i sometimes have an issue where if i target an enemy it will go through the rotation fine but if i change target mid-way through it will no execute the attack anymore unless i start/stop the bot. is there a better way to do this while in combat?
Fixed Random grind shit.. working as intended now. wont work if nav server goes down though... Idk if walter's was designed to work then. I just hate making profiles.
none of those logs are even remotly usefull... first is emtpy. 2nd your swtor crashed. 3rd you messed up one of the plugin so that the bot won't start properly and the 4th you messed up your swtor and bw by doing strange stuff. restart swtor and bw and post a log when you don't have alot of other things messed up
Any reason it was working fine last night and now when I am using it on my Sith Warrior it just keeps saying >> Casting Shii-Cho Form << Over and over? It's already cast, when I un cast it it casts it but then keeps trying it.... Not doing the rotation at all because of it.
I think you hit f12 then f12 again. This has been asked and answered previously in the thread though if you want to know for sure.
Yeah I updated with SVN. It is a newbie warrior. It stopped working on my Level 22 Marauder last night for no apparent reason and wasn't working today. However the Shii-Cho problem is on a Level 7 Newbie at the moment. Is it just sucky on Level 1-10? When it worked right it was bloody heaven.
Hey Ama nice fix man. I am guessing Sith Juggernaut/ Jedi Knight one handed sabers are having issues? When I was using my Newbie Sith warrior around level 12, it doesn't charge at target, it will start rotation then after 3 or 4 attacks or so it will stop and give up. Logged my Marauder at level 20 and it charges and works flawlessly just like before. Is Juggernaut/one handed saber classes of the sort not fully working or tested?
all classes are implemented and most of them are tested or beeing testet. basic classes just got implemented and most of them are completly untestet i believe. but it should still work. could you please post a log so we can have a look at this?
Would need to see a log for that. Most of them are implemented for end game, so wont really use all attacks b/c it looks for buffs. If you are doing lazy raider, it wont used ranged attacks for melee.
is there any line of code that can make Pulse Canon better? The problem is he is not facing at the target and sometimes it throws it away in the other direction of the target.
What spec is that? Gunnery? I don't have any pub toons leveled to test. I added a Facing check to that spell. Let me know if it work.
the whole aoe part is not really working as i for example want it... but yeah for starters you could check Me.IsFacing and add a Me.CurrentTarget.Face() before the cast.
prob need to work on the rotation a little. I added a hotkey for aoe but havent implemented into rotations yet. When I was raiding the other night, was nice to just turn it off when I wanted.\ edit: implemented now