Yea i took out the check for mounting since no matter what I did it would just wig out. It would skip sav/bio or just do first creature. Just turn off mount since that fix is just a thorn in my side. I don't even use it. The devs just need to fix mounting. I am work on figuring it out why the checks in place make it just skip. It shouldn't but I think it has to do with how we change loot targeting and harvestifnec.
Working on putting this stuff in treesharp so it will sync correctly. I have looting done, but most people will want the node and corpse harvesting before i release it.
just release it in bits...I personally dont care for harvesting...by the way, I would really love GUI for all the different things like, dorandom grind/mount yes-no/ harvesting/ use CC/....do you guys reckon this would be possible? Maybe Ama can help?
I think I just figured out what makes Gunnery do "recharge and reload" during the pull after he throws an incendiary grenade instead of doing a grav round like he should. I bet the resource threshold is such that when you cast the grenade it goes below it and the bot thinks it has to recharge. If you adjusted it for just gunnery and set it so the threshold is just under whatever the cost of incendiary grenade that would probably fix the problem. I'd do it myself but I have no idea where that is in the code.
Roger will do this. We are doing a big over haul that's why we have not posted update as of last few days. Just making everything treesharp.
I have a question... would it be possible to place some kind of interrupt in the routine if the bot has been stuck looting a body for too long? It seems like the thing where the bot gets stuck looting a body (where the loot screen stays open even though you have auto loot on right click on) is starting to become a larger problem for the bots I run... The last couple times I left my computer for 4 hours and all 3 of them got disconnected because they got stuck on that bug. Would it be possible to put some kind of check in place where if the bot is looting for too long (or maybe if it's stood in the same location for more than a minute it takes a step forard) or something like that? I don't know how the dynamics of a routine would work but it's really becoming a pain in my balls. *edit* Or maybe a plugin would be needed for this?
Buddywing has lots of issues with interacting currently. Some of these things will work better after we framelock them but I can not make any promises.
TY. Working on some stuff now that requires a lot of testing before release - thats why you haven't seen anything from me. I don't want to put stuff out there that is really broke. Kinda broke is ok
Specifically I'm tryin to override the looting and scavenging in buddywing as a treesharp. I've done multiple tests and iterations but haven't found anything I'm happy with that works better than what is currently available. I'll see about the toggling GUI if I get stuck for too long on this.
Something bizzare is happening with the concealment routine. It's doing companion health checks, and healing the companion when it's below like 90% health now. It's super excessive, and it's actually gotten me killed a couple times. It's also even sometimes using Diagnostic scan... which is mouth-breathingly retarded for concealment spec
I am testing this routine once again on a Vanguard leveling. I must say its better every time but i encounter bot not clicking the button after death, Grey Magic issues (Last 2 days). Either this routine or Unpure. Different Toons & Planets. Code: [23:48:35.489 V] [Poi.Clear] Reason: We died. [23:48:35.757 D] Error iterating field list: System.Exception: Failed to ReadProcessMemory at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative) at ..() at ..() at ..[](UInt64 , HeroType ) [23:50:20.816 D] Start/Stop Button Clicked!