a lot of streamers are using. I understand that Agony is a pain at the moment but since a lot of people like efficiency, and you like to make good profiles, here you are. Source: https://docs.google.com/a/bu.edu/do...0NsYgOo6zGZmFJZkyzdiBSYyae8c/preview?sle=true edit: Also to note that it ends up be better overall to start a new game if you die then run all the way back, not sure if you can add that in. Again, it's an efficiency thing.
I can add that in if you want it, currently it's set to 12 deaths. I will make an alternative with 1 death ratio. The halls of Agony are being worked on. I put that in the initial post with the ER Diagram
maybe a noob question but... im getting stucked at this when pressing start... [18:32:38.536 N] [Trinity]Loading new profile. [18:32:38.657 N] Loaded profile Highlands [18:32:38.975 N] [Trinity]Loading new profile. [18:32:39.080 N] Stopping the bot. [18:32:39.110 N] Loaded profile Highlands Etc etc...
lol I have no idea what your doing. Make sure you have the newest DB/Trinity installed and follow the directions on how to correctly install trinity and when you start the profile make sure your on 10.1 Then start the bot.
at the map of the game was leorics manor though at the highland map of the profile my guess is that was the last nodes yea
I'm guessing I just go into the start file and change the max death value from 12 to 1. Not sure if you want to make another file to have different versions or if you just want to explain to people how to change it. Good work on the profile!
forgot to update to the new trinity. Sometimes i wonder whats going on thrue my head! Will try this now with a monk and see how things work out! Evaluation inc in a few hours =)!
Yea if you get a minor stuck that happens, could of been a random textile. You see what I do is play the game 5 times take a screen shot of the map 5 times, and then I create a black out map. Areas that you can't node to I make sure I don't place nodes there. But you see I also have random unsafedistance enabled on my profiles, so every so often it will automatically place a node where you can't reach perhaps in a bush or something. That stuck prolly won't happen again. But I will still check it out.