I'm pretty sure that the grotesque kill/avoidance-handling would come from trinity, not from any profiles
i didnt actually see this page of the thread when i made the post but to educate anybody else that might come across this post.. a PROFILE is basically just a set of x,y,z coordinates that the bot follows to move around and has nothing to do with combat or looting, these are handled by a ROUTINE (which for most people is trinity).
Hey, no worries. I apologize for my ignorance on the subject. Fairly new to the DB scene and am still trying to learn.
no need to apologize, in hindsight a lot of my posts must make me come off as a dick and i can understand how overwhelming everything must be for new people here as any kind of meaningful documentation is pretty much non existent.
After doing Weeping, the bot leaves instead of going to FoM. it was doing a town run at the same time, maybe this is what "bugged" it.
Ravage, since Fallen is going to tell you to do this anyway: Remove that huge cut and paste and post your log instead. The only thing that your cut and paste serves to produce is a cluttered up thread. Edit: If you don't know how to upload your log, got to the first post in this thread and look for the link on how to do so.
I have no intentions of stepping on the current dev's shoes who now have a firm hold of Act2, Act2 will be handled by them.
-_- frost lol why did you start the profile on DecayingCrypt. Please make sure you use Fallen_START_.xml if there are bugs because you start with Misery profile then I'm not going to fix them. If you use my Weep~n~Misery, it's the closest thing to just using Misery. It does Weeping too, but it hits misery right afterwards. I seen that it started Decaying Crypt then went to Misery... by doing so that removes some nodes that causes a UseOnce tag to go off... reason why your getting errors :/ If you have any further questions please pm me. ~Fallen
u have same prouble hat ravage... i start from Fallen_START_ it doing weeping without the troubles but when start fields, after first death it write Code: [04:32:08.023 Q] [Trinity]Player is dead [04:32:12.814 N] Player died [04:32:12.814 N] [Trinity]I'm sorry, but I seem to have let you die :( Now restarting the current profile. [04:32:13.131 N] Loaded profile Fallen Fields of Misery [04:32:15.131 N] ProfileOrderManager.OnPlayerDied, Resetting caches. [04:32:15.131 D] Resetting current behavior. [04:32:15.144 N] Clicked revive button [04:32:18.303 D] Navigator.Clear [04:32:18.386 D] Replaced hook [ProfileOrderBehavior_Hook] 598d94d7-830a-4300-8580-b1c45e1752e6 [04:32:18.433 N] Starting Red Path [04:32:18.447 D] Replaced hook [ProfileOrderBehavior_Hook] 458e0a33-94ed-43c4-8437-afeed80eafab [04:32:18.546 D] Replaced hook [ProfileOrderBehavior_Hook] 468993c2-97df-4db4-bf41-754fe1cc39b4 [04:32:18.547 N] Starting Yellow Path [04:32:18.573 D] Replaced hook [ProfileOrderBehavior_Hook] d541bf95-f2ac-4108-964a-08b7a09f7519 [04:32:18.662 D] Replaced hook [ProfileOrderBehavior_Hook] 704efd6d-8773-47cc-b1a6-af0cec0e6b0a [04:32:18.663 N] Starting Purple Path [04:32:18.707 D] Replaced hook [ProfileOrderBehavior_Hook] 2e4cdf28-438c-4992-b9b7-e2f4bb3eb4b5 [04:32:18.708 N] [Trinity]Loading new profile. [04:32:18.981 N] Loaded profile Fallen Profile [04:32:21.981 N] [Trinity]Exiting game to continue with next profile. [04:32:31.517 D] System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Navigation.MainGridProvider...ctor(Scene scene) at Zeta.Navigation.MainGridProvider.() at Zeta.Navigation.MainGridProvider.Update() at GilesTrinity.NavHelper.UpdateSearchGridProvider(Boolean force) at GilesTrinity.GilesTrinity.ResetEverythingNewGame() at GilesTrinity.XmlTags.TrinityLoadProfile.<CreateBehavior>b__0(Object ret) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.CommonBot.BotMain.() and restart a profile i can send full log if you want ps: thanks you for a GREAT WORK
Stop dying Nothing I can really do about that beside the above advice. I made it so it uses the least trackback possible and covers the most ground. Are you playing on mp1? I could possibly remove the use once tags but that would really tick some people off who don't die and use this profile to farm. Hmm I'll look into possibly removing some tags. It'll be hard though.
Does that means you no longer have any plans of creating combined all acts profile ? No offense to the other dev's but no one can't create profiles like you do .. with that speed and quality but Rrrix and Magi..and since i believe you learned from your act1,act3,act4 mistakes .. it wont be too troublesome to create act 2 profile.