Yes I could, but I would need a community vote on who would want that. Post a poll for me in general or something and link me with either a yes or no.
Not trying to spam, I swear. I wanted to mention that when reaching the end of the Scavenger/Decaying caves, rather than using the stone to return to the beginning, the bot will port to town and restart the FoM run from the beginning. Great Work though, and thanks for diligently keeping this up to date.
Found a fix for Decaying, instead of the bot going in and trying to pathfind on it's own... running into a loop and exiting, it'll now realize where it's at use a move to. Then pathfind on it's own. I'm sneaky... very sneaky.. I know ^.~ Pretty much used my unstuck tags as a <I"M HERE> tag for the bot... that way it doesn't go into grid resetting mode.
You dont have to feel offended.. I was out for dinner, during that time the bot was running fine on my selfmodded 5.1. I just wanted to let you know i didnt find any other problems, thats all. It was 01:30 when i got home so i wanted to go to bed. That you released 5.2 in the meanwhile... Cool but i didnt see that. Please dont jump right at people trying to help here.
I wasn't jumping at you, or attacking you. You would know if I was. Making me feel like I'm walking on eggshells I don't deal with people who are easily emotional. Anyway New versions are up. Really tired right now, so leave me a message on how they are in the morning. ~Fallen
I don't and i'm not. Can we stop this, it's not helpfull in any way. Anyway, ill start running 5.4 and see if it all works like intended, ill post again in a while.
Looking forward to it, also (-) Highlands is now MP10 friendly now, removed NV checks and since that doesn't run into so many trees that should be the best profile for that.
I've encountered a "thingy" that i did mention before, probably overlooked so no worries, ill post it again: When clearing festering woods the bot takes the character into the crypt of the ancients, clears it, goes out and then: 1) continues like normal <IF> the left stone pillar in front of the entrance is still in tact OR 2) gets stuck at the pillar <IF> the left stone pillar in front of the entrance is broken (it breaks quite easilly, almost every game) 2a) gets stuck at the pillar but gets itself unstuck if there are mobs within the target range. Maybe the bot can port to town and take the festering waypoint to continue instead of walking outside, or maybe make a fixed moveto point outside so it doesnt get stuck? I dont know how tricky/difficult/hard/w.e. it is to fix that, but its rather anoying. 50% of my games restart due to this --> gets stuck at the above mentioned point and restarts the game due to gold inactivity. Hope this helps
Thank you for this profile. However i always seem to get stuck after my bot goes out of the dungeon.. loading the festering 2 profile at the pillars [17:22:12.534 N] ========== Grid segmentation resetting!!! ============ [17:22:13.938 N] Loaded profile Fallen Festering Woods [17:22:13.962 N] [Trinity][TrinityMoveTo] Started Tag; x="407" y="717" z="20" name="Rest" questId="1" stepId="0" worldId="71150" levelAreaId="19953"
Exact same thing as my problem. Though you should check if you also get stuck if the pillar is not broken.
yes same as you!! i tried reinstalling everything all updates too still the same.. my games quit 50% of the time because of this lol Dear fallen dev. Could you please make the bot town portal back to town from the dungeon and go back to the festering woods WP instead of making it exiting the dungeon and getting stuck in the pillars? thnx
I have a problem about stashing. When there are 2 slots in my bag, my toon never gets a single item, specially misses legs. He should turn back to town but he doesn't.
Got a stuck report for decaying crypts, also i would like to see a failsafe for Weeping -> Misery part, I THINK it resetted the profile once again because the town teleport got interrupted. I'll post the log here, one stuck position in decaying crypts stopped it after 5 auto-unstucks from trinity, should be near the bottom. Great job so far scripting this, just needs more failsaves and should be smoothened out. For now, I'll still be sticking to the 4.5 version until bugs have been fixed ,just testing now and then when u updated
Town teleports are not profile related. Demon Buddy is supposed to recast the teleport by default when it is interrupted. If you have to lower your kill density to 1 monster instead of the default 2 monsters