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  • [Plugin] ObjectGatherer

    Discussion in 'Uncataloged' started by AknA, Jan 2, 2013.

    1. AknA

      AknA Well-Known Member Buddy Store Developer

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      If you look at the GUI I'm actually planning to add the feature where you can add/remove your own id's.
      It isn't working yet but it's coming :)
       
    2. HBfanboy1980

      HBfanboy1980 Active Member

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      This addon is not really functioning since 5.2... I mean that it notices things and grabs the occasional item your looking for isn't help anyone when it just says it cant get to anything with LOS..

      Any ideas?
       
    3. AknA

      AknA Well-Known Member Buddy Store Developer

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      I promize I will look into this, I've been really busy in real life and have been working on other projects.
      But I will look into it and I should allso finish the code so you can add your own ID's to search for.
       
    4. profaab

      profaab New Member

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      if I use gatherbuddy to farm herbs/mines this plugin doesn't work.
       
    5. profaab

      profaab New Member

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      nvm its working now
       
    6. randomstraw

      randomstraw Community Developer

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      concerning underground objects
      (which are currently not reachable) ... whats the timespan for blacklisting them? i watched my toon about 2 minutes doing rounds over the chest underground.

      regards ;)
       
    7. AknA

      AknA Well-Known Member Buddy Store Developer

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      The thing is, I don't blacklist at all, the way I coded it is that if it can't find a path to the object it just ignores it.

      And on a other note, I'm actually recoding the plugin atm, I'm converting it into Behavior Tree instead, so if you are interested in beta testing then send me a PM.
       
    8. randomstraw

      randomstraw Community Developer

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      well, it's not ignoring the underground thingy at all. it's zig-zagging above. forever. :p

      yes, always using latest revision. ;)
       
      Last edited: May 12, 2013
    9. AknA

      AknA Well-Known Member Buddy Store Developer

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      Hmm... don't know why that is happening, you have the latest ver from my SVN I hope, the file in first post is old.
      But yeah, as I'm recoding it to Behavior Tree I'm going to add a blacklist function to it to prevent that stuff like this is happening.
       
    10. AknA

      AknA Well-Known Member Buddy Store Developer

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      Ok, the first post allso contains the BETA release of ver 2.00.
      I've completly recoded the plugin to use Behavior Tree now.
      However, this code is completly untested (out of gametime atm :p).
      But I think it should work, if you use it then please report if it IS or NOT working.
       
    11. NikkiD

      NikkiD New Member

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      The BETA is spitting out errors when it tries to mine a NPC. I hadto shorten the log due to size.

      System.NullReferenceException: Object reference not set to an instance of an object.
      at ObjectGatherer.ObjectGatherer.<CreateBehaviorObjectGatherer>b__c(Object context) in c:\Users\Nikki\Documents\Honorbuddy\Plugins\ObjectGatherer\ObjectGatherer.cs:line 218
      at Styx.TreeSharp.Decorator.CanRun(Object context)
      at Styx.TreeSharp.DecoratorContinue..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.Sequence..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.Decorator..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.Common.HookExecutor.Run(Object context)
      at Styx.TreeSharp.Action.RunAction(Object context)
      at Styx.TreeSharp.Action..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.Decorator..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.TreeSharp.PrioritySelector..()
      at Styx.TreeSharp.Composite.Tick(Object context)
      at Styx.CommonBot.TreeRoot.()
       

      Attached Files:

      • Log.txt
        File size:
        160.8 KB
        Views:
        159
    12. AknA

      AknA Well-Known Member Buddy Store Developer

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      Thanks for the report, I quickly notised what I had done wrong :p
       
    13. AknA

      AknA Well-Known Member Buddy Store Developer

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      New Beta ver up :
      * Ver 2.01
      * Fixed the bugs I created when I made some methods private when they should have been public.
      * I made a few methods none static when they should have been static.
      * Hopefully it should be fixed now.
       
    14. NikkiD

      NikkiD New Member

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      Still getting an error. :-(

      line226
       

      Attached Files:

      • log.txt
        File size:
        2.6 KB
        Views:
        144
    15. AknA

      AknA Well-Known Member Buddy Store Developer

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      New ver up on first page.
      * Ver 2.02
      * Fixed so that we don't have a null reference when we search for objects.
       
    16. AknA

      AknA Well-Known Member Buddy Store Developer

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      Please let me know if everything works correct now as I don't have gametime atm I can't check myself.
       
    17. laria

      laria Well-Known Member

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      I can't help myself but i have the feeling that as long as i have the beta in my plugin folder questing is not possible.
      Might be coincidence but as soon as the Plugin is gone my toons stops idling and continues to quest
       
    18. AknA

      AknA Well-Known Member Buddy Store Developer

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      Thanks for the report Iaria.
      I have to reactivate my WoW again so I can test this out myself, so I can bug check my code.
       
    19. sonyxudong

      sonyxudong Member

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      In ArchaeologyBuddy,open this plugin,then the bot do nothing......
       
    20. DJFromHell

      DJFromHell New Member

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      Hi,
      Is it ready to use with 5.3?
      Thanks
       

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