Got sometimes the Problem Toon activate the Queue for a LFR25, joins, pickup Cake and Soulstone and Bufffood. But doesnt attack any Mob just stand there, doesnt follow nothing. Restarting HB serveral times. But this doesnt happens everytime, if i reque its possible to works again.
*fondling the crystal ball* No. Cannot see anything. Maybe a log would help in this case, magics don't fix it.
Highvoltz, any chance of looking at the scripting for Azjol-Nerub? My bots are stacking at the bottom of the ramp to Anuk'arak but not pulling the boss.
So I've been having some issues. I am duo queing with RaF characters. There are several issues that I am having. Issue 1: Healer tries to que as tank despite the setting to tank in random is set to FALSE Issue 2: Either 1 of the characters dies due to the tank being a hobo and doing a poor job. Resulting in character leaving the dungeon to ressurect. Character 2 notices that character 1 is out of dungeon, thus leaves the dungeon group. Chararacter 1 reenters dungeon and notices Character 1 missing and leaves the dungeon group as well.
Has anyone had problems with singular and dungeonbuddy? doesnt seem to be attacking at all? follows grp though =] will attach log at nice cycle, just wanted to see if i was only one with problem since HB stable release.
With new release, both Beta and regular, I am getting the Dungeon ID can't be found error when loading into the raid. Is this a known issue, or is there a place where I can download the Dungeon scripts again?
@Leztek above... Seriously dude, read the first god damn post. -------- Just bumping this up. Wasn't answered. I'd also like to know why this happens, causes wipe sometimes, this stands out alot in "Scholomance" Hall of Illusions - The bot runs to the CLOSED gate and humps it before the mobs are dead. Same instance, the bot stops at "Lillian Voss" after killing because the mob itself does not disappear. Razorfen Downs:Bot will try looting more "tusks" if it already has enough - thus making it sit there with the loot window open doing nothing. Stratholme Service Entrance: Pulls a few too many mobs near the start me thinks... Wiped a few times. Dire Maul North: Tank: Kept trying to "Face Captain Kromcrush away from party", not hitting him at all, caused wipe. Could be because hunters pet was on one side of mob while party was on other, resulting in a loop of running back and forth.
I did. But there was still a problem even with Beta. But, I'm just gonna reinstall everything and see if it works. Seems to clear version write overs up.
Bug: Character leaving instance when: False detect that other member is not in party and leaves instance Detects other party member is not in instance (ressurecting/spiritwalk) and leaves party Doesnt properly pickup quests in lower lvl instances Request Option to set bots to semi manual for semi manual botting (RaF) - Do not leave instance after dungeon is complete option (so you can hand in quests) - Detect quest giver and wait untill quest is handed in manually + notification (since there is no hand in quest option) Class: Paladin CustomClass: TuaTha / Singular Role: Any Queue Type: Classic Random Dungeon Party Mode: Duo que (RaF) Dungeon: Any Additonal Request: Enable to bot to vote against a kick vote of your own characters, kind of silly to get kicked by yourself xD
Hey guys I'm new to this Dungeonbuddy and mixed mode in general. I'm trying to tie a mixed mode with pangaea (first mode) and dgbuddy (second mode) Now he starts grinding while waiting for the queue but when he gets in the dungeon it seems that the pangaea script activates again (I receive the same message that I does everytime) How do I fix this? I'm level 40 atm and the instances that I'm running are all in the dungeon profiles.
I wish DB would clear targets after looting, you cant set loot all because he gets stuck when a green or a "vote" item is looted, this happens with bosses to. He sits there and gets behind of the group rather then say clearing target list to then find the tank again. Any suggestions would be helpful
Is anyone getting an issue in Scarlet Monestary? My bots all stop just after the first boss, right before they enter the outdoor area around the pools
i dont know if this has been reported already, and if it had, sorry, but the bot is not accepting the ready checks
Summary: Tank pulls too much at the very start and wipes. (runs too far forward into about 10 + mobs) Class: Warrior CustomClass: Singular Role: Tank Queue Type: Random Queue Party Mode: Yes. 5x bots. Dungeon: Stormwind Stockade (Norm)
@highvoltz hello i was wondering when you are gonna fix the problems on that the bot doesnt follow somtimes in tot like heres a prob i got heres a log for one of the problems
Hi I tried this morning the first time dungeonbuddy but it always stays to far behind the group to heal effectiv. My following distance is set to 5 and I am using tunha CC. For example in the last stand of the zandalari while fighting against horridon HB just stand on the first beginning. He moves very well outside of combat but in the combat he doesnt move any more. EDIT: Tried now singulary same issue have no one a clue?
OK peoples, this is the most up-to-date information I have on the Lich King dungeons before I move on to Cataclysm. Well, that's not quite true, I am also going to see if the scripting can be applied directly to the LK heroics (just change dungeon id). For Highvoltz, I'd request looking at Gundrak and Azjol-Nerub, only issues that need resolving to make AFKable are not exiting water after Moorabi (seems to just be my boomkin) and not pulling Anub'arak after grouping at the bottom of the ramp. For the record, anything in green is fully AFKable (dark green includes all quests, light green has questing issues), yellow is nearly AFKable (issues noted) and blue is NOT SCRIPTED. LICH KING DUNGEONS Utgarde Keep (not all quests, occasional not looting boss correctly) The Nexus (not all quests, not picking up quest items) Azjol-Nerub (not all quests, occasional nav problems, not pulling Anub?arak) Ahk?kahet: The Old Kingdom (does not hand in quest) Drak?Tharon Keep (not all quests, not handing in quests) Violet Hold (occasional miss of mobs heading to door, runs into a boss cell at end and does not hand in quest) Gundrak (not all quests, toons not always exiting water after Moorabi) Halls of Stone (occasional not looting boss correctly, takes forever to loot chest and start escort to last boss, not all quests - missed Brann's) Halls of Lightning (occasional not looting boss correctly) The Oculus Utgarde Pinnacle (not all quests) The Culling of Stratholme (follows Arthas after Mal?Ganis, does not hand in last quest) Trial of the Champion Forge of Souls Pit of Saron Halls of Reflection [EDIT] - one minor change, for the Novos the Summoner boss fight in Drak'Tharon Keep, have the tank take out the Crystal Handlers and have the dps stack on the stairs to take out those adds coming down.