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  • Walter's Waltz Combat Routine

    Discussion in 'Archives' started by walter, Jun 8, 2013.

    1. walter

      walter Active Member

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      Walter's Waltz Combat Routine



      This is a combat routine that was first based off a highly modified version of Wing-It done by Joe Brewski because of his love for Mercs! I would like to accredit him for such a great base and for all the time he spent working on this project. The list below are the few people who have worked on this:
      (if I missed any one else sorry in advance)
      Community Driven Project to Save Buddy Wing!


      PLEASE KEEP THIS THREAD ON TOPIC OF THE COMBAT ROUTINE! IF YOU HAVE ANY OTHER COMMENTS THAT DO NOT CONTRIBUTE DO NOT POST HERE PLEASE!

      This Self Automated Combat Routine Designed for Farming/Leveling your character from Level 1 to 55!

      UPDATED 6/8/13 FULL AUTO STIM AND MEDPACK SUPPORT FOR ALL CURRENT CLASSES!

      Special Thanks to:

      Fearless Leader (Aevitas)
      Wing-it Team
      jnp
      Ama
      Jests
      tomit12
      aquintus
      xtreme3881
      Xanathos


      Current main developers of this routine are jnp and walter. If you have any questions please direct them accordingly.

      If you would like to contribute in any POSITIVE way please just post below!


      Below are two builds to choose from. We have our STABLE BUILD and our TEST BUILD. The test build is updated daily with changes as the stable build is updated weekly after testing. If you want the MOST CURRENT COMBAT ROUTINE you will want the TEST BUILD.


      After downloading the "Default Combat" folder via SVN just move that folder into the main Buddywing "Routines" folder and you will be good to go!:cool:


      The list below are all the classes that are currently supported:​


      Tested and WORKING!
      Working but needs UPDATING!
      Currently not IMPLEMENTED!



      Imperial Classes:

      Basic Class: Inquisitor

      Advance Class: Sith Sorcerer
      1.Corruption
      2.Lightning
      3.Madness

      Advance Class: Sith Assassin
      1.Darkness
      2.Deception
      3.Madness

      Basic Class: Warrior

      Advance Class: Juggernaut
      1.Immortal
      2.Vengeance
      3.Rage

      Advance Class: Marauder
      1.Annihilation
      2.Carnage
      3.Rage

      Basic Class: Agent

      Advance Class: Operative
      1. Medicine
      2.Concealment
      3. Lethality

      Advance Class: Sniper
      1. Marksmanship
      2.Engineering
      3.Lethality

      Basic Class: Bounty Hunter

      Advance Class: Mercenary
      1.Bodyguard
      2.Arsenal
      3.Pyrotech

      Advance Class: Powertech
      1.Shield Tech
      2.Advanced Prototype
      3.Pyrotech

      Republic Classes:

      Basic Class: Consular

      Advance Class: Sage
      1.Seer
      2.Telekinetics
      3.Balance

      Advance Class: Shadow
      1.Kinetic
      2.Infiltration
      3.Balance

      Basic Class: Knight

      Advance Class: Guardian
      1.Defense
      2.Vigilance
      3.Focus

      Advance Class: Sentinel
      1.Watchman
      2.Combat
      3.Focus

      Basic Class: Smuggler

      Advance Class: Scoundrel
      1.Sawbones
      2.Scrapper
      3.Dirty Fighting

      Advance Class: Gunslinger
      1.Sharpshooter
      2.Saboteur
      3.Dirty Fighting

      Basic Class: Trooper

      Advance Class: Commando
      1.Combat Medic
      2.Gunnery
      3.Assault Specialist

      Advance Class: Vanguard
      1.Shield Specialist
      2.Tactics
      3.Assault Specialist
       
      Last edited: Jun 15, 2013
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    2. amill411

      amill411 New Member

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      how do I turn off the use of xp boosts?

      Also on the scoundrel scrapper routine its using blaster volley a lot on single targets, and not using sucker punch at all
       
      Last edited: Jun 9, 2013
    3. jnp

      jnp New Member

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      Open routines/joes/MercHelper.cs. Find your spec (in this case ScrapperCombat) function. Put "//" infront of if (!MyBuffs.Contains("Experience")) UseXpBoostInInventory("experience"); or just delete the line.
       
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    4. jnp

      jnp New Member

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      Another alternative is to send your XP boosts to yourself in mail and they will just sit there till you need them. Or put them in a vault while ur botting. Whichever.
       
    5. Chanchito

      Chanchito New Member

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      Just wanted to let you know dorandomgrind is working beautifully on test build! Finnally a good way to lvl republic toons past 35.
       
    6. jnp

      jnp New Member

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      It looks like we have two different builds completely for Scrapper/COncealment. One is written by Aquintis and the other is tagged as needing a rewrite(scrapper). So I'd say we are wrong in assuming it is tested.

      It should be listed as
      Working but needs UPDATING!


      I'll get on my operative sometime today and test aquintis concealment contribution. If there aren't any issues i'll mirror it over.
       
    7. Chanchito

      Chanchito New Member

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      You guys didn't happen to take out the random grind toggle did you? Because after all the old posts in the thread were deleted I did an svn update on the test build and toggling isn't working now...was really enjoying it hope there's just something I'm missing
       
    8. amill411

      amill411 New Member

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      I haven't heard about this random grind toggle... but it sounds like something I'm interested in.

      What is it exactly?
       
    9. jnp

      jnp New Member

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      It's there. Try deleting your CompiledAssemblies folder in buddy wing. Then make sure you pull the test build from the SVN and replace your routines folder with the contents. Make sure SWTOR has focus when you press the "End" key to toggle it.

      1) Update your defaultcombat folder with the CC from our test build.
      2) load up a blank profile like Combat.xml
      3) Go to an area where a vendor is close to a pack of mobs.
      4) press the "End" key. It enables Joe's scripts that we just got functional that allow you to just grind w/o a profile. Lot less buggy.
       
    10. fragler

      fragler Member

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      my character keeps throwing itself into this random grind thing when it's suppose to be running quests... how do i stop that?
       
    11. jnp

      jnp New Member

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      Could you drop me a log.

      Make sure you hit "END" and that it says its toggled off in your log pane.

      Other than that the bot has always run off and killed more than it needs to while questing. That's a BW targetting provider thing I believe. Is it not executing the profile at all?
       
    12. amill411

      amill411 New Member

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      This sounds amazing. Will be testing tonight.
       
    13. Chanchito

      Chanchito New Member

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      Ty jnp I'll try it... and fragley have swtor on focus (Have swtor window open) and press the end key on your keyboard... check log it should say random grind toggled: OFF ( In which case it was on before).
      May not be random grind either... Might be just killing mobs it sees on way to quest.
       
    14. jnp

      jnp New Member

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      Was just in voice with a guy trying to get randomGrind to work for him. Ended up he had to jump start it to kill the first mob by targeting it manually. Guess it just needed to kick off combat the first time.
       
    15. Chanchito

      Chanchito New Member

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      My understanding was that this was how it functioned, kind of like you had to tell the bot what you wanted it to kill and then it just goes with it. Also that has some to do with using the combat bot. like, Having grind toggled on and kicks combat bot loaded as current profile, and combat bot requires you to target something for it to kill. Then after that, the randomgrind does IT'S part.
       
    16. jnp

      jnp New Member

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      Amill411,

      I have recoded both scrapper and concealment. Please give them a try and leave me feedback.
       
    17. jnp

      jnp New Member

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      I just did some more updates to these. Let me know how it goes. If this works I can do deception/infilration too.
       
    18. amill411

      amill411 New Member

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      Okay did a little testing and it's acting kinda funny. Here's a clip from the log, seems to be spamming Vital Shot quite a bit and I've only seen one Sucker Punch so far. It is however using Back Blast every now and then.

      [01:30:48.534 N] RS: 100.0 THP: 85.59 Casting Blaster Whip
      [01:30:50.084 N] RS: 091.6 THP: 57.39 Casting Vital Shot
      [01:30:51.687 N] RS: 088.8 THP: 42.28 Casting Vital Shot
      [01:30:53.343 N] RS: 085.8 THP: 42.28 Casting Vital Shot
      [01:30:54.901 N] RS: 076.6 THP: 42.28 Casting Blaster Whip
      [01:30:56.404 N] RS: 074.6 THP: 14.01 Casting Vital Shot
      [01:30:57.993 N] RS: 062.6 THP: 04.93 Casting Vital Shot
      [01:30:59.517 N] RS: 057.1 THP: 04.93 Casting Vital Shot
      [01:31:00.473 N] RS: 045.1 THP: 04.93 Casting Cool Head
      [01:31:00.996 N] RS: 045.1 THP: 04.93 Casting Vital Shot
      [01:31:02.593 N] RS: 085.9 THP: 04.93 Casting Blaster Whip
       
      Last edited: Jun 10, 2013
    19. jnp

      jnp New Member

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      Cool cool. Took some work. Im not very knowledgeable about using aoe with that spec. Do you use xs flyby and grenade a lot or not at all etc. Wasnt sure so i have them running rather minimally
       
    20. amill411

      amill411 New Member

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      Usually the only AOE I use is Thermal Grenade, pretty much whenever it comes off cooldown as long as there are multiple mobs. The rotation I usually use goes kinda like this.

      Stealth -> Back Blast -> Blaster Whip -> Vital Shot (for bleed procs) -> Sucker Punch -> Thermal Grenade

      This will change of course once I have Shoot First, then it will go between Stealth and Back Blast

      Also my character is only level 34 so I don't have Flyby yet.

      Updated last post also
       
      Last edited: Jun 10, 2013

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