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    Discussion in 'Archives' started by FallenDev, May 12, 2013.

    1. FallenDev

      FallenDev Member

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      This made my day :)
       
    2. vollekanne

      vollekanne Member

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      hi
      i like 3.0
      but i miss no highlands 3.0 :(

      i solved the problem my own xD
      paste the highlands.xml from the old no highlands 2.7 to the new 3.0 folder
       
      Last edited: May 16, 2013
    3. nucleotides

      nucleotides Active Member

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      So it turns out my solution to trees in highlands is to turn poison tree health avoidance to 100% and added them as an exception when wotb is up so no matter what I GTFO.

      Edit: Just noticed in your Highlands.xml file in your momentum:

      <LogMessage output="Now starting Festering" />
      <TrinityLoadProfile file="Agony2.xml" nodelay="true" exit="false" />

      Your log output is wrong, In case you care :D
       
      Last edited: May 16, 2013
    4. FallenDev

      FallenDev Member

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      Ah crap, yes I do care. Thank you for telling me :)
       
    5. FallenDev

      FallenDev Member

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      Going to see if I can implement an avoidance check for actorsno treesap on my maps so it overrides what the players have so it's set to 100% all the time.
       
    6. FallenDev

      FallenDev Member

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      Also 3.1 is out

      Lowered Pathprecision on festering to stop some stuck locations people were having.
      Also rounded the code for quicker response time
      I forget what else I changed... lol
       
    7. FallenDev

      FallenDev Member

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      Fixed :)
       
    8. FallenDev

      FallenDev Member

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      Couldn't find those stuck locations in my code as nodes to visit :/ so I just turned down pathing a bit to see if that alleviates the problem.
       
    9. dbrouss

      dbrouss Member

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      probably random stucks due to aggro fallen
       
    10. FallenDev

      FallenDev Member

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      It could be my friend, but I seen that one on festering hit over and over again on your logs. So it had me curious :)
       
    11. game9122

      game9122 New Member

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      fallen why when i run nohighlands 3.1 or any route it goes into agony 2 wp it teleport out and does everything else.
       
    12. FallenDev

      FallenDev Member

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      Thought up a fix for this... Stay tuned :D
       
    13. FallenDev

      FallenDev Member

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      A few people reported this to me, but I haven't experienced that problem. I'll do some experimenting later and find out.
       
    14. yxes2008

      yxes2008 New Member

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      festering is missing from short run.
      btw what the difference between festering & festering2?

      Thanks!
       
    15. FallenDev

      FallenDev Member

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      Watched Festering and seen the stuck take place, it's a glitch when he comes out of Crypt of the Ancients. Unfortunately it doesn't cause a real stuck, its the bot putting itself back on track after it comes out of the dungeon. What I'm going to do is put a small timer perhaps 40-80ms after that dungeon. Then I'll see if it changes anything.
       
    16. FallenDev

      FallenDev Member

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      Festering isn't part of short run,
      Festering 1 finds the first Crypt
      Festering 2 finds the second Crypt
       
    17. yxes2008

      yxes2008 New Member

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      well, currently in short run festering is required after agony 2 ;{
       
    18. FallenDev

      FallenDev Member

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      Ah damn must of compiled it wrong earlier, thankyou for telling me :)

      Wait 1 minute then redownload it, it'll be fixed.
       
    19. FallenDev

      FallenDev Member

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      Current stats with new v3.1 build Taken at the end of the run ::

      Stats.PNG

      For comparison purposes.

      MP: 3
      Class: Wizard
      EXP+: 31% in Helm
       
      Last edited: May 16, 2013
    20. yxes2008

      yxes2008 New Member

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      Thanks, short run is worling now :)
       

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