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  • can we get an official answer plz ? (duskwood meshes)

    Discussion in 'Archives' started by mezz0, Sep 15, 2010.

    1. mezz0

      mezz0 Member

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      When can we expect the duskwood meshes to be fixed ? Or some mechanism that can avoid lampposts ? Or is this not being handled at this time ?
      Just want to hear from any official source, mods/dev's/boss, doesn't matter which.
      thanks.
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      the only one that can answer this is Main
      he is the navigation guy
       
    3. dayloon

      dayloon Active Member

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      Maybe he can navigate his way to this thread then. :)
       
    4. ski

      ski Well-Known Member

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      Forwarded to MaiN.
       
    5. Joker76

      Joker76 Member

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      FYI - this issue is not limited to Duskwood. The bot generally does not follow the middle of the road throughout the game world, causing it to hang up on obstacles quite frequently. Don't get me wrong, it's tons better than the previous navigation system - it could just use some more tweaking =)
       
    6. mezz0

      mezz0 Member

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      cheers guys!
      would rly do mordd's 1-60 profile justice to have duskwood mesh fixed.
       
    7. Tony

      Tony "The Bee" Staff Member Moderator

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      yeah thats true
       
    8. fpsware

      fpsware Community Developer

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      It has never followed the middle of the road, it will usually follow the side/edge of the road. But as others have said, Duskwood is a complete nightmare atm, and its not just Duskwood. There are numerous locations where HB is running into road furniture where it was previously avoiding it.
       
    9. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      I don't have much time in the weekdays because of school. I'll take a look at it in the weekend.

      Honestly, I doubt this is true. I haven't done any changes to the road handling for a long time.
       
      mezz0 likes this.
    10. jubor

      jubor New Member

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      Yeah thats true, this is teh small issue need to be address quickly.Its embarassing to find that this is the only bot doing poll dancing and vandalising road sign
       
    11. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      It's lambs, road signs, mailboxes and similar objects that causes problems. A mailbox in Undercity was causing nav issues aswell. Can not provide the mailbox position right now soz
       
    12. Tony

      Tony "The Bee" Staff Member Moderator

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      i am sorry Main but its true,the bot always is following the side/edge of the road,never the middle of the road
      the problem is harder at Dusk cause its an area with many obstacles at the edge of the road but you can see it in all areas
       
    13. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      I know. I was referring to this;
       
    14. w00tsauce

      w00tsauce New Member

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      Duskwood is bad, Elwynn is just as bad. Not sure what other places are bad, as Elwynn/Duskwood only places ive been past few days.
       
    15. fpsware

      fpsware Community Developer

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      When I said "numerous other locations" I meant, Elwyn forest (as others have mentioned), Westfall etc. Navigation on a whole has taken a bit of a turn. I've made a number of posts (videos) included of odd navigation behaviour, there are times when instead of making a direct line (the path to the location is clear) to a point/object it goes sight seeing.
       
    16. banned4haxx

      banned4haxx New Member

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      Yea I just gotta say, not to be negative or bashing just saying how it is. But I just paid my $100 bucks for lifetime membership trusting the reviews I've read that this is the bot to get. And now that I've actually got it, I find that its impossible to start out leveling without going out of my way to hit every little obstacle basically putting a big hey I'm a bot sign over my head.

      Not going to say my money was wasted, but as this point I am too concerned about this issue to risk using it and am basically waiting around to see what happens with development of this bot before I proceed further.
       
    17. banned4haxx

      banned4haxx New Member

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      Edit, for some reason I can't edit my above post, guess because it hasn't upgraded me from Gast rank, but was this problem present when manual meshes were used? Because I would have no problem going out of my way to make my own if it meant I could bot without the current problems.
       
    18. ElHestos

      ElHestos New Member

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      I found this became much less of an issue when unticking the "Use experimental path following" checkbox..but maybe that's just me.
       
    19. Lt.Leon

      Lt.Leon New Member

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      With HB2 you cannot make your own meshes, only HB1 which is severely outdated, but stable, and people do use it.
       
    20. maybe

      maybe Community Developer

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      If Main happens to read this thread... please fix the mesh in the Barrens. Location : Tunnel in front of Wailing Caverns. Exact location, the deep water pool.

      Could not generate full path from {X:-575,204 Y:-2107,711 Z:45,90322} to {X:-576,3653 Y:-2109,08 Z:48,90459} (distance from end point to destination: 3,63097 yards)!
       

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