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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. adude

      adude New Member

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      well if its a 3 hour buff then it will tick 3 times before its applied is all... i think its good... but i have not tested it yet... but its submitted in the Darkness.cs file... my Sabbath starts in a few hours talk to yall again after that
       
    2. adude

      adude New Member

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      Walter said he will add it this weekend i believe :)
       
    3. walter

      walter Active Member

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      Very true story I will add tonight or tomorrow morning what ever comes first :p. adude I will talk to you in a day make sure to be chill! If fix works for xp boosts I will apply to all current classes. But I think I have solution for 3 hr xp boosts if it will apply them every 60 mins. TTYS!

      Jests will let you know when its all up and ready.
       
    4. Jests

      Jests New Member

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      Great, I'll be your tester and write an optimized profile for it as soon as I can :D

      Can't wait to be able to work in a language I understand more than ctrl+c and ctrl+v :p
       
    5. walter

      walter Active Member

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      LOL we were all there my friend. Just like riding a bike or learning to speak it all takes time. Soon enough you will be able to understand what action to use where and why. This combat is routine will only get better with time since it has a great base done by joe and a few other Devs from this company. Wingit routine is an awesome start base and I can see why joe was bored of this game/project. Swtor is a buggy pile of shit and its a bitch to make everything work "super smooth". This bot will never run quest profiles perfect due to the nature of movement. Once you learn c# you will see joe has the bot sleep constantly trying to get over these issues that are cause by all the memory leaks in tor. This "hero engine" isn't like other hero engine games like ESO or even The Repopulation because they had the final code to the hero engine. SWTOR team took this hero engine code before it was done and they thought throwing a ton of money, time, engineers would make it work because the hero engine has so many possibilities. Not once did bioware contact the hero engine team for any help during the 5 years of development. This is why this game is a pile of shit and nothing in the world here can fix it unless some miracle happens. Enough of my nonsense talk :p. I will post my updates later once bot is working.
       
    6. Jests

      Jests New Member

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      Yeah, I remember all that hero nonsense when the game first came out and I was actually playing the game seriously, not just botting it. Such a shame. Then again, it's almost genius if their intention was to make it incredibly difficult to bot the game. Think about how many potential botters quit because of how much of a pain in the ass it is :p
       
    7. adude

      adude New Member

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      why am i getting?

      Unhandled exception during init: System.Exception: This version of Buddy Wing does not support this build of SWTOR! [Current: 966557, Supported: 966394]
      at Buddy.Swtor.BuddyTor.Initialize(Process proc)
      at Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!


      i thought the bot was updated
       
    8. walter

      walter Active Member

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      Its not updated! GET OFF THE INTERNET!
       
    9. Jests

      Jests New Member

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      You thought wrong sucka. At least, they haven't posted the new version yet in the downloads section.
       
    10. adude

      adude New Member

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      lol pm me the update i hate waiting
       
    11. walter

      walter Active Member

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      LOL I need to test test test yet to even use bw today!
       
    12. walter

      walter Active Member

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      I added Gunnery code to SVN TEST BUILD. Too bad BW isn't online with update to test it. All looks good and my fat finger seems to have done a good job and tried a new few things. Also fixed spec handler file 100% with a few optimizations. Currently I did not add code for basic classes until I can test with BW. Few different things I need to test out and make sure the spec handler file doesn't freak out again!
       
    13. Jests

      Jests New Member

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      Thanks walter, I'll give it a test right now.
       
    14. Jests

      Jests New Member

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      You have some mistakes in this, but over all I like the general idea of what you've done (it's very similar to mine). I'm going to modify it, fix some of the mistakes, and post what I've done here.

      BTW you're a god for adding gunnery to the merchelpers.
       
    15. walter

      walter Active Member

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      I just typed some stuff up so I doubt it perfect. I didn't get to test a thing! I will test since I just got home from a meeting! Please post what you change on here so I can alter. I just need to see if my idea's for abilities worked.
       
    16. Jests

      Jests New Member

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      I will as soon as it's all set.

      I'll post it as soon as I can make sure it's all in working order. It's just going to be tiny modifications. The tricky part has always been making sure it uses grav round the appropriate amount. My idea is to do a check for full auto with curtain of fire first, then a check for demo round if they have grav vortex, then do a check for high impact bolt with 4 stacks of charged bolt... if none of that is met then use grav round (that is of course outside of plasma grenade and all that other good stuff... I don't have this electrified net ability is that a level 55 thing?)

      oh, by the way you have mortar salvo in the rotation and that's a passive :) (this is more a note to myself so I don't forget to remove it when BW is back up)
       
    17. walter

      walter Active Member

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      Test build has issues. I am fixing as we speak. I forgot some lines of code..................
       
    18. Jests

      Jests New Member

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      Yeah was just about to post lol, thanks!
       
    19. Jests

      Jests New Member

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      Your concealment spec for operative is pretty garbage :\ I strongly recommend using this for the time being:

      Code:
      // Ops Medicine BLOWS, weak, WEAK, heals
              public static void ConcealmentCombat()
      {
      WaitForCast();
      datLCL = DateTime.Now;
      
      Thread.Sleep(100);
      
      LoadVars();
      
      if (!TargetInCombat()) return;
      
      MercBuffSelf("Coordination", true);
      MoveTo(CT, 2.8f);
      
      if (!IG && BuddyTor.Me.IsMoving) StopMoving();
      if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
      
      if (CT == null) { Logging.Write("No target. Exiting."); return; }
      if (CT == Comp) { BuddyTor.Me.ClearTarget(); return; }
      
      if (!CT.InCombat && CT.HealthPercent > .2f)
      {
      MercCast("Stealth");
      while (CT.Distance > .15f) MoveTo(CT, .15f);
      MercCast("Acid Blade");
      MercCast("Hidden Strike");
      MercCast("Backstab");
      }
      
      if (MercCast("Kolto Injection", Me, HP <= 30)) return;
      if (MercCast("Kolto Infusion", Me, HP <= 40)) return;
      if (HP <= 30) UseMedPackInInventory();
      if (MercCast("Stim Boost", Me, HP <= 70)) return;
      if (MercCast("Evasion", Me, HP <= 70)) return;
      
      if (MedicineCheckCompHealth()) return;
      
      if (MercCast("Escape", Me.IsStunned)) return;
      if (MercCast("Shield Probe", Me, !MyBuffs.Contains("Shield Probe"))) return;
      if (HP <= 30) UseMedPackInInventory();
      
      if (MercCast("Corrosive Dart", StrongOrGreater(CT) && !CTDebuffs.Contains("Poisoned (Tech)"))) return;
      
      if (MercCast("Adrenaline Probe", EP <= 20)) return;
      
      
      while (CT.Distance > .50f) MoveTo(CT, .50f);
      
      
      MercCast("Shiv");
      MercCast("Laceration", MyBuffs.Contains("Tactical Advantage"));
      MercCast("Eviscerate");
      
      
      if (MercCast("Fragmentation Grenade", !StrongOrGreater(CT))) return;
      
      if (MercCast("Distraction", (IG && HP <= 50) || (StrongOrGreater(CT) && TC))) return;
      if (MercCast("Flash Bang", TD <= .50f)) return;
      
      
      if (MercCast("Debilitate", StrongOrGreater(CT))) return;
      if (MercCast("Headshot")) return;
      
      
      if (MercCast("Rifle Shot")) return;
      
      }
      Some tweaks are still needed, but this is way more efficient.
       
    20. walter

      walter Active Member

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      I will add and update shortly. I am just changing some stuff for xp boosts just fixed my code work. I am looking at why adude's still being lovely!
       
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