Hey xvii, you think we could get a sprint on CD? I just noticed that my bot never uses it. It might not need any logic... just whenever it is up the bots pop it. What do you think?
Stock up on Deadly and Wound poison (it uses both). With the right talents you will also automatically apply Crippling, thus inflicting each enemy with 3 very nice poison debuffs. It's pretty awesome. Make sure if you are using mixed mode to add the poisons to you protected items list.
I just noticed it doesn't use Envenom when Deadly Poison is up (log incorrectly spams that Deadly Poison is not up; it is).
Deadly poison / envenom bug should be fixed in the next release. Working on getting a jump mechanism into the CC, when you are stuck or are standing still in combat, you will jump. Not only does this have practical purpose (Jumping over a fence in AB if you can't move while you have a target) also makes you look like less of a bot if your jumping around all the time when your killing people. Sprint is also being implemented, Should have an updated download up soon!
That would be amazing! I was thinking about the jump thing but didn't know if it was within the reach of a CC.
It jumps nonstop in PvE when attacking a mob, to the point where it feels like it is nearly stopping normal attacks (no auto attacks).
Lol thats one drawback to the method in which I implemented it. It won't stop auto attacks. Edit: Actually I can fix that for you. Give me a few.
In PvP (AV) targetting gets kind of weird sometimes. It'll go in to open, but then along the way it switches multiple targets and seems like it can't decide on which target to attack. Most seem to be in fine LoS. Sometimes it'll run away from a target it's attacking and leave it mid combat to attack something far away. I also sometimes see it stealth and near closer targets and go to open on something more distant.
OOC, does HB have the ability to count friendly targets around you - as well as enemy targets that haven't yet attacked you? If so, it would then be possible to add more intelligence as far as fight/flight. It would be amazing if my rogue could count both factions, if i was the only one vs 10 horde then it would avoid combat> if one of my teamsmates was being jumped it would put priority on attacking his target> etc. Just a thought, if its possible ill start working on it ^_0
Possibly, though this would take quite a bit of target logic, there may be a way to do it. This may be my next long term addition to the CC.