You need to copy the quest behavior folder from our svn, in this case SwitchTarget.cs from our quest behavior folder into the quest behavior folder for Honorbuddy. Let me know if this helps?
I did this, does not work still Okay I would like to edit this.. Copy the SwitchTarget.cs from the profile, and then copy it to your Quest Behaviors in the HB folder.. Restart HB and it should work!
Solved my problem. As Bone2sign said, you have to exit Honorbuddy after copying the switchtarget.cs file to take effect
not quite sure what to pick if i want it to just run threw molton core edit nvm i found the script under instance grinds under classic.
Make sure to copy the behavior Switchtarget.cs to your quest behaviors folder, and restart HB as well
It cannot pass a houndpack as it is not fast enough to kill all of them within a timespan of 10sec in between. So basically, the hounds keep reviving unlimited Any tips?
Most toons seem to have enough AOE at level 90 to accomplish this... what item level/level is your toon? I might be able to write a custom behavior to do this, but not a priority yet Let me know!
Yea, he's only lvl 83 and has a ilevel of only 263 so it is a big noobish account. It's a BM hunter so not really the best AOE neither
hello, I tried all the things above: but this is the error im getting: Initialization complete. [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(661,24) : error CS0103: The name 'UtilityBehaviorPS_SpankMobTargetingUs' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(666,25) : error CS0103: The name 'UtilityBehaviorPS_HealAndRest' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(697,29) : error CS0103: The name 'UtilityBehaviorPS_WaitForInventoryItem' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(708,29) : error CS0103: The name 'UtilityBehaviorPS_SpankMob' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(739,33) : error CS0103: The name 'UtilityBehaviorPS_NoMobsAtCurrentWaypoint' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(766,33) : error CS0103: The name 'UtilityBehaviorPS_SpankMobWithinAggroRange' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(831,37) : error CS0103: The name 'UtilityBehaviorSeq_UseItemOn' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(835,37) : error CS0103: The name 'UtilityBehaviorSeq_InteractWith' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(917,25) : error CS0103: The name 'UtilityBehaviorPS_MoveTo' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(946,29) : error CS0103: The name 'UtilityBehaviorPS_MoveTo' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(960,25) : error CS0103: The name 'UtilityBehaviorPS_SpankMob' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(963,21) : error CS0103: The name 'UtilityBehaviorPS_MoveStop' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(964,21) : error CS0103: The name 'UtilityBehaviorPS_ExecuteMountStrategy' does not exist in the current context [Compiler Error]: c:\Users\User\Desktop\Nieuwe map\Honorbuddy 2.5.7284.634\Quest Behaviors\InteractWithEscort.cs(965,21) : error CS0103: The name 'UtilityBehaviorPS_FaceMob' does not exist in the current context can someone help me?
I feel stupid. I have reinstalled HB twice and I still get QB errors. The same ones these guys have gotten. I have the latest SVN and have places those in the right folder. I also do that with Kicks's regularly. I feel like I am over looking something, will post a log soon.
seems overkill... if you could make a behavior that once you obtain quest item to zone into MC than back out it will port you to the npc dude who gave you the quest... Just turn it in than retalk to the npc to port into mc to do the first run.
Before I give you my issue with this, I love the work you guys are putting into these profiles. I love that I could start with without being attuned and it did the quest for me. Good stuff. Now the issue, everytime I start the profile it shows this error "Warning: XML Error: Could not parse 'If' body node! - On line 485 - [<If Condition="(Me.MapId == 409)">" you can see that in the log on line 1258. It goes to MC and zones in and stops. Thanks again.
Seriously, after installing your profiles, i cant even use my normal raidbot+CC. Gives an error and shuts down HB.. Whats up with this ? Fix this asap, cuz i need to use raidbot+CC ASAP.
This looks like you did not copy the quest behaviors over from our quest behavior folder to the hb quest behavior folder. Specifically, SwitchTarget.cs MUST be in your HB quest behavior folder for this particular profile to work. Let me know if this resolves it!