Code: [20:54:10.306 D] [POI Set] Type: Kill [20:54:10.445 N] Killing Pterathki Fledgling with 89,09567% health at 2,04 meters [20:54:13.249 N] Casting Ion Pulse [20:54:13.312 N] [WingIt] Casting Ion Pulse on Pterathki Fledgling(Lvl53, 89,1%, x6b3f68cb85a) [20:54:16.107 N] Casting Ion Pulse [20:54:16.178 N] [WingIt] Casting Ion Pulse on Pterathki Fledgling(Lvl53, 65,1%, x6b3f68cb85a) [20:54:18.108 N] Casting Stockstrike [20:54:18.179 N] [WingIt] Casting Stockstrike on Pterathki Fledgling(Lvl53, 38,9%, x6b3f68cb85a) [20:54:26.012 N] Casting Recharge and Reload [20:54:36.680 D] [HLL] Dictionary contains 4611687198396880516 key already. Value: . [20:54:36.684 D] Node is not a placeable. [20:54:36.686 D] at Buddy.Swtor.Objects.TorPlaceable..ctor( node) at Buddy.Swtor.ObjectManager.( ) at Buddy.Swtor.ObjectManager.( , DomDefIds , ) at Buddy.Swtor.ObjectManager.Update() at Buddy.CommonBot.Pulsator.() at Buddy.CommonBot.BotMain.() [20:54:38.585 D] Object reference not set to an instance of an object. [20:54:38.588 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [20:54:46.840 D] Object reference not set to an instance of an object. [20:54:46.840 D] at Buddy.Swtor.Objects.TorObject.() at ..() at ..[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.CommonBot.Logic.BrainBehavior.(Object ) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() [20:54:47.642 D] Object reference not set to an instance of an object. [20:54:47.643 D] at Buddy.Swtor.Objects.TorObject.() Same loop with WingIt or Joe's 2.0...
Just my 2 cents but they are probably going to ask you to attach? a log from the file in your buddywing file called "Logs". Just attach the last one you were running. Other than that I have been botting with my level 53 Juggernaut Immortal today for 5 hours with only a few hiccups (Not looting chest its standing on top of ) and there is one gold star elite in my profile that the bot kills but never loots that is also right next to the security chest it won't loot. Maybe I'll put that write up in the " Help me help you thread"
I got that node dealie earlier today when my buddywing crashed... restarted SWTOR and BW and it went away. No luck with that?
What planet? What toon? what class? I need more information? That log does nothing but tells me wing it is rubbish. Please post more information so people can help! (aka me!)
Walter I am going to give the bot some downtime so I am not botting 24/7 but when I rerun that profile I will list the NPC cords and security chest cords that the bot is having hard time accessing.
Makeb, Trooper/Vanguard, ShieldSpec I have it on WingIt ATM seems to be working ok for the last half hour. But i also previously used Joe's 2.0 on Ilum which worked great lets see how ti goes the upcoming hours
Yea that spec has not been updated for 2.0. It will be address in the next few days since I am doing powertech and will just clone over routine.
Its just awful today :/ 15 restarts in last 8 hours either the toon start ideling after few combats or i did stop/start when writing a profile and testing it out. WingIt was just running around while in combat, JoE 2.0 kinda worked, but not as it should or at least as it run on Ilum. I don't understand why are the delays bigger every level, it takes him up to 30 seconds to just run to loot and pick it up :/ When i tried new Sith Inqusitor with Kick (level 1-3) there wasn't any delays between combats and looting and moving on... Well he just died and there is an error message in game "Cannot do that while dead" Code: [17:49:15.403 N] Moving to Cartel Commando at 10,71777 meters. [17:49:15.477 D] [POI Set] Type: Loot [17:49:19.720 N] Done with Rest. <- DONE WITH REST? WE ARE DEAD WTF! [17:49:29.470 D] Generating path to Loot Target <-27.09793, -66.58224, 280.997> [17:49:29.670 E] Contacting nav server for path. [17:49:29.788 D] Waiting for path request to finish... [17:49:30.829 D] Nav callback called. [17:49:33.977 N] Done with Rest. [17:49:35.403 D] Generating path to Loot Target <-27.09793, -66.58224, 280.997> [17:49:35.548 E] Got response from server, validating. [17:49:35.548 E] Response has 4 hops. Converting to vectors and path queue. [17:49:35.548 D] Nav Service path generated. [17:49:35.548 D] Generated path to <-27.09793, -66.58224, 280.997> (Loot Target) with 4 hops. [17:49:43.906 N] Done with Rest. [17:49:45.470 D] Moving to next hop: <-27.075, -66.5711, 281.125>, T: None (Loot Target) D: 0,9853628 I am loosing my mind today ! Cannot even run it for 10mins without supervision :/ Code: [15:54:58.136 N] Initiating Combat with Cartel Commando InGroup: False [15:54:58.801 D] Moving to next hop: <-29.15, -66.4211, 288.525>, T: None (Kill Target) D: 0,7251751 [15:55:01.606 N] RS: 100,0 THP: 100,00 Casting Harpoon [15:55:01.878 N] RS: 100,0 THP: 100,00 Casting Neural Jolt [15:55:04.939 N] RS: 100,0 THP: 93,75 Casting Stockstrike [15:55:07.892 N] RS: 088,9 THP: 54,47 Casting High Impact Bolt [15:55:09.883 N] RS: 084,0 THP: 31,82 Casting Stockstrike [15:55:11.813 N] RS: 080,1 THP: 06,46 Casting Pulse Cannon [15:55:12.543 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [15:55:12.707 D] Combat: Set POI to Kill. [15:55:12.759 D] [POI Set] Type: Kill [15:55:12.833 N] Killing Cartel Shock Droid with 100% health at 21,2 meters [15:55:14.377 N] Initiating Combat with Cartel Shock Droid InGroup: False [15:55:15.105 N] RS: 100,0 THP: 93,90 Casting Mortar Volley [15:55:20.556 N] RS: 094,9 THP: 77,88 Casting Neural Jolt [15:55:22.888 N] RS: 100,0 THP: 74,17 Casting Sticky Grenade [15:55:25.343 N] RS: 089,2 THP: 70,19 Casting Battle Focus [15:55:27.603 N] RS: 099,3 THP: 63,59 Casting Reactive Shield [15:55:29.671 N] RS: 100,0 THP: 61,96 Casting Adrenaline Rush [15:55:31.947 N] RS: 100,0 THP: 55,96 Casting Pulse Cannon [15:55:35.870 N] RS: 085,6 THP: 50,05 Casting Neural Jolt [15:55:38.208 N] RS: 097,9 THP: 47,21 Casting Full Auto [15:55:42.540 N] RS: 100,0 THP: 32,10 Casting High Impact Bolt [15:55:44.862 N] RS: 091,2 THP: 24,34 Casting Sticky Grenade [15:55:47.009 N] RS: 084,0 THP: 22,49 Casting Hammer Shot [15:55:49.425 N] RS: 100,0 THP: 20,08 Casting Hammer Shot [15:55:51.354 N] RS: 100,0 THP: 07,82 Casting Neural Jolt [15:55:53.351 N] RS: 100,0 THP: 03,20 Casting Pulse Cannon [15:56:27.320 N] FightAtJoes: Sleeping for 10 seconds. Attempt to try and help with the GrayMagic issues - this rest will occur Out-of-Combat once every 4,0 minutes. [15:56:58.105 N] Done with Rest. [15:56:58.732 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [15:57:04.531 N] Moving to Cartel Shock Droid at 19,53905 meters. [15:57:04.598 D] [POI Set] Type: Loot [15:57:06.998 D] Generating path to Loot Target <-27.92713, -66.59289, 286.6994> [15:57:07.140 D] Raycast path generated. [15:57:07.140 D] Generated path to <-27.92713, -66.59289, 286.6994> (Loot Target) with 1 hops. [15:57:13.308 D] Function GetHealth does not exist. [15:57:13.310 D] at ..[](Boolean , String , Object[] ) at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args) at Buddy.Swtor.Objects.TorCharacter.get_Health() at Buddy.Swtor.Objects.TorCharacter.get_IsDead() at Buddy.Swtor.Objects.TorNpc.get_IsLootable() at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc ) at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight() at Buddy.CommonBot.Targeting.Pulse() at Buddy.CommonBot.Logic.BrainBehavior.() [15:57:16.399 V] Blacklisting 37ED7F3795D for 00:01:00 [15:57:16.399 V] [Poi.Clear] Reason: Done Looting. [15:57:17.601 D] [POI Set] Type: Kill [15:57:17.731 N] Killing Cartel Commando with 100% health at 27,58 meters This GetHealth is causing problems since the day 1 i am using BW !
I think this is just vanguard issue not being in the routine. If you are running joes 2.0 doesn't mean vanguard sheild spec is supported for 2.0 correctly. Your logs make me see issues with the routine not the bot. NOT SAYING BW IS PERFECT NOR SWTOR but just wait it out until I update tank spec. There was some extra thread sleeping put into the routine that isn't needed since I have made changes else where on how things work. (won't explain more since I will ramble forever and ever should hear me ha!) I did some fixes to your tree of shield spec on vanguard. They were on the old point system of 12 ammo. They now use 100 point system like bountyhunter heat. I made the changes to rotations to fix this. I did not tweak anything else. I have a big update I am working on with lots of new classes being added so just stay tune!