Im having huge issues in classic dungeons running a five man group. My Tank (feral) gets stuck in at least 70% of them at some point. Targeting is set up like its supposed to on each bot. Do i need to adjust pull distance to something specific? Right now i cant afk this at all
I know this has been mentioned before by someone else, but there really wasn't any help...to me that is. I'm unable to put a text in the "Party Member Names" section. The section to the right of this is empty and won't allow me to enter text. there is no "...", I am allowed to add a name for the leader for my follower, but can't add member names for my leader. Any suggestions?
Whats the best settings for LFR Tots or just genral best settings for LFR's also in Tot last stand Zan crossing the wind bridges its falling off the dam thing around the end of it mybe ajust it abit u can u ty Edit also wondering if anyone has anythere own personal scrips for the LFR's
EDIT: i attached the log but then thought better of it. just seems like posting this kind of detailed info publicly is asking for some bored blizz GM to match it to their logs and ban
Hi. Last week I was still having some problems with Megaera fight. Before this boss, the bot runs in the middle of the spider trash, get killed over and over or it falls into a pool of water and get stucked there. I saw there is already an script update for that, right? Will I get it in the next HB update automatically? Thanks
Hello, got an issue, Bot queues for Random Dungeon, Queue Invite Pops and bot does not accept the queue. In the HB status message box it says "Queuing up for Random Classic Dungeon". Or Burning Crusade/Wrath/cata dungeon depending on the type of dungeon? Problem startet after patch 13.06.13
Anyone know why whenever a queue pops it tries to hearth me? It says my hearth isn't set to my current zone.. can't seem to find anything on that.
OK, a few more Cataclysm dungeon runs to report on before I head over to Pandaland. Blackrock Caverns - fully AFKable. Toons not all engaging Karsh Steelbender, need to move a few feet forward (?). Throne of the Tides - fully AFKable but doesn't complete. Tank runs into the gate on the left side gauntlet, needs to target the Tainted Sentries. Sometimes will run the left side gauntlet before the Mindbender Ghur'sha encounter. In this case, it engages the sentries. Thinks the dungeon is complete after talking to Neptulon to start the Ozumat encounter. The Ozumat encounter logic still works if it doesn't restart before then. Doesn't loot Neptulon's Chest (? too far away). The Stonecore - lots of minor issues but technically AFKable. Need to prioritze Earthcore Stoneshapers (and Force of Earth). Need to avoid Corborus when it's underground. Need to avoid Stonecore Flayer's Flay ability. Need to jump when Crystalspawn Giants finish casting Quake. Need to kill all three groups of Devout Followers before engaging High Priestess Azil (pull them back to the corner?) Need to interrupt Force Grip on High Priestess Azil and avoid Seismic Shard impact site. The Vortex Pinnacle - again, minor issues except the last. Technically AFKable if geared. Not all toons looting Grand Vizier Ertan's Heart for the quest. No encounter mechanics scripted for Altairus. Toons run right through the mass of Skyfall Stars before Asaad, meaning toons are being pounded by them even while fighting the boss. This last causes many wipes. Grim Batol - NOT AFKable. Navigation issues when dismounting from the dragons. Frequently not engaging/targeting the bosses (any of them). Need to prioritize Flaming Spirit on Drahga encounter, move away from it if targeted. Use slows/roots if possible. Need to kill both Faceless Corrupters before engaging Erudax. DPS (not the tank or healer) need to nuke down (and slow/root/etc.) the Faceless Corrupter spawned after Shadow Gale. Lost City of the Tol'vir - fully AFKable. Will only kill one Oathsworn Captain per run and will not hand in the quest so will take 3 runs to complete the quest Targets of Opportunity. Halls of Origination - fully AFKable. Looks like the mini-bosses in the Hall of Lights are run in order so may run back and forth between them. Really not recommended if in a random group. Maybe rescript to hit the near two platforms, then the far two? Most random groups also run Earthrager Ptah as the second boss before heading back to the Hall of Lights if they do that one at all. HEROICS - all but End Time are NOT SCRIPTED. End Time - I haven't tested this one yet. My gear is too low so I'm heading for Pandaland to pick up some greens.
Hey Highvoltz. I love your bot very much and use it incredible much, but i'm starting to be anoyed at the scenario called "Unga Ingoo" the movement in that scenario is wierd. it just cant seem to complete stage 2 to fill up the brewing cauldron. it targets the right enemys but it just keep on standing on the beach. please help me! or fix the issue! Thx in advance. Heres the log:
yes... sometimes toon cant choose to fight or to run to the soulweel or mage Caketable. and running crazy.
Great report shortround! It's been months since I ran those, and I remember my experience being nearly identical. Too bad there hasn't been much progress on the cata instances.You pointed out things I noticed, but it's so good of you too explain how to fix it as well!!!
Class: Priest CustomClass: Tuan Shadow Priest CC Role: DPS Queue Type: Random Burning Crusdade Party Mode: Random group Dungeon: N/A /LOG: Honorbuddy v2.5.7248.625 started. Logging in... Attached to WoW with ID 7924 New bot added!: ArchaeologyBuddy New bot added!: BGBuddy New bot added!: DungeonBuddy New bot added!: Gatherbuddy2 New bot added!: Grind Bot New bot added!: Questing New bot added!: Mixed Mode New bot added!: PartyBot New bot added!: [BETA] GrindBuddy New bot added!: Combat Bot New bot added!: Raid Bot Honorbuddy v2.5.7248.625 started! Character is a level 66 Human Priest Current zone is Stormwind City EnabledPlugins: RecentProfiles: Please wait a few seconds while Honorbuddy initializes. ItemForAura - Questhelper - Version 2.0 Loaded. ---------------------------------- Hello Human Priest Thank you for using TuanHA Shadow Priest ---------------------------------- Please be advised that this Combat Routine ONLY work with LazyRaider ---------------------------------- Hold 1 second Control + P to toggle Pause ON/OFF ---------------------------------- ---------------------------------- Talent: [Psyfiend] [Angelic Feather] [Mindbender] [Spectral Guise] ---------------------------------- Glyphdetection - No Glyph in slot 1 Glyphdetection - No Glyph in slot 2 Glyphdetection - No Glyph in slot 3 Glyphdetection - No Glyph in slot 4 Glyphdetection - No Glyph in slot 5 Glyphdetection - No Glyph in slot 6 ---------------------------------- Glyph: ---------------------------------- Initialization complete. Starting the bot! Currently Using BotBase : DungeonBuddy [Compiler Error]: c:\Users\Mike\Desktop\HonorBuddy\Quest Behaviors\QuestBehaviorCore\Queries.cs(45,13) : error CS0103: The name 'ContractRequires' does not exist in the current context [Compiler Error]: c:\Users\Mike\Desktop\HonorBuddy\Quest Behaviors\QuestBehaviorCore\Queries.cs(77,13) : error CS0103: The name 'ContractRequires' does not exist in the current context Errors in quest behaviors! Bot Stopped! Reason: Errors in quest behaviors! /END LOG Sorry for any mispells, will try to ocrrext soon enough, kinda drunk
Crude fix for Anub'Arak fight Replace the code on line 224 of the Azjol-Nerub.cs file in the Dungeon Scripts folder with the below; Code: [EncounterHandler(29120, "Anub'arak", Mode = CallBehaviorMode.Proximity, BossRange = 10] The addition of ,BossRange=10 will force the tank to run in and pull the boss. However please see the note below. DISCLAIMER: USE AT YOUR OWN RISK. This change is not recommended if you are tanking (unless it's your own 5-man team of bots). The tank will freak out and try running away/teleporting out of the dungeon when Anub goes underground. It should still complete the fight but will look very bot-ish.
No script found for dungeonid I just must have really bad luck. I am experiencing the No script found for dungeonid again. I HAVE read the first post, used the HB Beta and DungeonScripts posted zips there. Tried 5 different fresh installs to no avail. Logfile: View attachment 4628 2013-06-17 21.56-leztek.txt
View attachment 58752 2013-06-18 15.10.txt I love this bot! Thanks for doing it. I keep running into an issue which makes using DB extremely frustrating: DB causes all my players to exit if one person leaves my group. I'm running 4 accounts using LFG: tanking, healing and 2 DPS. I'm watching it closely, chatting with other players, etc. Sometimes the random player, human player #5, will leave early. Then DB will announce in HB: [20:36:51.339 N] [DungeonBuddy 567]: Dungeon is considered complete in 10 seconds. Reason: Completed [20:37:01.357 N] [DungeonBuddy 567]: Dungeon completed. Leaving. [Reason: Group has members not in my follower list or one of my followers isn't in party.] [20:37:01.359 N] [DungeonBuddy 567]: Left dungeon: Halls of Origination Then all 4 of my characters have the 15 min. LFG queue CD and can't run instances. Summary: above Class: NA CustomClass: Singular Role: all Queue Type: LFG Party Mode: Yes Dungeon: all