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  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

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    1. walter

      walter Active Member

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      Look likes it not seeing the routine from the logs. Have you tired this? Download fresh bw from Home AFter you do that go to https://subversion.assembla.com/svn/cantfightadude/Test Build/ and download that via SVN. After you do that put the DEFAULT COMBAT folder into the routines folder. Make sure you have DEFAULT COMBAT folder in routines. DO NOT USE THE OTHER FILE NAMES YOU ARE USING LIKE OLD BUILDS AND ETC. BW.EXE can not find the correct CC routine since you don't have the folders correct. So folders like this, Buddywing/routines/default combat (that is where you put my default combat folder). I hope this helps!
       
    2. fragler

      fragler Member

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      i'm not retarded.. i've been using joe's a few weeks.. i know how to install the routine.. i didn't rename anything i only copy pasted the folder to where it belongs.. i will do a clean install of everything though since i haven't tried it.. and i'll see how that goes.. thank you for the quick responses though
       
    3. walter

      walter Active Member

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      LOL not saying you are retarded at all. Just it shows all these extra folders you don't need that bw.exe can't read.

      01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\NEED FOR Merc.PT.Pyro\SpecHandler.cs(18,18) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'SpecHandler'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Enums.cs(8,17) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'ClusterType'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Enums.cs(15,17) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'CastOn'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Enums.cs(23,17) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'Faction'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Enums.cs(30,17) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'GameContext'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Enums.cs(41,17) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'BehaviorType'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Helpers.cs(15,25) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'Helpers'
      [01:48:08.718 N] Compiler Error: c:\BuddyWing\Routines\Fight at Joes 2.0\Old Builds\DefaultCombat\Logger.cs(11,25) : error CS0101: The namespace 'DefaultCombat' already contains a definition for 'Logger'


      Those issues show that you have fight at joes 2.0 extra folder in the routines folder. Shows how you have the main directory to my svn and you just need whats in the test folder. But no clue if that's what is going on but that's what the log shows. I hope I am helping and not trying to be an ass by no means!
       
    4. fragler

      fragler Member

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      ok well i deleted my whole entire BW folder and installed exactly what you linked.. the fresh bw zip which was a duplicate of what i had. then i deleted the defaultcombat folder and i did the svn checkout on the bw routines folder with your test build right to it. so when i hit update on my routines folder it puts a fresh defaultcombat folder from your test build svn. i have the same issue.. again.. =\
      new log View attachment 2013-06-03 23.29.txt
      6-3-2013 4-38-35 PM.png
      6-3-2013 4-38-54 PM.png
      6-3-2013 4-40-21 PM.png
      leaves town, gets into fight, stops casting about halfway through, sits afk til respawn of mob and dies..
      it will continue the profile if i hit stop and start, but it quits in the middle of battle again.. repeat..
       
      Last edited: Jun 3, 2013
    5. walter

      walter Active Member

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      Going to look at telekinetic sage when I get home but at least it boots up now!


      Also move you toon to new area and restart the bot since its getting mesh errors like object error and fuction gethealth. Nothing I can do about those bugs yet but what planet are you on? Grind profile or kicks profiles? Those issues of movement and afk sitting are done by the bw.exe just getting locked up on where its at on the mesh I believe.
       
      Last edited: Jun 3, 2013
    6. fragler

      fragler Member

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      well i think it actually started before i respec'd from seer to telekinectics.. but i'm going to respec back to seer and see for sure for sure.. thank you
       
    7. walter

      walter Active Member

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      Going to take more looks at this class and clone over sorc that works awesome! So shouldn't be hard!
       
    8. fragler

      fragler Member

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      hey i went and repsec'd and tried it again.. i get the same issue..

      log View attachment 2013-06-04 00.24.txt

      with it doing the same thing with different specs, is it possible it could be the profile? or bw?
       
      Last edited: Jun 3, 2013
    9. walter

      walter Active Member

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      What planet?
       
    10. fragler

      fragler Member

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      i'm using [R - Light] 29-32 Alderaan [Kick] from kicks svn.
      quests = reclaim house teral and/or joining the battle
       
      Last edited: Jun 4, 2013
    11. walter

      walter Active Member

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      Yea that planet is a shit hole with object errors due to meshes. Have you tried finishing that quest manually and seeing what happens next. Lots of kicks profiles work like 80% but are out dated
       
      Last edited: Jun 4, 2013
    12. adude

      adude New Member

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      Almost done setting up my server so I will resub my key thing and code so more... Weeeeeeeeeeeeee
       
    13. fragler

      fragler Member

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      yay! *claps*

      i just got home from work and was going to do just that.. do a quest or 2 manually and/or try another routine.. either way i'll check and see what's up.. also, it doesn't catch onto objects or anything, but i know that kicks profiles aren't 100% so i'm gunna do a few quest by hand.. =\
       
    14. walter

      walter Active Member

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      Object errors you will see with extra spammy. nothing to do with objects in the world you getting caught on as much. Errors between bot and how the api works with the game.
       
    15. fragler

      fragler Member

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      i loaded up the 'lazyraider.xml' for bw and used joe's latest test svn and it fought just fine.. so i guess it was kicks profile..
       
    16. walter

      walter Active Member

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      Bet it wasn't the profile but where were on the map since it will throw off the bot at times and gets those errors I was talking about. For example have had a bot go 12 hours today not one issue but that's because of the planet I am on works well in the area I bot.
       
    17. fragler

      fragler Member

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      probably was the area then, i did do a few quest by hand til i got to the next area on the same planet.. tried kicks profile again with joe's and it seems to be working fine again..
      which means i should respec again to telekinetics to try it out with joe's..
      thank you ^.^
       
    18. walter

      walter Active Member

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      Yea just let me know how it goes. Lots of classes will be getting updated this week so be on look out!
       
    19. jnp

      jnp New Member

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      Tumult's mounting has been included here in the SVN Test Build routine. Default mounting key is set to F10. You can change it at line 165 by replacing the hex value to whatever you want to use as a quickbar hotkey. Also adjust the mount name manually to whatever you want to use.
       
    20. fragler

      fragler Member

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      awesome! the seer one works ok.. although it seems to die in situations that i wouldn't have if i played by hand.. also i'd like to see a good telekinetics routine.. i feel i could be leveling faster as a dps class.
       
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