Hey.... so I just noticed today... what happens when the routine tries to do a companion health check but your companion is dead? I realized today that the bot seems to crash, or hang, when your companion dies usually causing you to die as well... I used to think that was because the bot was crashing but I realize now it might just be hanging on companion health check because it's trying to cast spells on a dead companion... What do you think? It's totally a theory right now that I just thought of but have you guys noticed this too?
I will watch closer this weekend. I do notice that it will loot a bunch or heal before comp rez. I think we will change it to rez comp first as prioitiy. Since if comp is missing/dead and you try to scav/bio a node it will glitch the fuck out. Won't let you do shit and bot hangs up. As always jests thanks for feedback!
walter,jnp,Ama,Jests: Thanks so much to keep this bot alive. It works so much better already and you guys do a great job - greatly appreciated from all of us I believe!
a little problem : Default combat routine will not loot - it just stands there does nothing. maybe due to gathering skills? as he wants to loot nodes?
I am not having any loot issues. You have auto pick up on and let me guess just stays there in looting position. Making you have to click to get loot? This is just a bug that is in all mmos to stop botting and swtor being the aids virus.
Just grab newest version of test build and delete all your old bw folder. I was having same issues but deleted and started over. Has not been an issue today with any of my accounts lol but shit happens. Give that a shot!
the only problem right now is its not scavenging the droid i kill? im gettin "Error in HarvestIfNec."
Are you the correct level to sav the droid? We can not detect what level your crew skill is so if you are under the level for that robot/creature it will throw that error. You will either have to level it up via sending out companions or you will have to go back past planet.
[07:03:50.114 D] Generated path to <111.7627, 29.92729, 153.3312> () with 1 hops. [07:03:50.418 N] RS: 010.0 THP: 88.63 Casting Retaliation [07:03:51.122 N] RS: 010.0 THP: 79.39 Casting Ravage [07:03:55.008 N] RS: 010.0 THP: 52.37 Casting Vicious Slash [07:03:56.929 N] RS: 008.0 THP: 43.22 Casting Retaliation [07:03:57.517 N] RS: 008.0 THP: 33.95 Casting Vicious Slash [07:03:58.075 N] RS: 007.0 THP: 28.58 Casting Disruption [07:03:59.364 N] RS: 004.0 THP: 25.21 Casting Vicious Slash [07:04:01.282 N] RS: 002.0 THP: 16.17 Casting Force Scream [07:04:03.373 N] RS: 002.0 THP: 05.72 Casting Force Choke [07:04:04.192 N] RS: 003.0 THP: 03.19 Casting Retaliation [07:04:06.201 N] Loot: Moving to Prison Squad Leader Distance: 0.5456206 Position: <111.5358, 29.92729, 153.291> [07:04:06.202 D] Generating path to <111.5358, 29.92729, 153.291> [07:04:06.219 D] Raycast path generated. [07:04:06.219 D] Generated path to <111.5358, 29.92729, 153.291> () with 1 hops. [07:04:07.695 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [07:04:07.807 N] Loot: Moving to Prison Squad Leader Distance: 0.1585628 Position: <111.5028, 29.92729, 153.2856> [07:04:08.177 D] [POI Set] Type: Kill [07:04:08.178 N] Killing Prison Patrolman with 100% health at 33.54 meters [07:07:31.715 D] [HLL] Dictionary contains 4611686247032540011 key already. Value: . [07:08:27.589 D] Generating path to Kill Target <111.1444, 29.92533, 149.9559> [07:08:27.599 D] Raycast path generated. [07:08:27.599 D] Generated path to <111.1444, 29.92533, 149.9559> (Kill Target) with 1 hops. [07:08:28.182 N] Initiating Combat with Prison Patrolman InGroup: False [07:08:28.758 N] RS: 000.0 THP: 100.00 Casting Saber Throw [07:08:30.329 N] RS: 000.0 THP: 81.61 Casting Force Charge [07:08:31.631 N] RS: 000.0 THP: 65.11 Casting Retaliation [07:08:32.421 N] RS: 005.0 THP: 45.04 Casting Force Scream [07:08:34.087 N] RS: 005.0 THP: 23.41 Casting Ravage [07:08:35.098 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [07:08:35.148 D] Combat: Set POI to Kill. [07:08:35.148 D] [POI Set] Type: Kill [07:08:35.149 N] Killing Prison Striker with 100% health at 2.1 meters [07:08:35.427 N] Initiating Combat with Prison Striker InGroup: False [07:08:36.104 N] RS: 005.0 THP: 100.00 Casting Smash [07:08:37.890 N] RS: 003.0 THP: 82.08 Casting Sundering Assault [07:08:38.690 N] RS: 003.0 THP: 65.19 Casting Retaliation [07:08:39.535 N] RS: 009.0 THP: 52.55 Casting Vicious Slash [07:08:41.186 N] RS: 005.0 THP: 35.71 Casting Vicious Slash [07:08:42.679 N] RS: 003.0 THP: 19.93 Casting Enrage [07:08:43.452 N] RS: 003.0 THP: 19.93 Casting Vicious Slash [07:08:45.025 N] RS: 006.0 THP: 02.46 Casting Force Scream [07:08:45.884 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [07:08:45.931 D] Combat: Set POI to Kill. [07:08:45.931 D] [POI Set] Type: Kill [07:08:45.932 N] Killing Control Droid with 100% health at 11.78 meters [07:08:46.211 N] Initiating Combat with Control Droid InGroup: False [07:08:47.248 N] RS: 004.0 THP: 100.00 Casting Force Charge [07:08:47.249 D] Generating path to <110.6347, 29.92533, 149.1077> [07:08:47.271 D] Raycast path generated. [07:08:47.271 D] Generated path to <110.6347, 29.92533, 149.1077> () with 1 hops. [07:08:48.136 N] RS: 004.0 THP: 79.16 Casting Retaliation [07:08:50.401 N] RS: 006.0 THP: 49.42 Casting Vicious Slash [07:08:53.819 N] Loot: Moving to Control Droid Distance: 0.4046424 Position: <110.8122, 29.92533, 148.8543> [07:08:53.819 D] Generating path to <110.8122, 29.92533, 148.8543> [07:08:53.834 D] Raycast path generated. [07:08:53.834 D] Generated path to <110.8122, 29.92533, 148.8543> () with 1 hops. [07:08:55.178 D] Can't run the CheckLootability script: Function CheckLootability does not exist. [07:08:55.179 N] Error in HarvestIfNec. [07:08:58.731 N] Done with Rest. [07:08:58.776 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on! [07:08:59.002 N] Loot: Moving to Control Droid Distance: 0.0270903 Position: <110.8122, 29.92533, 148.8543> [07:08:59.380 D] [POI Set] Type: Kill [07:08:59.381 N] Killing Prison Patrolman with 100% health at 43.76 meters [07:09:00.330 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is: 1873 [07:09:00.341 D] [AutoEquip] Currently equiped EquipHumanChest slot's score is: 3429 [07:09:00.344 D] [AutoEquip] Elder Vindicator's Chestguard - Value: 2955 [07:09:00.704 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:00.715 E] Contacting nav server for path. [07:09:01.388 D] Waiting for path request to finish... [07:09:01.553 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:01.564 D] Waiting for path request to finish... [07:09:01.721 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:01.733 D] Waiting for path request to finish... [07:09:01.890 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:01.902 D] Waiting for path request to finish... [07:09:02.057 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:02.067 D] Waiting for path request to finish... [07:09:02.222 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:02.231 D] Waiting for path request to finish... [07:09:02.382 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:02.391 D] Waiting for path request to finish... [07:09:02.539 D] Generating path to Kill Target <106.4732, 29.92533, 149.272> [07:09:02.540 D] Nav callback called.
Once in awhile i also see him stand on top of the droid trying to scavenger it and cant do it so he just stuck there.
Yea its not working currently. JNP put some checks into place for mounting so it would sav nodes etc. I'm looking into it.
I been running it for couple hrs on the new one but it still not looting and the mount is back. I had to remove my mount key. Thanks again for all the hard work u and jnp put in.