Falldown, I know u arent doing updates for a bit... but I just wanted to point out that my hunter doesnt seem to be throwing her belt grenade despite it being checked off. ur da best <3
I'm sorry my knowledge of hunters is too minimum to address this. Falldown has to look at this for u. I'll look into this, expect a fix within 15 minutes.
The settings where coded correctly, so went back to read Ur post and found out the following. 1# "my hunter doesn't seem to be throwing her belt grenade" - Okay so it must be either toggled off, bugged or not coded. 2# "despite it being checked off" - Did u check or unchecked it ?? If it's the last it would be rather silly. 3# So the code must be wrong: Code: UseEquippedItem(6) Has to be "Waist = 5," -> 6 should be 5. But to make it more robust we'll use the following. Code: UseEquippedItem((uint)WoWInventorySlot.Waist) Should be fixed now.
CR still works fine outside of the problem ALL hunter CRs are having --> It's not using readiness. I've done a 100% clean install and have checked the option for the CR to use it in the settings. This has been happening since 5.3 Also the belt enchant is working partially, but it doesnt seem to actually 'drop' it on the target (used like a trap) --> Frag Belt - Spell - World of Warcraft
Glad I wasn't the only one having the issue with readiness, but I have just having general poor performance with all hunter CRs since 5.3 However PQR is doing incredible. I'm assuming it's an issue with HB itself and not the CRs unless there was some drastic change.
Im updating the CR for 5.3, name of Blink Strike changed to Blink Strikes and Binding Shot is gone, which is probably the cause for readiness not working, also I'll work on fixing Engineer belt being used correctly (Didn't know it was an 'on ground' attack.)
2.2.0 was released yesterday btw, fixes things mentioned above :f Tho Im not an engineer so you guys have to test for me.
Do you have an update svn link? The Dev one does not work and the public shows rev. 94 which is 1.9.8 I believe.
Tried the new CR last night and the belt enchant option still doesn't work. Now it won't even 'use' it much less throw it Outside of that I have to report that I'm getting a noticeable difference in numbers between this CR and PureRotation. PureRotation is very buggy with their latest release (amazing on dummies, a bit broken on actual non-tank+spank boss fights). I am 523 ilevel. Results with 5 min on a dummy: PQR Beastmastery: 112k DPS Mark II 2.2.0: 108k DPS (QQ ) PureRotation 2.1.0: 124k DPS FemaleDwarf.com: 116k DPS (5min - 25ms) SimCraft: ~123k DPS (5min) All without any buffs and 0 multidotting and no pet cleaving (was on a solitary dummy in Stormwind). I always waited about 10 minutes in-between testing each method.
Why use BM tree? Try SV... and you dont have TuanhaHunter Special edition? You do more dmg.. Do you mind share your tree and glyphs?
BM is higher DPS than SV outside of fights like Horridon but the AoE is now competitive with SV (75% beast cleave #1). I do have TuanhaHunter Special Edition but it has never given me any good numbers like PureRoation and Mark II have, I could try it again to see if it has changed. Here are my talents/glyphs: Talent Calculator - Game Guide - World of Warcraft
I had that problem last night but I don't remember how I fixed it. Try deleting your settings ( Honorbuddy\Settings\MarkI ) and having another go.
Mark I and Mark II share the same settings folder. Also I just did a DPS (PvE/Raid) comparison of all the major hunter CRs (for BM) http://www.thebuddyforum.com/honorb...s/hunter/121650-bm-hunter-dps-comparison.html
My focus has been on PvP since I mostly get to play WoW one day per week (due to army) I don't have much more time than to get arena capped and run the occasional LFR. But my new pvp edits are almost finished and after those I'll work on improving the PvE rotation, especially cooldown management.
I'm gonna upload a new version today, it might help with the pve rotation a bit and it seperates PvE and PvP settings to their seperate tabs, although I've yet to reorganize them properly but all the settings are there. This is sort of a WIP, I still want to add a few pet spells (bullheaded especially) and look more into the PvE rotation, after that I'm adding the CR to the public svn and uploading proper ZIP and stuff.
Going to upload 2.3 soon, it hasn't been really tested but here's the latest: - Reorganized some of the stuff in the GUI. (Work In Progress) - added a pause key feature to PvP. (I use this as the same key as my Explosive trap, this way when I try to cast it the rotation pauses and I can easily get the cast out without the CR constantly spamming something else) - Gathers focus when BW or AMOC are coming off CD. - Added a rotation stopper when KC is available, to ensure better uptime on Kill Command. - Attempt to make the Frag Belt work again (please let me know if it does). I'm working on still better arranging settings in the GUI, as well as rewriting settings for stuff like Scatter Shot and Silencing Shot. Let me know how it works!