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  • HB ARCHIVES: Singular--DO NOT DELETE

    Discussion in 'Archives' started by bobby53, Nov 19, 2012.

    1. UFCFreak89

      UFCFreak89 Banned

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      No worries bobby, just a little eager thats all :)

      Was curious if you think there is a Warlock spec that is more suited to leveling (MoP)?
       
    2. tumbum

      tumbum Active Member

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      Shaman
      Raid/Instance

      Possible to use the Totemic Projection and Magma Totem, if skilled, by 3+ Mobs? In combination with Earthquake and Chain Lightning/Lava Beam it does nice Dmg.

      This is not an Issue, just a Question if it makes sense to implement something for the Raid/Instance Rotation.
       
    3. bobby53

      bobby53 New Member

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      tumbum, Totemic Projection will be added in a future release, but there are a number of other higher priority items at present. Support is needed for Restoration spec as well. For the use you mentioned, you can use Totemic Projection to set the Magma prior to initiating combat with the AOE pack when LazyRaiding. Good luck with your Shaman, Bobby53
       
    4. bobby53

      bobby53 New Member

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      UFCFreak89, There are as many answers as there are specs. I prefer Affliction. Destruction will typically get the most kills per hour if you are purley grinding, but if you are questing or other to level you shouldn't notice a difference. Singular does not support Glyph of Demon Hunting, but other than that there are no caveats and you can freely choose the spec you prefer. Thanks for the post and good luck with your Warlock, Bobby53
       
      Last edited: May 14, 2013
    5. xaq

      xaq New Member

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      bobby this may be a dumb question, but again on my DK - I am tanking more and more, and am looking for some settings help - is there a help file or usage doc - like for example what does "bone shield exclusive" mean - I feel like I should understand what that means but don't ;)
       
    6. bobby53

      bobby53 New Member

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      xaq, There should be a longer description of each setting shown on the Settings form as you select them. In checking though they appear to be missing for a number of the Death Knight settings. I have fixed for the next release. Here is a copy for your reference now:

      Code:
              [DisplayName("Army Of The Dead Percent")]
              [Description("Cast when our Health % falls below this setting")]
      
              [DisplayName("Blood Boil Count")]
              [Description("Use Bloodboil when there are at least this many nearby enemies.")]
      
              [DisplayName("BoneShield Exclusive")]
              [Description("False: cast on Cooldown, True: cast if no active Bone Shield, Vampiric Blood, Dancing Rune Weapon, Lichborne, Icebound Fortitude")]
      
              [DisplayName("Death Pact Exclusive")]
              [Description("False: Raise Ally as needed for Death Pact, True: Raise Ally for Death Pact only if no active Bone Shield, Vampiric Blood, Dancing Rune Weapon, Lichborne, Icebound Fortitude")]
      
              [DisplayName("Empower Rune Weapon Percent")]
              [Description("Cast when our Health % falls below this setting")]
      
              [DisplayName("Icebound Fortitude Exclusive")]
              [Description("False: cast if needed, True: cast if needed and no active Bone Shield, Vampiric Blood, Dancing Rune Weapon, Lichborne, Icebound Fortitude")]
      
              [DisplayName("Lichborne Exclusive")]
              [Description("False: cast if needed, True: cast if needed and no active Bone Shield, Vampiric Blood, Dancing Rune Weapon, Lichborne, Icebound Fortitude")]
      
              [DisplayName("Rune Tap Percent")]
              [Description("Cast when our Health % falls below this")]
      
              [DisplayName("Summon Ghoul Percent")]
              [Description("Blood Spec: Cast Raise Dead when Blood Spec Health falls below this Health %")]
      
              [DisplayName("Use Ghoul As Dps CoolDown")]
              [Description("Blood Spec: Ghoul is used for DPS rather than saved for Death Pact")]
      
              [DisplayName("Vampiric Blood Percent")]
              [Description("Cast when our Health % falls below this")]
      
              [DisplayName("Vampiric Blood Exclusive")]
              [Description("False: cast if needed, True: cast if needed and no active Bone Shield, Vampiric Blood, Dancing Rune Weapon, Lichborne, Icebound Fortitude")]
      
              [DisplayName("Use Ghoul As Dps CoolDown")]
              [Description("Frost Spec: Ghoul is used for DPS rather than saved for Death Pact")]
      
              [DisplayName("Summon Ghoul Percent")]
              [Description("Frost Spec: Cast Raise Dead when Blood Spec Health falls below this Health %")]
      
              [DisplayName("Summon Gargoyle")]
              [Description("False: do not cast, True: cast when a long cooldown is appropriate (Boss, PVP, stressful solo fight)")]
      
      The settings with "Exclusive" in their name just control whether they are cast as needed (Exclusive set to False) or if they are cast if needed and other defensive cooldowns listed are not currently active (Exclusive set to True.) It's probably a little too much granularity, but it is functionality left from prior versions so was retained. Thanks for the post and good luck with your Death Knight, Bobby53
       
    7. Mario27

      Mario27 Banned

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      singular is going glitchy again

      [Singular] Current target invalid. No other targets available[Singular] Current target invalid. No other targets available
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      and it does nothing with questing and kicks profiles
       
    8. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Mario, you know how this game here works. Bobby needs a logfile. A complete logfile. With your copy pasta he cant do anything. He does not know a single info.
      :p
       
    9. bobby53

      bobby53 New Member

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      Based on the info provided, this does not appear to be a Combat Routine problem. The message is just Singular letting you know the BotBase keeps calling it to kill something, but not telling it what to kill. It can be looked into further, but more specific details needed. See the following:
      Bobby53's Standard Request for More Info [CLICK HERE]
      Bobby53's Standard Request for More Info [CLICK HERE]
      Bobby53's Standard Request for More Info [CLICK HERE]
      Bobby53's Standard Request for More Info [CLICK HERE]
      Bobby53's Standard Request for More Info [CLICK HERE]
      ... and so on ....
       
      Last edited: May 15, 2013
    10. zzpzzp

      zzpzzp New Member

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      Hi Bobby,
      sigular 2382 not using enchanted glove.
      i have "Glove Enchjant Usage" turn on OnCooldownInCombat or onCooldown, both not working. have to manually click it my self.
      iam using [Synapse Springs].
      enhancement shaman
       
    11. bobby53

      bobby53 New Member

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      zzpzzp, Thanks for the post but not enough info present to look into this. Please setup as follows:

      - Glove Enchant Usage: OnCooldownInCombat
      - Debug Logging: True
      - Debug Spell.CanCast: True

      Run same as you were before and after entering combat a couple times follow the steps in Bobby53's Standard Request for More Info [CLICK HERE] to post with your complete debug log attached.

      Thanks for the post and good luck with your Shaman, Bobby53
       
    12. xaq

      xaq New Member

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      Bobby, working on a new mage and he seems to target mobs, casts them, they get in range frost novas, then proceeds to frostfire - however it starts to cast them moves, casts, moves, casts, moves, eventually it STOPS dancing around and actually casts but it sometimes interrupts itself 5-7 times... see the log, between marks 4 and 5.

      I tried to search for someone else complaining but this thread has gotten so long it was difficult to find anyone else with the same problem ;P

      -X
       

      Attached Files:

    13. tumbum

      tumbum Active Member

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      Hunter - lvl90

      Starting at: [08:01:50.911 N]

      Toon targets an Mob thats far far away and get hit from 2-3 other Mobs. Toon doesnt change the Target to kill and survive just stay there, heals his pet and later die.
      And i never saw the Toon use of "Feign Death" while Questing or Dailys, i think normaly he has to use it if he gets Aggro or near out of Health?
       

      Attached Files:

    14. bobby53

      bobby53 New Member

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      tumbum, Thanks for the post. An earlier post reported on Feign Death and Deterrence and after looking into it, the conditions for casting were too restrictive. Updated in next release. As for the targeting issue, it's unclear how you have agro on a target 6000+ yds away but I'll add a distance check to prevent that in the future. Thanks for the post, Bobby53
       
    15. lexmosti

      lexmosti New Member

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      hello guys. first of all thank you for this awesome crs. However I would like to edit some parts for my playing purpose. I really have no idea how to do that. I'm playing as elemental shaman. Well I'm playing raids without bot, all manually. But I could use some bot helps in raid. Such as auto interrupt targets (espacially for Horridon HC) and maybe put searing totem automaticly while it is on. So i opened Elemental.cs file with notepad. Since I only need CR in raids I deleted #region Battleground Rotation. After that i searched for "interrupt" in the file.

      So If i delete rest of the lines and just keep Instance Rotation and Normal rotation lines for only interrupt, is it going to work? Or how can i make this work? I really need your helps :)
      Thank you.
       
      Last edited: May 18, 2013
    16. bobby53

      bobby53 New Member

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      lexmosti, You are free to modify the source as you see fit. Singular already supports interrupting targets, so I am not clear what you are attempting to do. You control which targets (if any) Singular should watch for casts to interrupt in Class Config. If you have a large block of text to share (like the source you copy/pasted) please be certain to attach to your post instead. Thanks for the post and good luck with your Elemental, Bobby53

      Edit: If you are set on creating your own version for Raiding, it would probably be easier to use the guide written by CodenameG specifically for that purpose entitled "Your Guide to Writing a LazyRaider CC" [CLICK HERE]
       
      Last edited: May 17, 2013
    17. bobby53

      bobby53 New Member

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      *NEW* Singular 3.0.0.2472 available for download!

      Have had some difficulties getting the forum to accept an upload, but is a quick release with several fixes needed.

      See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular.

      Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail.

      Don't forget to use the recently added LOGMARK! button. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred.

      Ok, now that's out of the way:

      - Download the latest version of Singular.ZIP from Post #1 in this thread

      - .ZIP in Singular thread will always be the current version

      - HonorBuddy will contain an older version until a new release of HB posts


      This is release to address some movement issues related to Kiting and some other bugs posted. Remember the complete change history can always be viewed in the .ZIP downloaded.

      Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting.

      As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed.


      Code:
      [B]--- Release 3.0.0.2472 ---[/B]
      
      [B]General[/B]
      
      *new* - 'Disable in Quest Vehicles' setting which defaults to 'true'.  Quest Profiles will be undergoing a transition in the near future where they will be disabling the Combat Routine for different vehicle quests. Until that work is completed, the Combat Routine has to disable itself.  This setting will allow Singular to work correctly in both situations.  To understand whether this should be 'true' or 'false' for your usage, check with your Quest Profile Author.
      
      fixed - Singular recognition of a Pet Battle in progress is fixed.
      
      change- Singular now recognizes BG Bot as a common battleground bot and enables the handling in place for BGBuddy (suppressing group buffs until last 10 seconds, etc.)
      
      *new* - Kiting: settings for Kiting for classes that use that behavior.  Kiting now will not begin unless either the Health % or ## of mobs attacking setting is reached.
      
      *new* - Disenage: settings for Disengage for classes that have a similar ability.  Disengage now will not begin unless either the Health % or ## of mobs attacking setting is reached.  Other abilities similar to Disengage are Rocket Jump, Wild Charge, Displacer Beast, Blink, and Demonic Leap
      
      fixed - Kiting: now clears any pending Stop request which were causing early cancel of Kiting and odd movement at times
      
      fixed - Kiting: bug which falsely detected character was too far away from safe spot in some circumstances
      
      fixed - Spell Casting: IsSpellOnCooldown bug which caused it always to return true when off cooldown. this caused random problems with Psyfiend, Wild Mushroom Detonate, Shadow Word: Death, Redirect, Healing Rain, Howl of Terror, Health Funnel, Charge, and Storm Bolt
      
      fixed - Facing: slight refinement to FaceTargetBehavior to prevent lower priority behaviors from having to repeat check
      
      fixed - Targeting: Singular will now detect that it has aggroed mobs prior to entering combat with current target and will stop and switch targets before proceeding.
      
      change- Targeting: solo behavior: Singular will not force the current target to be the BotPoi.  If current target is missing or dead, will use BotPoi as highest priority
      
      change- Mounting: BotBases would attempt to mount while moving, causing it to fail.  Singular will now detect Bot is attempting to mount and will stop if moving to improve chance of successful cast
      
      fixed - Pets: PetSpells were being loaded too quickly, causing abilities to not be available.  This affected everything including sending Pet to attack target
      
      change- Talents and Glyphs: Singular now correctly detects when talents and/or glyphs change and rebuilds behaviors
      
      
      
      [B]Death Knight[/B]
      
      fixed - All Specs - added/clarified descriptions for Class Config settings 
      
      
      [B]Druid[/B]
      
      *new* - Guardian - support for Wild Charge on Pull and in Combat
      
      *new* - Guardian - support for Taunts if enabled
      
      *new* - Guardian - slight revision to spell priority to boost damage, especially when solo or target is targeting another player
      
      change- Guardian - changed to use context specific priorities for Symbiosis target selection.  For Tanking top is Bone Shield, for PVP top is Spell Reflect.
      
      *new* - Guardian - added Symbiosis: Frost Armor support for PVP
      
      
      [B]Hunter[/B]
      
      *new* - All Specs - support for Glyph of Fetch.  Setting in Class Config allows you to disable.
      
      change- All Specs - Kiting and Disengage settings moved to the first tab of Class Config
      
      fixed - All Specs - Feign Death cast requirements were too restrictive.  Now supports a Feign Death Health % setting in Class Config.  Also setting to control if Feign Death in PVP to lose enemy pets briefly.  
      
      *new* - All Specs - in Instances will correctly Feign Death to drop agro
      
      *new* - All Specs - support for Reflective Armor Plating pet ability
      
      fixed - All Specs - Deterrence cast requirements too restrictive, so added settings to cast below a certain Health % or when attacked by minimum ## of mobs
      
      
      [B]Mage[/B]
      
      fixed - All Specs - move away from frozen targets logic (including Lowbie)
      
      change- Arcane - solo behavior now uses remaining life expectency of target to determine whether to cast Arcane Barrage or Arcane Missles.  for example, if a mob has 3 seconds or less of life left, it will case one of those if there is atleast 1 Arcane Charge to finish it off.  
      
      change- Arcane - solo behavior now only requires 2 arcance charges before casting Arcane Missles or Arcane Barrage since mobs die so quickly.
      
      *new* - All Specs - enhanced support for Spellsteal. Settings allow full control including a global spellsteal list where you specify which spells may be stolen.
      
      change- Fire - solo behavior now will make sure any current target expected to live more than 15 seconds has Pyroblast DoT on it
      
      
      [B]Paladin[/B]
      
      change- All Specs - new settings to control when Word of Glory is cast based upon # of Holy Power and Health %
      
      
      [B]Priest[/B]
      
      *new* - All Specs - support for Dispel Magic.  Settings are part of the Purge group on first tab of Class Config
      
      
      [B]Shaman[/B]
      
      *new* - All Specs - support for Purge.  Settings are part of the Purge group on first tab of class config.
      
      
      [B]Warlock[/B]
      
      change - Affliction - solo behavior: cancel of Malefic Grasp and cast of Drain Soul should be quicker when 20% health is reached
      
      change - Affliction - code added to avoid casting any DoT when target has less than 4 seconds to live
      
      fixed - All Specs - cast of Create Healthstone was getting interrupted by Bot movement
      
      fixed - Demonology - Wrathstorm is now correctly cast if appropriate
      
      fixed - Demonology - low-level Demo's would stand still not casting when they entered Demon form.  Now will cast Shadow Bolt as a filler prior to learning Soul Fire.
      
      
      Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
       
    18. Junez

      Junez New Member

      Joined:
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      Hi,
      I am using singular for my ele shaman on multibox botbase, but only in 5man groups or not grouped up he uses Lightning Shield.
      If i am questing together with my feral (handplayed) he uses water shield all the time. I would prefer, if he would only use WaterShield if Mana drops below a certain threshold despite any context.

      Another request would be that he could cast Ghost Wolf, if he is following me.

      What Class+Spec are you?: Elemental Shaman
      What 'context' is the bot in? (Instance, BG, Normal): Normal
      What level are you?: 37
      Have you made any modifications to Singular?: No
      What time (HH:MM:SS) or LogMark did your issue occur? Some Logmarks added, but it happened all the time
      What happened (be specific)? see above
      Did you attach a complete debug log? (choose one: YES or YES) Yes

      View attachment 4344 2013-05-19 00.03.txt

      thanks in advance

      ignore the attachment below
       

      Attached Files:

      Last edited: May 18, 2013
    19. UnidentifiedOne

      UnidentifiedOne New Member

      Joined:
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      Hi
      I've got a problem. I'm playing with 10+ level Balance Druid, but the bot only uses 1x Moonfire on the mob and is waiting for it to die. It doesn't use Wrath. I've just updated Singular CC, but I have still the same problem. View attachment 9668 2013-05-18 23.49.txt
       
    20. bobby53

      bobby53 New Member

      Joined:
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      xaq, I looked into this and fix was present in last release posted. Sorry for the delay in following up, Bobby53
       

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