Can an option be added to rogue routine to use only shuriken(throw) initiation of combat (no stealth, ambushes etc)? Pretty much all old-content mobs got one(two)shot, thus making rogue rdd, obviously making farm faster and less reported, thanks!
Bengan12, Thanks for the log file. You are using: Code: [13:33:56.397 D] Singular v3.0.0.2223 v3.0.0.2223 Facing while out of combat was changed in Singular 3.0.0.2341 released on 4/28. Download the latest from Post #1 from this thread and you should not see that behavior. If you do, please attach a new log and be sure to provide either a LogMark or exact time that you observe the non-combat facing behavior. Thanks for the post and good luck with your Rogue, Bobby53
iezequil, Thanks for the post. An option shouldn't be needed for that as the condition you are describing should can be detected based upon the level/maximum health of the target. Will look at adding this in an upcoming release for all classes/specs (Normal context [solo] only.) Thanks for the post and good luck with your Rogue, Bobby53
*NEW* Singular 3.0.0.2533 available for download! !!! 5.3 Updates - Limited Testing -- DO NOT POST WITHOUT LOG FILE !!! See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular. Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail. Don't forget to use the recently added LOGMARK! button. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred. Ok, now that's out of the way: - Download the latest version of Singular.ZIP from Post #1 in this thread - .ZIP in Singular thread will always be the current version - HonorBuddy will contain an older version until a new release of HB posts This release is primarily to address 5.3 changes impacting Singular. It was tested to the extent it could be prior to 5.3 being deployed, but the nature of some of the changes prevented that. Also includes a new feature for treating trivial mobs as such ( anticipating a 3 shot or less mob not worth of buffs/totems/pet/etc) Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting. As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed. Code: [B]--- Release 3.0.0.2533 ---[/B] [B]General[/B] *new* - Support for all 5.3 changes which impact Singular. Those changes will be marked as 5.3 in these notes *new* - Support for identifying "trivial" mobs, which when targeted should result in skipping buffs, totems, and other abilities not required for farming low level characters. Note, this is not a lowbie farming optimal spell priority at this time, just eliminates abilities that clearly should not be needed. Setting in Class Config allows expressing the maximum health value of a trivial mob as a percentage of your maxiumum health. Default is 50% [B]Druid[/B] *5.3* - All Specs - Force of Nature is no longer on the GCD [B]Hunter[/B] *5.3* - All Specs - Blink Strike is no longer a talent; Blink Strikes is now a passive ability *5.3* - All Specs - Binding Shot is no longer a talent *5.3* - Marksmanship - learned by Marksmanship Hunters at level 30. *5.3* - All Specs - Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20. [B]Monk[/B] *5.3* - All Specs - Nimble Brew now removes Horrify effects [B]Paladin[/B] *5.3* - All Specs - Devotion Aura will remove Silence change- Protection- uses the Word of Glory settings in Class Config [B]Rogue[/B] *5.3* - All Specs - Shuriken Toss no longer doubles damage on targets greater than 10 yds, so will cast if appropriate regardless of range *5.3* - All Specs - Cloak and Dagger requires stealth (Shadow Dance does not apply) [B]Shaman[/B] *new* - All Specs - added values in Class Config - Class Specific settings to control Shield Twisting *5.3* - All Specs - Lightning Bolt can be cast while moving [B]Warrior[/B] *5.3* - All Specs - cast Berserker Rage prior to Enraged Regenertation if not Enraged already Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
So i notice warlock isn't coded to use RoF on boss's, this is actually a heavy dps increase due to it generating embers. Also, there is a way to significantly improve damage ill try my hardest to explain.. You should not be using Chaos bolt unless you have 4 Embers, this allows you to use all 4 chaos bolts when Dark Soul's OR Your trinkets proc.. increasing your damage by A LOT. Only use chaos bolt when you have 4 Embers, once, so that you benefit from all embers, unless dark souls procs, then you blow all your embers.. also here is a basic explanation of rotation Destruction: Curse of the Elements when nobody else provides the debuff. Shadowburn when target is below 20% health. Consumes Burning Embers. Immolate Maintain at all times. Conflagrate on cooldown. Provides Backdraft and builds Burning Embers. Rain of Fire maintain at all times. Chaos Bolt to consume Burning Embers. Burning Embers to be saved for Dark Soul's or self buff's Incinerate to consume Backdraft and build Burning Embers. Fel Flame when on the move, but not to extend Immolate.
Crashes HB upon loading. 90 shadow priest Object of type 'System.Int32' cannot be converted to type 'System.UInt32'.
I got the same error and crash as posted above. Object of type 'System.Int32' cannot be converted to type 'System.UInt32'. Here's the log.
Got a resto shaman with questing botbase and modified Kick's profile in beta .245 trying to pull and not being able to cast due to being too far away. Turned debugging on and Logmarked a couple of incidents. Same with beta .246 Looks like Singular is overriding ranged classes to pull at 40 yards, but resto shammy only has 30 yard spells.
ShortRound, Thanks for the post. Pull Distance is the maximum distance from the enemy that HonorBuddy turns control over to the Combat Routine. It is typically a user configured item, but Questing profiles often manipulate this value (as indicated in your log file.) The problem you encountered however was not due to pull distance but to a bug in the Resto implementation that is responsible for moving within spell range of an enemy. Fixed in next release. Thanks for the post and good luck with your Shaman, Bobby53
Possible to get an Option for Hunters - if join a Raid/Dungeon, deactivate Growl And Explosive Traps arent used by Hunters in Raids/Dungeon if 2+ Mobs are there?
And an option if in Raid/Dungeon and X Players are dead use Mass-Ressurection and single Ressurection if just 1-2 are dead, or something like.
I know you dont support Beta HB Release. But why is my Hunter casting Blink Strike in Dungeon Buddy? If i start it with RaidBot he runs the normal Routine. I set a LogMark.
Controlling the Auto-cast for Growl in that manner is functionality that has existed in Singular for years. Will need a bug report if you feel it isn't working. Explosive Trap did appear to be missing from the AoE rotation for some reason. Adding in next release for 3+ mobs, Bobby53
tumbum, Will look at this down the road. Support in Raids isn't really needed as even with DungeonBuddy these shouldn't be AFK'd. The nice to have in a Party would be providing a ressurection ability to classes that don't have a class/spec provided rez ability. Thanks for the post, Bobby53
The behaviors selected are chosen based upon your context. If you start Raidbot while not in a group, it will use Normal (Solo) Behaviors. As for casting Blink Strike, that seems to be occurring because the spell is still being loaded by the HB SpellManager for some reason. It should have also been removed from Singular already. Thanks for the post and the log file, Bobby53