Code: Spell.CastOnGround("Mortar Volley", ret => Me.CurrentTarget.Distance >= .5f), //Movement CloseDistance(Distance.Melee), ... rotation I have something like this in the single target priority rotation. He sometimes triggers mortar volley, sometimes he ignores it, and some times he triggers it then interupts it and go melee. Basicaly i want him to throw mortar volley (always when not on cooldown) then go into melee combat afterwards. I took Shadow as an example file, but wanna do something similar for Vanguard
Which Vanguard spec? Why would you use Mortar Volley for single-target rotation? I don't have a Vanguard, so I don't know if there is some buff, but it's generally not great for single-target on Commando specs.
I am trying it with Tactics ATM but will also look at the AS spec. I've already make Tactics better for like +40% DPS. At least for me and my farming area. Its better than AS spec that is currently in the SVN. But will look at AS also I am using MOX Desktop parser a program that parses combat logs damage. Tested for 1h and took the average DPS. Well when i am looking at the damage chart. Mortar Volley reaches to 10k+ with 3 targets hit. But with single target it reaches 5k for me. On the other hand High Impact bolt does only 2k for me :/ I have (1-1.2k ranged dps, +1k bonus tech). I do Mortar Volley and then Sticky granade when he is running to target, then i do the melee routine... (alot of skills is short range, thats why) I don't even have to use Hammer Shot If i could somehow uninterrupt mortar volley and make pulse cannon so that he faces target that would be awesome. I know aquintus mention it as a condition solution but i don't know...
please remember this is not for farming or grinding! this is for operations and flashpoints as a tank desinged!
Exactly. For farming, it's okay to blow aoe cooldowns and high-energy-cost spells because trash mobs die on 10-30 seconds. In an operation fight, spamming Mortar Volley will kill your energy management and cause your groupmates to wonder what the heck you're doing as you're forced to spam Hammer Shot. For grinding, I'd advise using Walter's routine-- it's very excellent and actually does a few things you're looking for (aoe spells on CD). It will most likely always be better than Pure for grinding because that's what it's written to do. Pure is written for high-level (50+) at-the-keyboard group content. For reference, here is the Noxxic page describing the ideal single-target and AoE rotations for end-game content.
Well Walterz has alot of delays, thats why i use Unpure for grinding. I am getting 150-200% more credits/h from Pure than Walterz. I am not saying its bad, but i will use what gives me the best results My other friend also uses PureSWTOR for grinding and he is different class. I am killing elites that take me 40 seconds to kill. If i kill them any faster which is what i aim for. I am getting more credits/h. Simple as that Well i can still keep .cs files to myself. I haven't played Flaspoints or Operations nor PvP and Warzones. Any credits in that? Yes i know that Noxxic page BTW some headsup for the Vanguard Tactics either grinding or Flashpoints/Operations. -"Bleeding (Physical)" instead of "Bleeding (Tech)" -"Combat Tactics", instead of "Stormd Gauntlets", -Spell.Cast("Recharge Cells", ret => Me.ResourcePercent() <= 50) instead of Spell.Cast("Recharge Cells", ret => Me.ResourcePercent() >= 50) (This is not Powertechs heat ) -No Reserve Powercell or Battle Focus in the routine, This 2 should be used one after another. -Spell.Cast("Ion Pulse", ret => Me.ResourcePercent() >= 30) instead of Spell.Cast("Ion Pulse", ret => Me.ResourcePercent() <= 50), (use when we have more than 30 ammo and not below 50, you can keep the 50 number but 30 works better for me to stack that pulse generator to 3 quickly than Pulse canon them ) -Explosive surge is a waste in the AOE unless it has some plus in the group play.
Guess all the trouble that I have been having was due to the bot needing ANOTHER update to 395 Nice that it's here, will be trying ASAP!
Just updated to SVN: Mercenary/Bodyguard: fixed a > issue (was showing >= 20 when it should have been <= 80. Heat works backwards for Bounty Hunters). Commando/Combat Medic: cleaned up the rotation a lot. Copied several of Ama's great ideas regarding CastonGround heals and handling of Supercharge. Added comments to sections to help understand the logic. Tightened/tuned healing values to better manage resources.
Just Committed Marauder and Sentinel updates. All Self Buffs Changed to Spell.Buff instead of Spell.Cast. I'll look through all classes and specs now and will update each when i'm done with the class + mirrow
@alltrueist Also for Tactics High Energy Cell should be used to proc Combat Tactics (now Plasma Cell) EDIT: Why do i sometimes get this delays is this a Nav issue or what? I hit start and for the next 20 seconds nothing happens, nothing suspicious in the log file. Everything else is delayed from Recharging to Looting to initiating Combat. He runs to loot then waits there for 10 sec. Picks it up then another 10 Seconds. Selecting next target and another 10 seconds... Was working OK today but then i had to restart my PC and now this. I am having alot of this delays this week :/
@alltrueist TY But i use my own Tactics.cs file, i can send it Its very spammy and Ion Pulse / Pulse Cannon orientated. But i don't get out of ammo
Make sure to do combat checks for spells you cast when the target has 100% health. If not, will be doing it when people are standing around.
Yeah, I was waffling back and forth on this. On the one hand, it'd be nice because it will keep the stacks of Supercharge up so you start combat with 30. On the other hand, it'll look weird when the group takes a 5 minute bio break and you're spamming it the whole time. I thought I'd just use the pause key there, but I can put combat checks in to make sure there aren't any issues. On an unrelated note: I'm having issues with the DoRandomGrind function. The bot frequently locks up and stands there, but as soon as I manually target something it goes right back to attacking. The only constant I've found is that if the bot kills an enemy and loots and then doesn't find another enemy immediately in front of it, the freezing starts. I can provide logs if you think they'd help.
all buff spells (that are cast on yourself) should now have the Buff tag. check your class if i forgot something. this caused some problems in flashpoints
Jedi Sage Healing doesn't seem to be working - at least not on my lvl, which is 14. View attachment 2013-06-30 07.40.txt
you should restart swtor and BW and try again. could it be you logged between different chars before login onto your sage? bw can't initialize properly
K, did the trick for starter, but i have to do some research still, F8 is not working. I cannot set a tank. Will get back to You eventually. ^^