Change quest number to 136656 and act to A1 and it will work, but remember the bot will have to be in quest 10.1 for this launcher to work. It will not change acts or quests!
I love this profile! I use it without highlands on mp5 on my archon wiz, here's the stats with a RS Ruby and hellfire ring: ===== Misc Statistics ===== Total tracking time: 3h 57m 52s Total deaths: 8 [2.02 per hour] Total games (approx): 5 [1.26 per hour] Total XP gained: 272.01 million [68.61 million per hour] Total Gold gained: 1769.21 Thousand [446.27 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 2471 [623.29 per hour] Thanks for the hard work Fallen, its a great profile! Just one stuck I sometimes have with the 2 pillars around the entrance to Ancients in Festering woods, either coming in our out of the portal can sometimes get trapped on the pillar. I turned on UnStuckMe which has sorted it but just thought you may want to know.
If you open each file and remove the part that says this: <TrinityIf condition="NephalemValorCount() == 0"> <LogMessage output="*~*~*~*NO NEPH VALOR*~*~*~*? Must of been stuck, now loading Fallen_START_" /> <TrinityLoadProfile file="Fallen_START_.xml" exit="true" /> </TrinityIf> That should do the trick, I did the same to allow me to skip areas without it tripping the NV check.
Am I tripping or "No Highlands" version still uses Highlands? //Edit Maybe it's only mine problem but right after entering Halls of Agony bot stops and starts staring at some unusable doors. Cannot move him by hand - he wants to watch this door quite hard ;x
The hall of agony door hugging happened for me several times but only when each bot first run that zone; it will get inactivity timer and reload the zone, and in later runs I didn't see it happen again. I wasn't exactly in front of the comp either way, so it could be happening anyway and I simply missed it. EDIT: After updating Db and profile to the last versions, I restarted everything and agony door hugging showed up in two of the bots. These are the stuck positions: x="807.8351" y="999.4534" z="0.1" (new Vector3(807.8351f,999.4534f,0.1f)) sceneid 30950 worldif 58982 level areaID 19775 trDun_Leoric_Level02 x="549.8706" y="843.359" z="20.1" (new Vector3(549.8706f,843.359f,20.1f)) WorldID 71150 Level area 19953 trOUT_Town
I have been using it with my arcon wizard for some time and the thing is that it can't keep up the archon up but that's not the profile problem, just that the areas are not that archon friendly. Now i am using it to paragon level my barb and i must say this is fuc**** awesome, on a 100k dps barb on mp1 i am getting close to 50 Mil exp with a ruby in the head only. The run is so fluent that it barely has any stops. Just keep it up man, these profiles really outclass anything i have used before.
If you guys can, see if you can get me the ActorSNO on the bottom of DB when he's staring at the door. That way I can blacklist it. Apparently that door slipped through my fingers and didn't make it on the hit list.
It's not profile problem. It happens rarely maybe 1% of runs or something like that. Demonbuddy blacklisting is not working correctly. In act 3 blacklisting isn't used at all so this bug doesn't show up.
The Manor was part of the Highlands file lol Sooo Rest of Highlands is edited out, but the Manor is still 2 1337's so I left the Manor in
Your right kizz I'm still trying to see though if perhaps that ActorSNO wasn't on my list. I'm hoping it's not so we can clear this up.
It happened to me two times and in both cases this door was already on the blacklist. I notice that it only happens sometimes when it goes frist time to agony 2, in next runs to the end of the day everything works correctly.
Heads up for all my followers, I found some code lines from version to version that had discrepancies. What I'm now using is a code comparison add-on for Visual Studio. I'll go ahead and clean up the versions, roll out a new 1 Death Version for the people who hate dying.. <-- I really don't get this version anyway... I'm also tuning up the maps and removing nodes that go to places without mobs.. Like - Weeping Hallows the top corners would be best if I removed them. Last node in Manor, really goes no where. Going to make two alternative routes in Misery, more the merrier. Agony 2's blacklist problem (going to try and place it in the fallen start file, I'm pretty sure when you blacklist its on for the whole run.) -- can anyone confirm that? -- I heard some want me to add nodes to Festering? Can I get a few votes of yay or nay please And always... I appreciate all the support. I do this for free, I don't ask for anything but a like or rep+. ~FallenDev