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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. walter

      walter Active Member

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      You fix the variable! I just don't want to give too many hints! You seem to be learning finally!
       
    2. adude

      adude New Member

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      lol yea i fixed it i was missing a ) there. as for learning i ma already a Senior Developer the problem is i only used PHP and MYSQL but now i understand a good lot of C# its not that difficult so when i ma in a good mood it comes fast... BTW added Infiltration rotation now as we speak!
       
    3. aquintus

      aquintus Member

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      sorry if this is offensive but reading that is like "hey look at me! i'm finaly out of kindergarden! i'm a senior now!" ^^
       
    4. walter

      walter Active Member

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      So you are joining the big boys and learning some real language! JK JK! Seems like some one works on wonderful web development! C# is easy stuff! I am currently working on plug-in for buddy wing similar to auto equip or open lock boxes, but it will be used to make fast grinding scripts on the fly! No ETA when it will be done as of now. I am testing your new SVN now seems to be okay but will have to tell you in a hour LOL! I will VNC back into my PC to check on it since I have some quick business dinner! TTYS!
       
      Last edited: May 15, 2013
    5. walter

      walter Active Member

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      Well DUH!
       
    6. adude

      adude New Member

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      don't know if this is a bad thing..... but i think i am learning something new and i ma excited..... i cant write an application in C# yet but one day i will grow up and be able to :rolleyes:
       
    7. adude

      adude New Member

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      someone want to update this code with the right skill names for me... i did a few more there are more to chnage over from the assassin rotation

      Code:
       public static void InfiltrationCombat()
              {
      
                  WaitForCast();
                  datLCL = DateTime.Now;
      
                  Thread.Sleep(200);
                  LoadVars();
      
                  if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
      
                  if (!CT.InCombat && CT.HealthPercent > .2f)
                  {
                      MercCast("Stealth");
                      while (CT.Distance > .15f) MoveTo(CT, .15f);
                      if (MercCast("Shadow Strike", CT.Distance <= .20f)) if (MercCast("Thrash")) return;
                  }
                  //if (!TargetInCombat()) return;
      
                  if (MercCast("Juyo Form", !MyBuffs.Contains("Juyo Form"))) return;
                  if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;
                  if (MercCast("Surging Charge", !MyBuffs.Contains("Surging Charge"))) return;
      
                  if (!CT.InCombat && Me.IsStealthed) return;
      
                  //if (TD >= .50f && TD <= 3.0f) if (MercCast("Force Leap")) return;
      
                  if (MercCast("Force of Will", Me.IsStunned)) return;
      
                  if (TC)
                  {
                      if (MercCast("Electrocute")) return;
                      if (MercCast("Shock")) return;
                  }
      
                  if (!IG) MoveTo(CT, .490f, "Shock");
      
                  if (MercCast("Battle Readiness", HP <= 70f)) return;
                  if (MercCast("Deflection", HP <= 40f)) return;
                  if (MercCast("Resilience", HP <= 50f)) return;
      
                  if (HP <= 30) UseMedPackInInventory();
      
      
      
                  if (MercCast("Wither", TWR10 >= 2)) return;
                  if (MercCast("Discharge", TWR10 >= 2)) return;
                  if (MercCast("Force Lightning", HaveBuffStacks("Harnessed Darkness", 3))) return;
                  if (MercCast("Assassinate", THP <= 30f)) return;
      
                  if (MercCast("Shadow Strike", MyBuffs.Contains("Conspirator's Cloak"))) return;
                  if (MercCast("Thrash")) return;
                  if (MercCast("Spike")) return;
      
                  if (MercCast("Shock", MyBuffs.Contains("Energize"))) return;
                  if (MercCast("Shock")) return;
      
                  if (StrongOrGreater(CT))
                  {
                      if (MercCast("Force Potency")) return;
                      if (MercCast("Electrocute")) return;
                      if (MercCast("Force Slow")) return;
                  }
      
                  //if (!IG) MoveIfNec(.49f);
      
                  if (!IG && BuddyTor.Me.IsMoving) StopMoving();
                  if (MercCast("Overload", TD <= .50f)) return;
                  if (MercCast("Thrash")) return;
                  if (MercCast("Saber Strike")) return;
      
              }
       
    8. adude

      adude New Member

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      Kaptainkook


      i am going to break assassin again if you don't tell me if its still spamming lightning :eek:
       
    9. Chanchito

      Chanchito New Member

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      Thanks a ton! my svn was being weird and downloading like the whole SVN with some weird shit in it... long story short i went a lil deeper into the svn and got ONLY the stable build, and followed ur instructions and everything is working great!!! thanks a ton!
       
    10. walter

      walter Active Member

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      Just ask for help as you can see I have no issues helping!
       
    11. Kaptainkook

      Kaptainkook Member

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      After I die it doesn't start again here is my log

      it still spams its should only really do it after 3 stacks

      and recklness only needs to be popped with energize
       

      Attached Files:

      Last edited: May 15, 2013
    12. adude

      adude New Member

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      i think i got everything fixed but i cant test cuz bot is down
       
    13. Kaptainkook

      Kaptainkook Member

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      mt bot is working? maybe my game isnt updated lol?
       
    14. walter

      walter Active Member

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      adude tell me when updated so I can take your code then add mine! Much nicer with 2 people on project!
       
    15. walter

      walter Active Member

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      merc arsenal is terrible. My dude dies faster than aids! Even with healer companion :S!
       
    16. walter

      walter Active Member

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      currently working a fix for current format. shadow infiltration will not work because certain files are not there. I am coding them up now unless adude beats me :S. I hope not!
       
    17. walter

      walter Active Member

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      SVN updated with fixes! Consular and knight works now for lowbie planets before advance class! Xp boost should work and new shadow code also. Fixed few other things!



      Take that back keeps looking for my spec value as it fights fine :S
       
      Last edited: May 16, 2013
    18. walter

      walter Active Member

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      adude take a look at your Xp boost stuff since it killed all movement. I haven't found a fix yet. Build before this worked fine untill you added shadowinfiltration
       
    19. Jests

      Jests New Member

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      Just some feedback, I'm leveling my sage and today for the first time in like a week in a half I updated these files through the SVN and used the "stable" version... my sage doesn't use meditation anymore for some reason regardless of his health. DEfinitely needs fixing :(
       
    20. walter

      walter Active Member

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      what spec? I updated stable build to a better build. I am sure sage heals work only correctly atm with self healing. All other classes need to be adjusted.Current SVN Stable build has new assassin. We need to figure out xp boosts and I didn't even look at it since that's all adude. I have other things I am working on.
       
      Last edited: May 16, 2013
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