hey guys i noticed that combat rogue or assassination rogue does not have healthstone usage implemented? you think you could implement that? it seems that every other class that i use with Pure has it, all except rogue. it is very handy and would be cool to have. if it is in fact already implemented, let me know and i'll do a run and post a log. but it definitely isnt being used on mine. oh and on a side note, i switched from combat to assassination yesterday, and on assassination i do 10-15k more dps. ilvl 492, fully reforged and gemmed for each spec(mace and dagger for combat, and duel dagger for assassination). probably just the nature of the differences in raid or specs, but i thought it was worth mentioning. 69k on combat, 80k on assassination. 2 different LFR instances though. i'll keep and eye on it to see if it continues to be this way. thanks for reading.
Rogue combat isn't that good in low ilvl. In fact it doesn't start being "good" before very high ilvl mostly due to scaling issues, the combat rogue is actually one of the best routines yet one of the most simplest ones. It has gotten a lot of top rankings within the WoL (heroic)
oh alright, thanks for the info. so am i right in saying that combat or assassination rogue routines do not have healthstone usage implemented? or am i losing my marbles. lol thanks
Still jumping into bear form Mirabis. It still doesnt seem to be doing enough, never using up mana in the slightest.
@Millz Testing now Demonology routine on single target dummy with heavy movement. Seems it works very well now. 115k DPS @524ilvl. No Legendary step No Flask/Food No PrePot/Pot during the test No Terrorguard Destruction Mastery build for gems GoServ and Imp Swarm glyphed. I just adjusted my haste rating to hit the +2 tick Shadowflame softcap and invited a shadowpriest in party to obtain the +5% Spell haste raid buff. BTW is it possible to add 2 feature to demonology rotation? - Felstorm/Wrathstorm in single target rotation (change the value in the setting from 2 to 1 doesn't work) - Clipping Shadowflame just before the last tick to get a full Shadowflame x2. Shadowflame has a static travel time between 1.8 and 1.5 sec, depends on the latency of your server and if i cast Shadowflame 2.0/2.1 seconds before it expires usually hit the target at 0.4/0.5 time left on dot. In this way i get an almost full shadowflame and a full 2x shadowflame.
Thanks for the excellent feedback! I can add the felstorm (probably be tomorrow). Last time i worked it out the max uptime on shadowflame was 40% so there was no point in clipping - did that change?
It's a little tricky DPS increase. Currently PR launches HoG whenever it is off cooldown and the target has not Shadowflame aura on it. Then the following situation occurs: Assuming SF deal 6000 damage per second over 6 seconds (we dont hit any haste breakpoint) No clipping method First HoG - 6 sec Shadowflame (1 stack - double damage) - 36000 damage dealt Second HoG - 6 sec Shadowflame (1 stack - double damage) - 36000 damage dealt Total: 72000 damage dealt over 12 sec - Missing: nothing Stacking method First HoG - 5 sec Shadowflame (1 stack - double damage) - 30000 damage dealt Second HoG - 6 sec Shadowflame (2 stack - double damage) - 72000 damage dealt Total: 102000 damage dealt over 11.8 sec - Missing: 1 tick = 2 Demonic fury and 1 possible Molten Core proc
The bear form is a odd duck out... hmm Regarding it not using up ur mana is because ur settings are so low. Regrowth - 35 ? -> Set at 55 Nourish - 60 ? -> Set at 98 Rejuvenation 80 -> 88 Should be bare minimum .. 90 is good , 95 if u got the mana , 98 -> if u are a blanket healer with a ton of mana Healing Touch -> Disable it.... set to -1 Innervate Mana 40 - > 0.o Should be 75. Ironbark 70 -> cd is not much but still... set to 40 Force of Nature 60 ? -> Set to 97 Force of Nature units -> 3 is a good one
Blood doesn't use blood procs on single target? The cr is soooo goood but if I'm not in aoe mode he doesnt use the blood boil procs or dnd, i know its not a dps gain by much but its a free use and builds resources right? Logs included, other than that this is so much better than my normal tank rotation and I can concentrate on raid and other stuff now!!! Keep up the great work!!
Boomkin works really good now, but it wont use celestial alignment and can you fix so it dont auto use astral communion pls
probs being a noob but i cant get CC to work healing,,am i supposed to do some settings first,,love the CC it kicks most other dps CC's arses but struggling to get monk healing working
All the healing is pretty bad right now, one of the developers is working on a whole new healing system said it will be ready in a little while...so patience for greatness!
this is working as intended for now i removed the usage of the procc with last commit! i know it could be used, and we can refresh our diseases and so on, but refreshing should work properly atm, and i'm concentrating on more dps for the blood dk, removing the procc usage was one first step, i want to force dnd in single target if diseases are already up and duration left more than 7 seconds. so ... thanks for the report, it is a known thing, and the fix will be up within the next days
Have just tried a dungeon in rogue combat spec, it seems like it doesnt apply the selected poisen by itself and blade flurry wont disable after i went out of a AOE fight. Else the routine look awsome and i like it very much! Is it possible to implement "always stealth mode" so it auto stealth after a fight. Keep up the great Work!
- auto stealth mode? - no!, maybe a precombat thing we could add ... this should kick in as soon as u target a mob - blade flurry ... we will look at it, but please attach a log, the canceling of this is maybe only possible in auto mode ... but .. we'll see
Need an option to disable 'Touch of Death' on WW Monk. Example: Ahoo'ru (final boss in Brawler's Guild). If it uses ToD on an arch angel, its gg.
The new update for hunters is giving me the highest DPS out of any of the hunter CR's (even PQR). However the CR is very sensitive. What do I mean by this? For example: anytime there is an 'interruption' the CR doesn't adapt. I noticed this on Garalon last night, doing great dps then as soon as there is a smash (where everyone gets stunned for a second or two) the bot assumes it has done certain actions it actually hasn't. In my case it thought it got my focus up while I was stunned via cobra shots, so when I came out of stun it tried spamming arcane shots but I was at practically 0 focus. I had to manually cast cobra shots before it would get back on track sorta. I'll try to get a log of this sometime.
Source from mmo-champion rogue forums Long duration (450 +/-20%) Mut > SnD > Shadow Blades> Mut > Rupture > Vendetta > Standard Rotation Yields:199,079 dps (error: 134dps) Distribution - Max: 226,300, min: 176,284 - Range: 50,016 Mut > SnD > Mut > Rupture > Vendetta > Shadow Blades (*)> Standard Rotation Yields: 199,265 dps (error: 134dps) Distribution - Max: 226,455 min: 180,126 - Range: 46,329 Mut > Shadow Blades> Rupture > Mut > SnD> Vendetta > Standard Rotation Yields: 198,805 dps (error: 134dps) Distribution - Max: 230,443, min: 178,454 - Range: 51,989 (*) - It is marginally better to wait for the GCD to end before using Shadow Blades here Borrowed my old formatting and added range (a higher range means results will be more inconsistent each time you try the opener). If people would like me to run this again on short duration (gives a nice view of burst and a "closer" view of the opener) as was done before, let me know. Pr always put up 5cp first before slice and dice
thx, it seems that lao isn't present anymore, so i'm hopig for alxaw that he will implement the stuff in pure too