I have reinstalled a bot, changed trinity routine to belphegor routine - the same situation - my wizz died few times in former game on Crypt and was revived without ending game. In this game my wizz accidentially died near the Keywarden on FoM, was revived at the gate from cemetery, run few seconds and started to finish game and creating new one - i attach a log from this game...
@FallenDev the loot/kill radius is set to 50 by ur profile...but on your screen its 120/60....so why u don't change it in your profiles??!
Death management to reduce backtracking and walking nodes already walked. All profiles not just the profile your using. Uses nodes once, if your bot got close enough to a node that was where that keywarden was. Then so happened to die, it would walk back to the next node not that node. Also Misery uses random pathing which goes red -> blue or yellow -> purple or green which would also randomly prevent you from reaching keywarden if you were to die. I'm sorry this is something that can't be fixed because the majority of the user base don't farm keywarden. I assure you if you have a decent geared toon. You'll have 30 keys in your inventory soon enough. As far as changing it so you can kill keywarden every time. That won't happen. If you wish to change it yourself here is an older version of my Misery map. Go ahead and replace the file in your map pack. Be warned there is no Decaying crypt of scav den in this version... I will also not supply support for any stuck locations ((even though there are none)) Also a word of caution, I only have v3.9 and newer archived. This means Use Once tags were already enabled and they are set for every 3 nodes on this profile. Which isn't as severe as the newer v6.6.1 which I think will help you with your problem.
Because it doesn't. I asked him this same question myself. I did some research and looked at the trinity config files. I even figured out which code was making it say that it was changed and removed it and added my own code to his profile to hardcode my own loot/kill into the profile. It wasn't that hard to do, and I suck at programming.
Sorry for the noob question. I just downloaded Weep xp (highest exp ) and unzipped the file. There are several profiles in it ,if i load the fallen_start,does it load other profiles automaticly?
can someone edit one so it doesnt go into scavenger inside fields of misery and get stuck every single run?
Why don't you post a log or two if you are having this problem so someone can take a look at it? Are you running Trinity .13, latest DB, and using the 6.6.1 profile? I've been running 6.6.1 since it's been posted and have had no problems whatsoever.
Why don't you use the version I posted above. As far as me taking *My time* and creating *You* a personal profile. Get outa here with that. Use that older map that doesn't have decaying if your having that problem. No one else is reporting stuck problems with scavenger, sounds like your new and have your kill radius set to 1
i dunno wtf is wrong with drop... from yesturday i get almost nothing... like never... some1 same problem? xD
Leg rate is posted in my first post look for a paragraph. That'll explain it for you. Besides that, how's the profile working for you?! ^_^
Hi Just started using the act 1 profile today. It works great except for when I die he restarts the profile. Why is that ? This is the log : [22:40:59.357 Q] [Trinity]Player is dead [22:41:03.822 N] Player died [22:41:03.822 N] [Trinity]I'm sorry, but I seem to have let you die Now restarting the current profile. [22:41:04.026 N] Loaded profile Fallen Fields of Misery [22:41:06.026 N] ProfileOrderManager.OnPlayerDied, Resetting caches. [22:41:06.052 N] Clicked revive button [22:41:09.645 N] Starting Red Path [22:41:09.917 N] Starting Yellow Path [22:41:09.970 N] Starting Green Path [22:41:10.016 N] [Trinity]Loading new profile. [22:41:10.203 N] Loaded profile Fallen Profile [22:41:13.203 N] [Trinity]Exiting game to continue with next profile. [22:41:22.363 N] Waiting 5 seconds before next game... [22:41:27.368 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:False IsPrivate:True Handicap:1]
Jacenty was having an issue like this. Look back like 2-3 pages and read forward from there. This has been answered.
Everything is fine homie sometimes got stuck but just for moment or timer make ng for me great profile in Short profile i get from 50-70mln exp/h
Is it normal that sometimes in crypt level 2 the bot does not exit the dungeon to continue fom but load next profile and tp+quit ? 6.5-6.6.1 updated stats ===== Misc Statistics ===== Total tracking time: 38h 39.00m 49s Total deaths: 27 [0.70 per hour] Total games (approx): 5 [0.13 per hour] Total XP gained: 9.61 million [0.25 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 36849 [953.06 per hour] Items dropped by ilvl: - ilvl58: 2261 [58.48 per hour] {6.14 %} - ilvl59: 904 [23.38 per hour] {2.45 %} - ilvl60: 5645 [146.00 per hour] {15.32 %} - ilvl61: 12468 [322.47 per hour] {33.84 %} - ilvl62: 9940 [257.09 per hour] {26.97 %} - ilvl63: 5631 [145.64 per hour] {15.28 %} - Legendary: 124 [3.21 per hour] {0.34 %} --- ilvl 58 Legendary: 6 [0.16 per hour] {0.02 %} --- ilvl 60 Legendary: 21 [0.54 per hour] {0.06 %} --- ilvl 61 Legendary: 17 [0.44 per hour] {0.05 %} --- ilvl 62 Legendary: 23 [0.59 per hour] {0.06 %} --- ilvl 63 Legendary: 57 [1.47 per hour] {0.15 %}