I highly appreciate that buddy. rrrix will be glad to hear you said that, so would Magi. Both amazing programmers ^.^ I do want to create a combined acts profile, I just seen the dev's working hard on act 2 and I don't want to tick them off. Hell I feel like I chased smowbeast off because he used part of my profile, and someone called him out on it. And I liked that guy. Just want what's best for the community and it's members. I think the only way I would start act2 was if a dev from there told me they didn't mind if I created a version.
Here's the changes being made to misery - Red Path will no longer have use once tags (to prevent possible death stucks) Blue path will now have single node use once tags with the exception of the last tag which will remain untagged for stuck purposes Yellow, Green, and Purple will have the same use once tags except Green, and Purple will also have their last tag use once. This creates a more sound environment for the bot, makes it stable so when the bot exits a dungeon it can continue on the last tag or if it chooses the blue/yellow path after death, and say the path has been completed, it'll still go to the last node to continue with green or purple path
v6.8 Now Released with the above changes made. v6.8.1 Now Released on top of v6.8 Removed Actor If tags on the ends of all paths, thus forcing final nodes of each path to be run. Preventing premature ejac.... -ahem- exiting of the game.
Views: 64,088 Yo Friend! If everyone had donated you JUST 1$ , you would have become rich xD Btw thx for 6.8! I'll test it asap! 1$ = 33 milions of gold.. I am pretty sure that everyone who used your profile, had collect at least 30kk
The best for the community and it's members is to have options. I think we are pretty far away satisfying the need of all acts profiles. Profiles also work with changing success for some of us .. so we will be constantly searching for profiles providing us with better and better results and keep testing. I personally tested some of the act2 profiles..in the forum..and well...just 1 run was enough to notice that in theyr current state they have exactly the same issues that you had with your profiles long ago. There is no point in solving the same problems all over again in every act's profile...and that's the reason why you should interfere...and they should learn from you. For the good of the community. If they wanna have fans .. they should make good profiles...simple as that. You all also are not doing this for profit .. so i dont see where the problem is. About smowbeast story..first i thought he was banned in the last wave and dont have the resources to keep testing. His decision was pretty reckless .. just check how many ppl are still asking in his post about his profiles..and they can't have them anymore. Even if he used some parts of your code in his profiles..that is not a reason to abandon his fans like that!
hi FallenDev! this is some statistic as i promise dont look at the deathscore its wrong - a lot of death because of lggs and problems with my hardware im working on it update now Code: weep-xp 5.7 mp1 tr monk + only radiant ruby for exp i am muted so i cant post it in the topic you can do it if you want ===== Misc Statistics ===== Total tracking time: 17h 4,00m 11s Total deaths: 43 [2,52 per hour] Total games (approx): 1 [0,06 per hour] Total XP gained: 713,84 million [41,82 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 8013 [469,42 per hour] Items dropped by ilvl: - ilvl58: 513 [30,05 per hour] {6,40 %} - ilvl59: 223 [13,06 per hour] {2,78 %} - ilvl60: 1236 [72,41 per hour] {15,42 %} - ilvl61: 2658 [155,71 per hour] {33,17 %} - ilvl62: 2168 [127,01 per hour] {27,06 %} - ilvl63: 1215 [71,18 per hour] {15,16 %} Items dropped by quality: - White: 3502 [205,16 per hour] {43,70 %} --- ilvl 58 White: 232 [13,59 per hour] {2,90 %} --- ilvl 59 White: 86 [5,04 per hour] {1,07 %} --- ilvl 60 White: 407 [23,84 per hour] {5,08 %} --- ilvl 61 White: 1160 [67,96 per hour] {14,48 %} --- ilvl 62 White: 998 [58,47 per hour] {12,45 %} --- ilvl 63 White: 619 [36,26 per hour] {7,72 %} - Magic: 3278 [192,03 per hour] {40,91 %} --- ilvl 58 Magic: 196 [11,48 per hour] {2,45 %} --- ilvl 59 Magic: 97 [5,68 per hour] {1,21 %} --- ilvl 60 Magic: 601 [35,21 per hour] {7,50 %} --- ilvl 61 Magic: 1108 [64,91 per hour] {13,83 %} --- ilvl 62 Magic: 867 [50,79 per hour] {10,82 %} --- ilvl 63 Magic: 409 [23,96 per hour] {5,10 %} - Rare: 1222 [71,59 per hour] {15,25 %} --- ilvl 58 Rare: 85 [4,98 per hour] {1,06 %} --- ilvl 59 Rare: 40 [2,34 per hour] {0,50 %} --- ilvl 60 Rare: 228 [13,36 per hour] {2,85 %} --- ilvl 61 Rare: 388 [22,73 per hour] {4,84 %} --- ilvl 62 Rare: 301 [17,63 per hour] {3,76 %} --- ilvl 63 Rare: 180 [10,54 per hour] {2,25 %} - Legendary: 11 [0,64 per hour] {0,14 %} --- ilvl 61 Legendary: 2 [0,12 per hour] {0,02 %} --- ilvl 62 Legendary: 2 [0,12 per hour] {0,02 %} --- ilvl 63 Legendary: 7 [0,41 per hour] {0,09 %} fuck another very long full log with new version was broken http://i.imgur.com/tkHYbBi.jpg all *.log files is empty will do it again
I have a suggestion: At the end of every run in most profile-variations you walk back to a specific position in FoM, start the townportal and seemingly with a timer exit the game. However if you have you settings for mobstacks to be attacked with a minimum stack of 5 - like me - the TP often gets interrupted. The logout however is not interrupted resulting in my toon being beat to death by a few mobs while the 10 second logout timer is running down. Could you switch up that part of those profiles so that the logout comes after the toon arrives in town?
i have a suggestion for you! FallenDev as i told before - single profile for Decaying Crypt only new challenge for devs =)
another thing I noticed today: While being in Decaying Crypt lvl 1 my toon ignores all rares and elites, just tries to find the portal to lvl 2 only entering combat when directly hit by a mob. That does not occur on any other map.
Post a log. Post a log. Post a log. Look at the first page of this thread if you do not know how to and look for the link that explains it. It is all well and good to say you have a problem, but if you do not supply the other important information that is needed, it is pointless. I have never had any problems with this profile, so even if I could help, I can't, because I can't see what is going on with your runs since I don't have a log.
Well ... I thought of it not a stuck but general behaviour. I'll logg the next run and post it if it occurs again. Don't think it'll help though. ?dit: early out log. (not even hit by a mob but "leave game" triggered too early) ?dit2: ignore Champions log... (Bot did kill these champs but tried to avoid them.)
so last update it still not open elite golden chest, in Decaying Crypt 2nd floor ? or maybe i should put it my settings to open all chests?
This was mentioned countless times that it does not open res chests, infact in multiple areas it has that problem. rrrix has addressed them in the future release of Trinity. As for right now, I addressed them in the profile but it caused problems. Therefore just be happy for what it does now. I have no control over DB's or Trinity's logic. ~Fallen **Edited because my first response was not nice
Old error arised with reentering scavenger and decaying. Must of forgotten to add that code. Updated and fixed in 6.8.2
Dev, I'm doing the act 1 xp route as a CM wizard, but only getting a max of 4mil xp an hour? I have a very good build, and am running MP5. Any reason for this super low xp per hour?
Make sure you have a high level ruby gem in helm socket, and when you can run ubers and get a hellfire ring. Also lower your MP to 1, more kills = more exp. <- that alone might raise it to 10m exp/hr As your gear gets better, you'll exp will jump.