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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. Jests

      Jests New Member

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      Wait, why is this a problem? Seemed like something that made the bot seem more human to me.
       
    2. walter

      walter Active Member

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      LOL will add option to turn off and on then! Since I like it still and was just going to turn back on for me! Will see this in next update!
       
    3. Dre

      Dre Member

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      Cuz I get spammed group invites and whispers I sometimes don't catch. If WoW taught me anything the=ats you want to stay under the radar and do nothing extra to get noticed.
       
    4. walter

      walter Active Member

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      You go to social options and you put on decline group invite, trade, guild invite even.
       
    5. Jests

      Jests New Member

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      This. I just have auto decline on... I get what you're saying though. I suppose it's different now that mounting is broken. Anyone who knows what a bot actually looks like can pick one out very obviously now.
       
    6. walter

      walter Active Member

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      Moved current build to stable since works great currently (LOL) Added folder for older builds for people.
       
    7. jbhawk74

      jbhawk74 New Member

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      Can you folks fix the mount issue. You all look like the hardest working bunch that has anything to do with this bot..........
       
    8. amill411

      amill411 New Member

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      Testing the Operative Concealment routine... it's working much better now and very smooth.

      Just a suggestion though, a quick crouch + explosive probe would be nice for some of the harder mobs.

      Thanks again!
       
    9. walter

      walter Active Member

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      This is a core bw.exe issue. I can not fix this until I get access to bw.exe. I either need to decompile it and recompile with fixes if I can find them. Hoping devs will fix it soon but we will see.
       
    10. walter

      walter Active Member

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      I will look into it or if you can post a fix. Just working on a lot currently and fixing this. I am done with stuff not working correctly.
       
    11. fragler

      fragler Member

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      i seen a lot of things added and deleted in the svn recently.. namely i seen that a telekinectics files was added and is what i'm interested in.. was that implemented or was it like a spot holder type thing? i respec'd from balance to seer cause it's what you guys said worked.. but i think i'd level faster as a dps class.. so does telekinetics work now?
       
    12. adude

      adude New Member

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      Added Jedi Sentinel Focus Spec SVN Test Build updated --- please test and give me some feed back.

      P.S the Jedi Sentinel Focus Spec that was there before was shit don't comment on it..
       
    13. walter

      walter Active Member

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      It kinda works. let me know.
       
    14. fragler

      fragler Member

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      i updated right now and there is a compiling error with the newest test build..

      Code:
      Starting Buddy Wing v1.0.996.390
      Logging in...
      Login Success!
      User is a Consular
      Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(19,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
      Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Joes\SentinelFocus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'SentinelFocusCombat'
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!
      
       
      Last edited: Jun 2, 2013
    15. walter

      walter Active Member

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      I fixed it.
       
    16. fragler

      fragler Member

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      still not working for me
      Code:
      Starting Buddy Wing v1.0.996.390
      Logging in...
      Login Success!
      User is a Consular
      Compiler Error: c:\BuddyWing\Routines\DefaultCombat\Routines\Advanced\Sentinel\Focus.cs(27,65) : error CS0117: 'DefaultCombat.MercHelpers' does not contain a definition for 'FocusCombat'
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!
      
       
    17. walter

      walter Active Member

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      I am so sorry. I fixed it. I just renamed lots of stuff. Just delete your folder and update from SVN. adude didn't know that I changed a ton of stuff. Just specs are named better.


      Please let me know.
       
      Last edited: Jun 2, 2013
    18. jnp

      jnp New Member

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      Also, for lowbie leveling please make Inquisitor and Consular IsRange = false;

      Code:
              public static void InquisitorCombat()
              {
                  WaitForCast();
                  datLCL = DateTime.Now;
      
                  LoadVars();
      
                  if (!IG && BuddyTor.Me.IsMoving) StopMoving();
                  if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
      
                  if (CT == null) { Logging.Write("No target.  Exiting."); return; }
      
                  if (!TargetInCombat()) return;
      			
      			//**Defensive**
      			if (HP <= 30) UseMedPackInInventory();
      
                  if (MercCast("Mark of Power", !MyBuffs.Contains("Mark of Power"))) return;
      
                  if (MercCast("Unbreakable Will", Me.IsStunned)) return;
                  if (MercCast("Electrocute", (TC || TD <= .5f) && StrongOrGreater(CT))) return;
      
      			if (MercCast("Overload", TD <= .50f)) return;
      			//if (MercCast("Whirlwind", Me, CTT != CombatToughness.Player && HP <= 70f)) return;
      
      			if (MercCast("Recklessness")) return;
      			if (MercCast("Shock")) return;
      			if (MercCast("Force Lighting")) return;
                  if (!IG) MoveTo(CT, .490f, "Shock");
      			if (MercCast("Thrash")) return;
      			if (MercCast("Saber Strike")) return;
      
              }
      
      Code:
      public static void ConsularCombat()
              {
      
                  WaitForCast();
                  datLCL = DateTime.Now;
      			
                  LoadVars();
      
                  if (!IG && BuddyTor.Me.IsMoving) StopMoving();
                  if (CT == null && Me.CurrentTarget != null) CT = Me.CurrentTarget;
      
                  if (CT == null) { Logging.Write("No target.  Exiting."); return; }
      
                  if (!TargetInCombat()) return;
      
                  //**Defensive**
                  if (HP <= 30) UseMedPackInInventory();
      
                  if (MercCast("Force Valor", !MyBuffs.Contains("Force Valor"))) return;
      
                  if (MercCast("Force of Will", Me.IsStunned)) return;
                  if (MercCast("Force Stun", (TC || TD <= .5f) && StrongOrGreater(CT))) return;
      
                  if (MercCast("Force Wave", TD <= .50f)) return;
                  //if (MercCast("Force Lift", Me, CTT != CombatToughness.Player && HP <= 70f)) return;
      
                  if (MercCast("Force Potency")) return;
                  if (MercCast("Project")) return;
                  if (MercCast("Telekinetic Throw")) return;
                  if (!IG) MoveTo(CT, .490f, "Project");
                  if (MercCast("Double Strike")) return;
                  if (MercCast("Saber Strike")) return;
      
              }
       
      Last edited: Jun 2, 2013
    19. Jests

      Jests New Member

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      Hey, so I'm working on my TK sage as I level up and I was wondering is there a way to make it so the bot only casts a move if there is more than X amount of targets? I can't seem to find it... I know there's a way but I can't remember what it is.
       
    20. jnp

      jnp New Member

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      Do you mean you want to move if there are more targets or you want to AOE if there are more targets?

      If you mean AOE:

      Code:
      If (MercCast("SKILL NAME", UseAOE && TWR30 > 3)) return; // this would cast if 4 targets or more were within 30 meters.  you can use TWR10 for targets within 10 meters. Adjust accordingly.
       
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