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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. walter

      walter Active Member

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      I will test more tonight my self and find a fix.



      Try SVN now! Updated with a fix I think. took out a line of code that was causing it I think! I will test here just doing some rateds!
       
      Last edited: May 21, 2013
    2. Jests

      Jests New Member

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      Is that fix just for commando, or for all classes? I've got to log my commando, it's been on too long.
       
    3. walter

      walter Active Member

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      Just commando atm since have yet to look at others. I am pretty sure adude changed a bunch in the past for all force users.
       
    4. walter

      walter Active Member

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      Updated some sleep settings for snipers to fix issues with nav hopefully.
       
    5. Jests

      Jests New Member

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      Just tested it, and no dice. Still rests the entire cast. Have you tried looking at what Joes does for other classes that are working normally? Like concealment Operative?
       
    6. walter

      walter Active Member

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      Yes I copied that. I think it something with 2.0. I will mess with more when Im home
       
    7. Jests

      Jests New Member

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      Hrm.. very odd. If it was something with 2.0 you'd think it would have broken the other classes as well. What file is it that regulates it? I'll have a gander at it too and see if a fresh eye doesn't see something.
       
    8. walter

      walter Active Member

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      Honestly its really simple. Just in merchelper file you will see recharge and reload time. I set it to 80f full. But no luck yet. I will figure out when I test my self since I bet just something stupid. I am getting a lot better with how everything is set up so things are going smoother for me now. Not a pain looking for stuff since I have learned most of it.
       
    9. Jests

      Jests New Member

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      Yeah, I saw that at the bottom and mirrored the settings for conceal op and it didn't fix anything. Very odd... Is that really the only place it's mentioned?
       
    10. walter

      walter Active Member

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      It may need to be adjusted in gunnery file but I don't have the files to access ATM since I'm in a meeting. Yes very productive I am.
       
    11. Jests

      Jests New Member

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      Hah. Yeah I don't have access either. I couldn't find anything in the gunnery or concealment file that indicated the name of their respective rest abilities... but There was a lot of nonsense I didn't understand in those files as well. I guess we'll see what you find :) This is very odd.
       
    12. walter

      walter Active Member

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      Yea think has to do with how the abilities work since you remember the recharge reload bug adude fixed before I started working on this? I will have to ask or hope he chirps in with an answer or I will just find it later :D!
       
    13. Dre

      Dre Member

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      You a Gunny commando? I got a commando planned just haven't got to it. Also is your companion getting beat hard? Those can take some time to head while resting even with you at 100%.
       
    14. Jests

      Jests New Member

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      The routine for Gunnery is pretty well planned out and running... all except for this healing bit. I run with a healing companion so she's not really taking a beating at all... Neither am I really... which is why the full healing channel is killing me >.< I'll take like 5% damage and then sit there resting for 12 seconds :(
       
    15. adude

      adude New Member

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      i believe what we have to do is create another class called WaitForHeals2 "I already did it" if you notice every class that use's Recharge and Reload the new WaitForHeals2 class... i did not finish it in the merchelper file but i think all that need to change is the NeedRestRSMin class i think if we make a another class called NeedRestRSMin2
      and make it look like this

      PHP:
      public static bool NeedRestRSMin2(float minHfloat minRS)
              {
                  try
                  { if (
      Comp != null) if ((Comp.Position.!= 0) && Comp.HealthPercent 0f && Comp.HealthPercent 85f) return true; }
                  catch { }

                  return (
      Me.ResourceStat 50 || Me.HealthPercent minH);
                  
      //if (NR) Logging.Write("Need Rest...");
              
      }
      but then you will have to use the NeedRestRSMin2 in the WaitForHeals2 instead of the NeedRestRSMin you know what i mean?
       
      Last edited: May 21, 2013
    16. Jests

      Jests New Member

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      No, I have no clue :D but if there's any way I can help you guys resolve the issue let me know! Looks like this is way beyond my abilities.
       
    17. walter

      walter Active Member

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      Yea just cloned healing and changed out how long it recharges. Make sure you don't put it on force users and only the Mercs/commando. I just got home and looked at what you did and you need to add needrestrsmin2 (aka clone code change out few things). If you don't do this (better bitch) I will fix in an hour. Going to eat some food.
       
    18. Jests

      Jests New Member

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      Has there been an update to the SVN with a possible fix? I'm eager to test it :D
       
    19. walter

      walter Active Member

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      Updated SVN. I did what adude said but also changed some settings in gunnery file so things work. I just had to change another number LOL! Jests Let me know!
       
    20. Jests

      Jests New Member

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      Beautiful! Nice job walter, works perfectly.
       
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