this is not plugin related one of the combat routines is not working (i think ... your PureRotation does not work ) (re)-install .Net framework 4.5
Anyone have this working with healers? I find it works a treat with dungeonbuddy on DPS classes but healers only seem to want to target the boss. Using latest revisions of IWM and PR.
[IWM Warning]: Your max distance setting is too high for a melee class. Reduce it! im a dk, i put min distance 3, and max 4... -.- **edit** Code: if (!ValidatedSettings) { if (Me.IsMelee() && MaxDistance > MeleeRange) { Log.Warning("Your max distance setting is too high for a melee class. Reduce it!"); } This seems to mess the plugin up since the only "meleerange" you stated in the code is the check for distance to target, and not a fixed value for range. Code: public static float MeleeRange { get { // If we have no target... then give nothing. // if (StyxWoW.Me.CurrentTargetGuid == 0) // chg to GotTarget due to non-zero vals with no target in Guid if (!StyxWoW.Me.GotTarget) return 0f; if (StyxWoW.Me.CurrentTarget.IsPlayer) return 3.5f; return Math.Max(5f, StyxWoW.Me.CombatReach + 1.3333334f + StyxWoW.Me.CurrentTarget.CombatReach); } } By removing Code: if (Me.IsMelee() && MaxDistance > MeleeRange) { Log.Warning("Your max distance setting is too high for a melee class. Reduce it!"); } From the code, the plugin works, however, i see that this check is not made for ranged, and hence the cause why only melee notice it. If you can make a fixed value or a fixed min-max range for melee range. it would work. Remove the code and it works. enjoy
Hmm not sure you'll need to use this plugin with DB for a healer. Healers don't need to target anyone, DungeonBuddy will control the movement... What's not working exactly? If you try without using the plugin and see what doesn't work with DungeonBuddy on it's own, then let me know the problem, maybe I can fill the void with this plugin. Removing the warning from the code doesn't resolve anything. In fact the warnings are only there as a guide, they don't stop the plugin from functioning. There is an issue there however, as if you don't have a target then your max distance will always be greater than melee range. I'll fix it now. *Edit* I've just realised the piece of code you posted is old. Update from SVN - that has already been fixed.
PR works for DB with out this plugin I use it for my resto shaman all the time to heal. Only works for healers though.
Once again thank you so much for writing this and making it public ! I've been looking for this ! As soon as I get a new job and have some money I am defiantly going to be sending you some of it for this. You are totally rad +rep to you
Compiler Error: c:\Program Files (x86)\HP\Plugins\IWantMovement\Managers\Movement.cs(40,21) : error CS0121: Der Aufruf unterscheidet nicht eindeutig zwischen folgenden Methoden und Eigenschaften: "IWantMovement.Managers.Movement.HasAnyAura(Styx.WoWInternals.WoWObjects.WoWUnit, params string[])" und "IWantMovement.Managers.Movement.HasAnyAura(Styx.WoWInternals.WoWObjects.WoWUnit, params string[])" Compiler Error: c:\Program Files (x86)\HP\Plugins\IWantMovement\Managers\Movement.cs(50,21) : error CS0121: Der Aufruf unterscheidet nicht eindeutig zwischen folgenden Methoden und Eigenschaften: "IWantMovement.Managers.Movement.IsMelee(Styx.WoWInternals.WoWObjects.WoWUnit)" und "IWantMovement.Managers.Movement.IsMelee(Styx.WoWInternals.WoWObjects.WoWUnit)" Compiler Error: c:\Program Files (x86)\HP\Plugins\IWantMovement\Managers\Target.cs(36,21) : error CS0121: Der Aufruf unterscheidet nicht eindeutig zwischen folgenden Methoden und Eigenschaften: "IWantMovement.Managers.Movement.HasAnyAura(Styx.WoWInternals.WoWObjects.WoWUnit, params string[])" und "IWantMovement.Managers.Movement.HasAnyAura(Styx.WoWInternals.WoWObjects.WoWUnit, params string[])" seems I have to do a fresh install of HB.
keybind is there any way you can program a override or pause on the movement so that the raider can have control of the movement when he has to get away or out of bad stuff-something like a keybind
Hi.... i'm not sure if i;m doing something wrong...but is IWM supposed to work with Tyrael? If not, is Tyrael raiding bot on the list of "things to do"?
It's the other way around. IWM should work with Tyrael just like LazyRaider does. Unfortunately the "Plugin Pulsing" in Tyrael is not working at this moment.
What Mirabis said. Tyrael doesn't pulse plugins at the moment for performance (even though the setting exists... we'll fix it eventually...). Until then IWM won't work with Tyrael. It will work with LazyRaider if you don't check the 'disable plugins' checkbox.
It should move the char even in combat, right? For me it doesn't... I'm using the latest version of IWantMovement (checked out a few hours ago) updated Tyrael (with plugin pulsing implemented and enabled) and SitStupid as the botbase. PQR as the CR. With an assassination rogue: Enable Facing: True Enable Movement: True Max Distance: 22 Move Behind Target: True Stop Distance: 3 I go into stealth and target a mob: IWantMovement takes over control and moves the char behind! that mob (still not in combat). Great so far. But when I now enter combat, the char will stand in it's place. If the mob moves away it'll still stand where it is... Didn't I get the concept of this plugin? I know it was asked for before but I want to give my vote for a movement override / stop as well. Maybe like in Singular, the (user definable) movement keys like w,a,s,d override the movement routine so that we can move out of aoe effects. Tia, Highend
What's the best setup for PureRotation with DungeonBuddy? Will: Facing = True Movement = False target = False Work? Does DungeonBuddy control Targeting and Movement?
As a melee class, your max distance should be something like 4 or 5. You'll have a warning when you start the routine telling you this. Change stop to 2, and max to 4. That's a bug. Will fix soon. Depends on the class/spec, but I think you'll need Facing and Movement enabled (leave targetting disabled).