Nah mate that ain't the problem. Indeed, beta versions are usually more actual than releases! Not in this case though, they are clones. They are actually almost the same file About the could not read bytes, check your Db logs... This is a known issue with Db at the moment that is affecting a majority of Db users, not related to the profile at all. Anyway thanks for trying to help , its appreciated!
XD I 've tried I'm not a fixer xD So let's wait for Fallen he'll help you for sure! Btw with this profile, new DB version, and new trinity i don't have any problem I ll check my logs later
Yeah, just updated today to newest R-Yar; I also updated trinity to .13 and the profile, so it is kind of hard to identify where the issue could be.
works ok for me with old beta version of DB, trinity 12 and version 3.9 of profile Great work Fallen .. i never seen taht much exp for my wizzy (mp1) Total tracking time: 7h 19m 49s Total deaths: 6 [0.82 per hour] Total games (approx): 1 [0.14 per hour] Total XP gained: 495.07 million [67.54 million per hour] Total Gold gained: 4820.07 Thousand [657.54 Thousand per hour] Edit: i can add this as my lucky day 0 - Legendary: 16 [2.18 per hour] {3.36 %}
Anything that seems out of place with Agony 2 is most likely a blacklisting error which means you don't have the newest trinity that was released yesterday. Go ahead and go download that Firewalls are blacklisted
WTF xD Damn Wizzy 65kk / h -.- Legg dropped 0,56/h and Legg looted 1,11/h? Mmmm something strange happened XD
haha yea last night, was pretty excited to wake up to it. I usually see around 55m Then again I did a few optimizations last night, bumped up that exp a bit more.
Had someone yesterday tell me the same problem with the new Yar, I'm not sure what it could be. I know I have the right quests set on each file. Give me a minute going to read through your log.
Db dropped items was always malfunctioning; it took just an amount of time (unsure how many) instead of the whole run, while trinity logs and takes into account all the time Db has been working; so I think it is wise to assume looted items are the real stats!
Db version? and trinity version? Today tried stable db version with new trinity 1.7.3 and Diablo 3 Act1 ShortRun v4.0.1, and 5 minutes later die maybe 10 times.. with 3.9 and trinity 1.2.9 running all day, and 2 deaths.. mp5..
After reading like 15 minutes of logs lol here [11:34:52.898 D] [YetAnotherRelogger] Scanned 9 log items in 0ms [11:34:59.185 N] Using Waypoint Waypoint_Town-531 Number:13 [11:34:59.767 D] Navigator.Clear [11:34:59.782 D] Replaced hook [ProfileOrderBehavior_Hook] f1a35cb3-019c-419a-8f8b-ea140c32c026 [11:35:00.058 D] [YetAnotherRelogger] Scanned 2 log items in 0ms [11:35:01.954 N] ========== Grid segmentation resetting!!! ============ [11:35:01.987 N] [Trinity][TrinityMoveTo] Started Tag; x="370,466" y="374,013" z="10,743" name="Manor 1" questId="1" stepId="0" worldId="75049" levelAreaId="100854" [11:35:01.987 D] Replaced hook [ProfileOrderBehavior_Hook] a3777db8-c362-4039-8147-f9d5c634d2b0 [11:35:02.124 D] [YetAnotherRelogger] Scanned 3 log items in 1ms [11:35:02.964 D] Generating path to x="370,466" y="374,013" z="10,743" (Manor 1) - <369.3279, 374.5929, 10.743> [11:35:03.023 D] Successfully generated path from {X=137,Y=148} to {X=150,Y=148} in 00:00:00.0008496 with 14(2) hops [11:35:03.023 D] Client path generated. [11:35:03.023 D] Generated path to <369.3279, 374.5929, 10.743> (x="370,466" y="374,013" z="10,743" (Manor 1)) with 2 hops. [11:35:03.174 D] [YetAnotherRelogger] Scanned 4 log items in 0ms [COLOR="#FFGH01"][11:35:04.087 N] Diablo III Exited, Demonbuddy terminating in 20 seconds.[/COLOR] [11:35:04.201 N] [YetAnotherRelogger] Error: Could not read bytes from 018CE394 [299]! [11:35:04.201 N] [YetAnotherRelogger] Error: at Your bot seemed to be working perfectly then Diablo just crashed... I've been experiencing crashes myself with the windowed version of Diablo.. Try Windowed (maximized) These settings...
^ lol my profile does not control how your bot responds to mobs or reactions to combat or production of how many times you die... ROFL
Mmm I'm not sure I could use fullscreen settings with YAR, or with multibotting... By the way that line you redlined was me manually closing d3 in order to check the log to see what was going on, I think. These are the lines of the log that seem relevant to the issue (I could perfectly be wrong): [11:28:20.384 D] Successfully generated path from {X=222,Y=245} to {X=216,Y=249} in 00:00:00.0010988 with 8(4) hops [11:28:20.384 D] Client path generated. [11:28:20.384 D] Generated path to <862.1993, 540.9899, 0.1> (Name=Triune_Berserker_A Dist=9,522244 IsElite=False HasBeenInLoS=False HitPointsPct=0,813740486134466) with 4 hops. [11:28:20.677 D] [YetAnotherRelogger] Scanned 5 log items in 1.0001ms [11:28:54.016 N] [Trinity]Blacklisting target Triune_Summonable_A ActorSNO=6059 RActorGUID=-1948516294 due to possible stuck/flipflop! [11:29:20.277 V] [Trinity]Barbarian_WrathOfTheBerserker ready, waiting for fury... [11:29:20.439 V] [Trinity]Barbarian_WrathOfTheBerserker being used!(Triune_Summonable_A) [11:29:20.535 D] [YetAnotherRelogger] Scanned 2 log items in 1.0001ms [11:29:20.552 V] [Trinity]Barbarian_WrathOfTheBerserker being used!(Triune_Summonable_A) [11:29:21.038 D] [YetAnotherRelogger] Scanned 2 log items in 1ms [11:31:00.669 N] Inactivity timer tripped! Leaving game [11:31:00.670 N] Leaving game [11:31:00.737 D] Navigator.Clear [11:31:00.739 N] Last run acquired 351542 gold. [11:31:01.062 D] [YetAnotherRelogger] Scanned 4 log items in 0ms [11:31:06.448 D] Joined a game! [11:31:06.450 N] ProfileOrderManager.OnGameJoined, Reloading profile. [11:31:06.632 D] [YetAnotherRelogger] Scanned 2 log items in 0ms [11:31:06.712 N] Loaded profile Fallen Agony 2 [11:31:06.712 N] Game joined, Resetting profile caches. [11:31:06.712 D] Resetting current behavior. [11:31:06.712 N] ========== Grid segmentation resetting!!! ============ [11:31:06.712 D] [QuestTools] LastJoinedGame is 05/20/2013 13:31:06 [11:31:07.135 D] [YetAnotherRelogger] Scanned 6 log items in 1ms [11:31:14.049 Q] [Trinity]No longer in game world [11:31:14.050 D] System.AccessViolationException: Could not read bytes from 00000008 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.ACD.[](ACD , Int32 ) at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Internals.Actors.ACDItem.get_CurrentDurability() at Zeta.Internals.Actors.ACDItem.get_DurabilityPercent() at GilesTrinity.TownRun.TownRunCanRun(Object ret) at GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__1f(Object ret) at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() [11:31:14.113 N] Waiting 6.6 seconds before next game... [11:31:14.264 D] [YetAnotherRelogger] Scanned 3 log items in 101.0058ms [11:31:20.732 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:False IsPrivate:True Handicap:2] [11:31:22.297 N] Closing error dialog [11:31:53.813 N] Waiting 6.9 seconds before next game... [11:32:00.749 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:False IsPrivate:True Handicap:2] [11:32:02.301 N] Closing error dialog [11:32:33.846 N] Waiting 6.9 seconds before next game... [11:32:40.780 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:1 ResumeFromSave:False IsPrivate:True Handicap:2] [11:32:42.358 N] Closing error dialog It seems some kind of blacklisting issue or Wotb not working properly in the last trinity, anyway inactivity timer tripped...and here is where it started trying to resume game but the d3 quest error window kept showing up.
hey fallen i wont upload my log becouse i have same error like pimpampum same like him i am using latest Demonbuddy beta QuestTools-1.3.7 Trinity 1.7.2.13 and R-YAR-0.2.0-12
Ok I found the issue! It is 4.0.1 indeed, but the profile the game was trying to reload was agony2 ....in which ResumeFromSave is still set to False instead of true! In fact all the different areas xml's have ResumeFromSave set to False, manually editing that to True should do the trick I guess! Thanks mate. Just in case you didn't know, when Db crashes (or yar closes/reopens it) it will try to reload last profile used, whichever it was; so it was trying to reload agony2.xml and the ResumeFromSave=False was creating the issue. Maybe you could change that command to True to avoid problems for Relogger users!