Our routine is still called "defaultcombat" when you download it since its a modified version of wingit.
I'm not sure what's happened but gunnery is taking a good 1-2 second pause between each use of an ability. I'm using 397 too...
That has not been touched since we switched a lot of tree sharp. I am posting updated combat later tonight just making sure its all clean from other stuff I have tested. Then it will all work . Just don't go in buildings if you have mounts LOL.
Hey Walter, I know you're doing a combat update so just make sure you add electro net to the gunnery rotation. I didn't have that move when I made the routine. Just make it cast "Electro Net" as long as the target is strong or greater and we should be good.
Got it boss. Yea just testing stuff so it runs clean. We are working on a whole new routine (have been last few weeks hence no updates as much) but I am just making this one work very well but it will always be limited since its not all treesharp. It will work very well though no doubt!
Hi Walt, I just noticed something strange. It has to do with the following. The bot just stands still and keeps on turning in place. Harvest: Moving to Regulator Enforcement Droid Distance: 2.111215 Position: <-77.76625, -70.96014, 232.5248> In this instance I do have the required skill level on this alt to harvest the mats. But what happened is that its also a loot-able corpse. It try's to harvest a corpse for mats, but the mats are not accessible because it skipped the looting phase. So the toons stays still and is unable to move because it try's to harvest when it can't because it needs to loot it first. How can we add a check to loot corpse as priority before harvesting the corpse for mats? I'm on version 400 with your latest test build.
Use older verison of 397 and yea I know the spins from looting its an old bug. I have a fix on SVN to try out. I just made the change. Has to do with distance after killing. Its hard for you to have a loot check since it wasn't programmed in treesharp. If I put in some checks it will just bug out like we had in the past. Just give the slight changes a test. I have all class update on my newer build still testing but I seem to have worked almost all bugs out.
Thanks for the prompt and concise response Walter ! I'll give your newest test build a run and I'll update with what I find. UPDATE* What I have noticed so far is that it no longer spins as of my current testing time. But not sure what the fix was but now there's a common chance that it skips harvesting the mob. I seen it skip 3 out of 6 harvestable corpse. Moving to Hesk Security Battledroid at 17.88689 meters. <-- Moves in to loot mob that is harvestable as well. Killing Khobisho Beast-Handler with 100% health at 41.77 meters <-- Doesn't harvest but immediate targets mob thats far away. Initiating Combat with Khobisho Beast-Handler InGroup: False
Much love for testing ha. I know tons of people use this but don't post issues so its hard to fix everything lol! I know these spins we had issues in the past but seems to come back to haunt me! Bet hey that's how it works! PS going to test my self to see if I can get spins!
What I have noticed so far is that it no longer spins as of my current testing time. But not sure what the fix was but now there's a common chance that it skips harvesting the mob. I seen it skip 3 out of 6 harvestable corpse. Moving to Hesk Security Battledroid at 17.88689 meters. <-- Moves in to loot mob that is harvestable as well. Killing Khobisho Beast-Handler with 100% health at 41.77 meters <-- Doesn't harvest but immediate targets mob thats far away. Initiating Combat with Khobisho Beast-Handler InGroup: False
Yea I set the loot range lower. I will test more my self to see if my guy skips and what maybe causing it. Since the OOC function controls all out of combat stuff so yea.
Well I was about to post my log stating that the bot randomly skips harvest and stands in place spinning in a 360 but it looks like you all are on it. Well back to grinding. If I see anything outside of this I'll post.
Walter, your latest build works like a charm!!! So far it correctly loots and harvest! It also knows to harvest with multiple corpses . Wow, just wow Walter!!! UPDATE* Okay, so its much better in looting now. But there are times it skips some lootable corpse. But thats okay, because it still harvest the majority of them and so far no more spinning!!
Hope I didn't break it lol but I think I found how to bandaid it! I changed distance on a few things to make it work better. I am testing it myself and updating SVN anytime I think it is better. I try to force spins since I know how it can happen when killing few strongs and looting. But I think some new checks put in place will help but I won't know till I keep testing.
Amazing work Walter! It does miss harvestable corpse on ocasion but not as much as it use to. Here's the scenario how it occurred. It killed two mobs, both of witch are lootable. It goes to loot them both as you can see below, but it never waits to reach the first mob which is a harvest-able corpse but instead move to the second mob and loots it. I'm not sure if when it does the loot scan if it retains which mob is harvest-able or not but after looting a non harvestable mob it moves on. Now I wonder if this has anything to do with my settings. I set it as able to loot area and not per mob. Also it seems during the loot scan, mob scan is in the same function so if mobs are near but not engaged in combat it will initiate combat and not clear the harvest-able corpse. I will do some testing to see if my assumptions are valid or not. But great work I can now sleep easy knowing it will not spin hahah. Moving to Hesk Security Battledroid at 21.54386 meters.- harvest-able corpse but doesn't harvest. Moving to Hesk Security Sniper at 32.05896 meters. - just moves to second and loot and AREA LOOT options enable to loot area. Maybe that affects its as well... UPDATE* Okay I set up a scenario where I killed two mobs with loot and are harvest-able. Its loots and harvest the first mob and loots and harvest second mob. I have loot area off. Which allowed it to move to the second corpse, but as you can see it was harvesting the second corpse but in reality it just looted it and didn't harvest. What I notice is with LOOT AREA disabled, it does impact it. But I think what more important is that the initial loot scan for harvest, it doesn't wait till the first one is done and set a destination for both which mean the second and most recent declaration of harvest takes precedence there fore ignoring the first at times. Harvest: Moving to Hesk Security Battledroid Distance: 1.956602 Position: <-295.3306, -22.91237, -254.076> - Loot + Harvest - skips Harvest: Moving to Hesk Security Battledroid Distance: 0.006228278 Position: <-295.3306, -22.91237, -254.076> Loot + Harvest = Performs Both Initiating Combat with Hesk Security Battledroid InGroup: False Harvest: Moving to Hesk Security Battledroid Distance: 1.91059 Position: <-297.0537, -22.91237, -254.914> Moves back to mob to harvest, but just loot. Moving to Hesk Security Battledroid at 0.05596045 meters.
Cool, seems every time I try to update you're already responding . I can't even keep up with you hahah. Okay I set up a scenario where I killed two mobs with loot and are harvest-able. Its loots and harvest the first mob and loots and harvest second mob. I have loot area off. Which allowed it to move to the second corpse, but as you can see it was harvesting the second corpse but in reality it just looted it and didn't harvest. What I notice is with LOOT AREA disabled, it does impact it. But I think what more important is that the initial loot scan for harvest, it doesn't wait till the first one is done and set a destination for both which mean the second and most recent declaration of harvest takes precedence there fore ignoring the first at times. Harvest: Moving to Hesk Security Battledroid Distance: 1.956602 Position: <-295.3306, -22.91237, -254.076> - Loot + Harvest - skips Harvest: Moving to Hesk Security Battledroid Distance: 0.006228278 Position: <-295.3306, -22.91237, -254.076> Loot + Harvest = Performs Both Initiating Combat with Hesk Security Battledroid InGroup: False Harvest: Moving to Hesk Security Battledroid Distance: 1.91059 Position: <-297.0537, -22.91237, -254.914> Moves back to mob to harvest, but just loot. Moving to Hesk Security Battledroid at 0.05596045 meters.
Good deal this will help! I will let you know next fix since going to add in rest of classes I have done since things are getting stable again. Just wanted a few things to work very well so I can move on to our new project that is done differently all in treesharp.