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  • Walter's Waltz Combat Routine

    Discussion in 'Archives' started by walter, Jun 8, 2013.

    1. walter

      walter Active Member

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      FYI will not scan nodes currently. It will scan mobs. Scan for nodes is currently not working correctly and was causing the delay. We will be working on a fix but for now it should still work very well. Combat is fast again and etc as far as I can tell.
       
    2. jnp

      jnp New Member

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      Walter removing a lot of our "fixes" now that BW core has them integrated. So if you have last nights build and you are noticing delays, update to the current test build. Smoothest I've ever seen it. Way to go Aevitas!
       
    3. pindleskin

      pindleskin Community Developer

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    4. Jests

      Jests New Member

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      Thanks guys! Look forward to testing it all out when I get home.
       
    5. walter

      walter Active Member

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      Will do node scanning now and sav/bio mobs also. Been testing it and seem very stable but who knows!
       
    6. Developer

      Developer New Member

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      Hi walter,

      I thought I'd try out your latest test build (137), since mine is a few weeks old, but I can't start it without the following errors:

      DefaultCombat was the only folder I had in Routines, and I did try restarting everything. It was tested on a character with a Vanguard/Assault build. And yes, I have a sneaking feeling that I've missed something painfully obvious, but my brain is too tired to work the problem today. :eek:

      EDIT

      Corrected my test character's build.
       
    7. Jests

      Jests New Member

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      Dev,

      I updated today during lunch on one of my bots and was able to use my Gunnery commando with no problems. Everything runs much smoother Walter, thanks. Near as I could tell before I had to leave again, nodes appear to be working fine. Thanks!
       
    8. Developer

      Developer New Member

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      Thanks Jests. It looks like the kind of error you get when you mix folders or have an extra folder in Routines, but neither is the case here, so I'm still stumped. I'll try this out on my Jedi Knight and see if the errors still occur.

      EDIT

      The same issue exists for my Guardian/Vigilance, on a different machine. I simply moved the old folder and dropped the new folder in, but the same errors occurred upon starting the bot. @Jests = was the build you tested at R137?
       
    9. Jests

      Jests New Member

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      Weird... have you tried just completely reinstalling the routine just to see if something weird happened last time you put the folder in there? That happened to me once.
       
    10. Developer

      Developer New Member

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      Problem solved, and as expected, it was all me. I had created a few extra MercHelper files to test various rotations after I last updated a few weeks ago, and they were both left there after I updated this time, right next to the latest MercHelper file. Deleted, and issue resolved. :D

      I knew is was something related to my foggy brain today...

      EDIT

      On another note, it seems that Aevitas has been hard at work, because yet another version is BW is now available. Cheers!
       
    11. Jests

      Jests New Member

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      Been there :)
       
    12. Developer

      Developer New Member

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      New issue regarding Guardian/Vigilance: The latest test build (137) now starts correctly, but my character won't move after starting the routine. The log just stops here:

      I've gone back to using an older working revision for now until we can get to the bottom of this.

      Cheers,
      -D
       
    13. Jests

      Jests New Member

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      I had that problem once with a previous build and when I restarted my computer it was fixed... you tried that?
       
    14. Developer

      Developer New Member

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      I haven't tried restarting, but I think the issue might relate to moving more than one hop with the latest (1006.399) BW build (just uploaded).

      So far, on the new and old Walt builds, when using this latest BW update, my character pauses, with no extra log lines, when mobs are more than one hop away. I applied the previous BW update again (1004.397), and multiple hops are again working as expected. Is anyone else seeing this behavior?
       
    15. Jests

      Jests New Member

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      I was having that problem (it was REALLY bad) until I got the newest version of walter's. I didn't watch it for long before I had to leave again, though.
       
    16. Developer

      Developer New Member

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      Per the other (Pindleskin) thread, I think this is a R399 bug. The bot only moves whenever baddies are within one hop, so that might be why it appeared to be okay.

      Reverting back to 397 should fix the issue until Aevitas releases a new version.
       
    17. walter

      walter Active Member

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      So whats going on lmao.
       
    18. wn2142

      wn2142 Member

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      400 posted
       
    19. walter

      walter Active Member

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      Yea I talked to fearless leader my self and tested update 400 for last 30 mins for him. Let me know if you have anymore issues. Vendor also works very very nice now!


      PS I should be posting my update will all class support and major fixes later. I was just trying to get to the bottom of other issues that came up since loot targeting provider blah blah blah.
       
    20. walter

      walter Active Member

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      Let me know if you are having death bugs. My guy died and didn't respawn but who knows. I change so much shit at times lol.
       

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