There is no such thing as a standard loot radius and kill radius, that I made set to your bot settings. Go in trinity and set those yourself. As far as starting a town run at the start of the profile, if you read back the countless pages. Many people were pissed I had that implemented and I removed it. If you want you can set it yourself to do a town run at the start, your already digging through the code. I'm sure you can figure it out That and I don't give support to anyone who changes the code implemented. Everything in each profile set was set that way for a reason. Through countless trials and tests, DB empties your bag when it's full.... most serious botters use gnillers custom rules anyway. So a few runs until it actually fills up your bag.
I don't recommend botting HC... don't want to feel responsible for a death of a toon. But I'd say (-) Highlands.
View attachment LOG.txt After toon leave decaying crypts he stands at the entrance and dont know what to do.
I often get stuck at Leoric's Manor after my toon dies in Leoric's Manor Courtyard. He respawn in Leoric's Manor, and he will just stay in front of the portal to Courtyard. The same thing happens when he dies in Decaying Crypts or Scavenger. I hope this help you to fix it. Thank you in advance
Manor's problem was addressed in version 5.7 make sure you update Decaying crypts was addressed in version 6.0
Decaying crypts level 2 bugged again for me, I'm not at home so I can't post a log yet, im logged in via teamviewer so thats to slow I unstucked it by myself, it used teleport and ran all the way to festering woods and got stuck there aswell, so decaying crypts 2 is still faulty