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  • HB ARCHIVES: DungeonBuddy--DO NOT DELETE

    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. botorific

      botorific New Member

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      Awesome post short
       
    2. aicgod99

      aicgod99 New Member

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      I have noticed with several CR's including Singular that the following distance is Fixed at 20 no matter what value is entered in bot config.
       
    3. ShortRound

      ShortRound New Member

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      I will post fresh lists as and when I get each set of toons through each expansion.
       
    4. Ilja Rogoff

      Ilja Rogoff Well-Known Member

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      This is a really severe issue, as it identifies you instantly as a bot. Maybe it works better for melee, but my healer bugs here every time.
       
    5. Vunngummi

      Vunngummi Member

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      Hey highvoltz. I love this bot very much thank you for all your hard work putted into this piece of art! :D
      Wanted to post some problems the bot haves atm to make it better for us all.

      Dungeonbuddy MoP Dungeons:

      Gate of Setting Sun:
      1. Stuck at first boss Saboteur Kip'tilak, doesn't pull the boss.
      2. Stuck at second boss Striker Ga'dok right after taking the elevator.
      3. The death run seems to miss the entrance, runs slightly to each side somehow.
      4. Seem to always die at third boss Commander Ri'mok to massive fire damage.

      Temple of the jade Serpent:
      1. Sometimes doesn't pull first boss Wise Mari stands at the entrance of boss room.
      2. Problems with targetting the mirrors spawned at last boss Sha of Doubt.

      Mogu'sha Palace:
      1. Sometimes doesn't pull last boss, and keeps saying "waiting for party members to get in range".

      Scholomance:
      1. Problems with last boss from time to time, keeps getting confused when party members gets teleported.

      Siege of Niuzao Temple:
      1. Problems at third boss General Pa'valak, tank doesn't seem to pick up the adds spawned properly and lets party members die.


      This is tested with my 5 man botting team.
      I did turn off all cc targetting.
      I used the right settings for party mode with my tank being the leader

      1.
      Class: Paladin
      CustomClass: Singular
      Role: Tank
      Queue Type: Random Queue
      Party Mode: On


      2.
      Class: Paladin
      CustomClass: Singular
      Role: Healer
      Queue Type: Random Queue
      Party Mode: On

      3.
      Class: Paladin
      CustomClass: Singular
      Role: Vanguard
      Queue Type: Random Queue
      Party Mode: On

      4.
      Class: Feral Druid
      CustomClass: Fpsware
      Role: DPS
      Queue Type: Random Queue
      Party Mode: On

      5.
      Class: Feral Druid
      CustomClass: Fpsware
      Role: DPS
      Queue Type: Random Queue
      Party Mode: On

      Heres a couple of logs from my different chars. I hope you can solve the issues somehow. They were to big so i zipped them. classes/specs is the name of the folders. :D
      Dont think i got all of the dungeons mentioned above in the logs, but i know i got the worst which is Gate of Setting Sun.

       

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      Last edited: May 29, 2013
    6. ShortRound

      ShortRound New Member

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      Really NOT RECOMMENDED to use DungeonBuddy for anything less than a full bot team (or four followers if you run the tank personally).
       
    7. highvoltz

      highvoltz Well-Known Member

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      The CR is responsible for moving within range of heal/dps targets while in combat.
       
    8. highvoltz

      highvoltz Well-Known Member

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      The problem you're having should be fixed in latest hb release.
       
    9. highvoltz

      highvoltz Well-Known Member

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      4 of the new 5.3 normal scenarios are scripted and now available for testing.
       
    10. tumbum

      tumbum Active Member

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      Tested DungeonBuddy with my Feral Druid, but he doesnt move. Stays at the starting Zone. Sometime he follow the Group but doesnt Shift or Fight.
      With my Paladin, Shaman there was no problem to do all LFR Raids.
       

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    11. tumbum

      tumbum Active Member

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      Dungeon: Shado-Pan Monastry

      First, im sorry if this is wrong here and has to be in the Navigation Thread. If possible move this please.

      In this Dungeon i always get Problems. The Way at the end of the Dungeon pulls a lot of non needed Packs

      Pic-1
      Group will kill the first Group and running doen the Stairs. Most of the Groups doesnt kill the right Pack and run down the Bridge into the Water. Toon runs this way and gets infight with this Group and die all the time there.

      Pic-2 + Pic-3
      If Toon comes down into the Water he has a lot of Problems to get up the Way. If he gets up he doesnt follow the Group, he runs to the left Side and pull this Pack, mostly a Wipe

      Pic-4
      Toon finished this Way and the Group is going over the Bridge. But here again, mostly all Groups run the left Way over the Bridge so they doesnt pull the Pack after the it. But your Script
      runs the Bridge and pull this Pack.

      Dungeon-Log starts at: [11:56:55.417 N] Currently Using BotBase : DungeonBuddy
       

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    12. tumbum

      tumbum Active Member

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      Dungeon: Mogu'Shan Palace
      Boss: Gekkan

      Its possible to check in the Dungeon Script if the Group jumps down or go down the way on the left/right side? At the moment my Toons always run this Way and get infight with 2-4 other Mobs and die there, if the rest of the Group jumps down.
       

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    13. tumbum

      tumbum Active Member

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      Dungeon: Gate of the Setting Sun

      Again most of my Groups, maybe its different from Country and Server, but most of my Dungeon the Group "RunLikeHell" to the second Boss, without fighting against the Mobs
      on the Way to get the Lift. In my log you will see, he starts to fight other or all away and die 2 times there, so i told them to start the fight.
       

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      Last edited: May 30, 2013
    14. tumbum

      tumbum Active Member

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      Boss: Elegon

      Warlock doesnt go out of the Zone before it despawns and fall down. A Singular or DB Problem?
       

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    15. xxfearxx

      xxfearxx New Member

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      any way to stop it from hearthing when its not in zone that hearth is set to? running in mixed mode so it does something else while queued dungeonbuddy hearths after a few min for no apparent reason
       
    16. ShortRound

      ShortRound New Member

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      Destroy your hearthstone.;)

      This problem is due to bag space constraints. Check your settings to be more lenient.
       
    17. tsouth

      tsouth New Member

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      Even with the newest HB Beta I still get Script can't be loaded every time I get inside the scenario after it joins the queue.
       
    18. Togg3hh

      Togg3hh New Member

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      Been botting a restoration druid in dungeons since level 15, currently level 71. Been working good so far for me.
       
    19. Lautaro

      Lautaro New Member

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      Note: All of this is using a 5 man team. Prot Warrior, Assas Rogue, BM Hunter, Disc priest and Fire Mage. And what i'm mentioning happened every time for me. Also having "Kill Optional Bosses" set to false.

      Alot of these are not AFK'able and major have errors for me - and cannot be completed. I've had a very hard time going from 70-80 because of this exact reason with my 5 man raf group. You must be one very lucky dude.

      Utgarde Pinnacle - This isn't AFK'able for me. At all. At the end of the first hall the tank keep running full speed into the large "door" rather than going around the side alley thing. And when the bots die? They get a stupid grabbing corpse error OUTSIDE the instance.
      Gundrak - ONLY the tank will leave the water, EVER. No matter what. And, on top of that, if they happen to be passed the water, and anyone dies, the whole group will attempt to "move to the corpse" - the long way - through all the mobs, while not attacking them and wipe. Making you go through the whole water BS over again.
      Azjol-Nerub - NEVER pulls that boss your speaking of, try do it manually and all the dps and healer get locked out of the area (from the wall) and wipe because they're standing JUST outside that wall. - Making it impossible to do even with helping it.
      Drak?Tharon Keep - "Waiting to pull", forever, I let it sit for about 30mins at one point. In one of the first few halls, must manually move it forward at just the right time so it pulls the mobs, otherwise it just runs back. (And trying to move the bot while it's active is a pain is the rear.
      Halls of Stone - In the room for "Tribunal of ages" after Brann tells you to meet him at the door, the bot does the stuck actions near the north wall, over and over. (move a bit, jump, move backwards, maybe jump, move a bit more etc..), stopping and starting the bot fixed this. But then he doesn't speak to Brann when it gets to him, just stands there and you must manually do it to continue, I don't know if this just takes alot of time but I did not have the patience to sit there and wait as I'm writing this in one sitting - testing them as I go..

      Ahk?kahet: The Old Kingdom - 100% AFK, works great - I've come to expect quests not being turned in till next time the dungeon is run so NP for me.
      The Nexus - Same as above.

      Violet Hold - Did not test.
      Halls of Lightning - Did not test.
      The Culling of Stratholme - Did not test.
      Utgarde Keep - Did not test. But I am 75% sure this one did not complete properly either.
       
      Last edited: May 31, 2013
    20. Eddie Wong YK

      Eddie Wong YK New Member

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      boss: Elegon

      Warlock doesnt go out of the Zone before it despawns and fall down. A Singular or DB Problem?

      i use Singular. same thing happen to me.
       
      Last edited: May 31, 2013

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