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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. walter

      walter Active Member

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      Found hotfix to message in buddy wing say auto equipping companion. Before botting just put away and take out companion. This seems to fix message! I am trying to figure out where this bug came from after adding auto use med packs. Current test build has issues with movement since XP boosts want to be applied constantly I believe. I have yet to even look at any logs.
       
    2. debo2132

      debo2132 New Member

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      Hey im just having a shit tone of problems im trying to lvl my sith jug right now immortal spec but ur stuff instworking at all like the stable one cant load cause it gets and error and the test just has my guy sit there plz help
       
    3. amill411

      amill411 New Member

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      Tested both the test routine, and the stable build on Sorcerer - Lightning.

      On the test routine he would initiate combat and then just heal the companion after sending him into combat, not attacking after the first initial strike.

      On the stable build I get this error -

      Compiler Error: c:\Users\Miller\Desktop\SWTOR\BuddyWing\Routines\DefaultCombat\Routines\Joes\MercHelpers.cs(2791,46) : error CS1026: ) expected
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
      at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
      at Buddywing.MainWindow.DoInitialization()

      Level 41 Sorc with all points in lightning tree
       
    4. debo2132

      debo2132 New Member

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      Ya i get the same error when using the stable and the but on mine the test just has my guy sit there not even moving
       
    5. adude

      adude New Member

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      i am going to update the SVN now but before committing anything please download SVN i had to fix a lot of things i have fixed before.
       
    6. adude

      adude New Member

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      walter I think you shoudl send me your fixes cuz i ma noticing SVN dont merge documents
       
    7. walter

      walter Active Member

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      Just put up what you have. I had to had files for infiltration to work correct. I can fix anything after. Just delete current build and put up yours. Nothing I can't add in merg 10 to 15 mins. So post away!
       
    8. walter

      walter Active Member

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      Testing..........I had no issues my self but I am 55......Do you have a log for me so I can tweak combat?
       
    9. adude

      adude New Member

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      ok i will posy my updates to the SVN when i get home
       
    10. Kaptainkook

      Kaptainkook Member

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      Give me that error as well
       
    11. Phay

      Phay New Member

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      Noooooooooooooo


      Compiler Error: c:\Users\Farrah\Documents\BuddyWing\Routines\Fight at Joes\Current Stable Build\DefaultCombat\Routines\Joes\MercHelpers.cs(2791,46) : error CS1026: ) expected
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
       
    12. walter

      walter Active Member

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      what class? I looked at the line seems fine...
       
    13. Jests

      Jests New Member

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      Telekenisis. I've added a few moves in general and it works fine so far but it looks like it just never meditates. I've noticed that my other bot, a gunnery commando, has stopped using his ooc heal as well.
       
    14. strepie

      strepie New Member

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      I got the same error with just about all classes. Tried now with a fresh install in different directory with a Knight (guardian Defense). Exact same error, so it is a problem with the Merchelpers.cs it seems.

      Forgot to add that was in the "stable" version...the TEST one is just fine LOL
       
      Last edited: May 16, 2013
    15. adude

      adude New Member

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      once i get home i will update sable version.. the test vertion i am on now is running fine... also keep in mind that ALL classes that have not been added to the Merc Helper file will NOT heal!
       
    16. strepie

      strepie New Member

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      But but...we want it ALL and we want it NOOOOWWWWWW

      lol sorry Adude...could not resist. :p (Maybe time to thank you and Walt again for the time and effort you are putting into this AND your patience)
       
    17. Jests

      Jests New Member

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      Ahhh, I wasn't aware. What happened? They used to. I must have missed something.
       
    18. walter

      walter Active Member

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      We went to format the routine was set up in. This is why before classes had issues with self healing. When adude posts his update I will go though and check all the classes for self healing and adjust. A lot of classes don't work correctly atm since spec handler file has wrong tree set up. I will adjust and fix tonight. I will also be adding all support for low level classes before you get your advanced class. All coded up and works on my end just have to put into new code with xp boosts. I also have been running bot last 3 hours with no issues. Not one crash yet!!!!
       
    19. adude

      adude New Member

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      yea we have to scrap all the work i did before because i was new to C# and did not understand much... now that i do understand some thing the MercHelper.cs file is being edited HEAVILY! we are adding functionality and classes there that was not there before. healing after battle are medpacks, stims, and experience boots and much more. i have a copy that's working now... i am currently botting at home but i have not updated in some time so i will tonight
       
      Last edited: May 16, 2013
    20. adude

      adude New Member

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      sounds like its time for a code merge and release LOL hey you have skype or vent or something?
       
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