Hmm not sure how I could work that.. DB targets hostile units, and enabling movement will just move you in range of that unit (to 35 yards away from it). In theory that should be enough to keep you in range, as the tanks are going to be on the hostile mobs most of the time.
It could be nice with a column where we could set the distance to the target. I actually think it would work. Millz you rocks!
The original version had the option to set how far you wanted to get in range of the target, however it caused more posts asking for support and issues than what it was worth, so i changed the setup to be automatic.
...which resulted in my HUGGING LFR bosses Stepping on their toes! Distance set to about 0 or 1? (Rogue with Tyrael).
lol that's pretty funny. I set it to between 1 and 3 yds for melee. I've changed it to 3.5 default, but to calculate the hit box for the current target and to calculate it from that value, should be better. --- Rev 45 - Fixed suspend movement via keys to stop it instantly reactivating. - Added setting for suspending movement. - Added duration to suspend movement for. - Changed movement range for melee characters to calculate range dependant on targets hit box.
[IWM]: [Clearing Fargo Flintlocke] [Reason: Target Not Hostile] [IWM]: [Clearing Fargo Flintlocke] [Reason: Target Not Hostile] The plugin keeps clearing the target when the bot is trying to deliver or pickup any quest, is there anything i can do to fix it? it started happening after the last patch!
Doesnt work for me, as never before -.-' Installed, activated facing and movement. Used PureRotation 2.1.2 want to do Daylies. Bot stands fucking around and does nothing... Cant upload Log, because there is nothing written in...
Any chance of this in the future avoiding hazzards on the ground? I want movement out of bad stuff Millz pls. D:
I have the same problem, targeting for both set to false Moving to Type: QuestTurnInMounting: Sandstone Drake Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Moving to Type: QuestTurnIn Choosing Junior Technician 3rd Grade Shoulders. Moving to Type: QuestTurnIn [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] [IWM]: [Clearing Chief Engineer Trep] [Reason: Target Not Hostile] Stopping the bot! Bot Stopped! Reason: User pressed the stop button I Just shut my bot down before this plugin got me banned
Ok now i must say something ... This plugin is a "bitch" you can do nothing that he get happy, no she always crying arround Warrior Protection Set Min distance 3 set Max distance 4 [IWM Warning]: Your max distance setting is too high for a melee class. Reduce it! Set Min distance 3 set Max distance 3 [IWM Warning]: Your max distance setting is too high for a melee class. Reduce it! [IWM Warning]: Your min distance [3] should be lower than max distance [3]. Consider changing. Set Min distance 2 set Max distance 3 [IWM Warning]: Your max distance setting is too high for a melee class. Reduce it! [IWM Warning]: Min distance is 2! This is very low for any class! WTF you wanna troll me ? now really can someone tell me what this bitch acept ? its more complicated then my ex
I've changed it, update from SVN. Can you screenshot the settings please? Have you setup the pull abilities? No easy way to do it, it would need a list of every bad effect aura ID that needs to be moved from. This is usually handled by the quest behaviors. As above, fixed this - update from SVN. I had to make it this way before I got movement working properly, and never changed it again. Haha, that's pretty funny, but that's a very old version. Update from SVN. I should update the zip on the first post really.... *Edit* Updated .zip on first post to rev45
Yes, set pull abilities. The problem is, that he is not moving. Stands on the same place all the time. Will post a screenshot when i am at home
I still cant seem to get Pure Rotation in Dungeonbuddy to initiate combat correctly. Majority of time it moves within range of the target and stands there doing nothing.
Same happens to me, he moves within range so fine, but doesnt use the Pure Rotation routine he just doing nothing. Pull Behavior i set to: Pull Ability 1: Curse of the Elements Pull Ability 2: Immolate Pull Ability 3: Conflagrate Have I done something wrong? Cheers
Hmm I'll have to take a look. Try rolling the version back a few revisions with SVN and see if that works.
Millz, can you please add the arrow keys to the suspend movement stuff ? this would help the lefthanded ppl like me a great deal