Travel form only works when HB is moving to: Pickup/Turn in a quest, Reapair / Sell at a vendor, Mail. It does not use travel form outside of this. This is not a hunter support thread. Yes. There is no need. This is nothing to do with the CC. Its impossible to get stuck resting, absolutely impossible. If it appears to be stuck, its not caused by the CC.
Glad you asked that, last night I was adding it to the to do list. it will be an option in the UI in the next release (1-3 days). EDIT: Anything else you want a UI option for?
Code: [10:47:05 PM:873] Object reference not set to an instance of an object. - From: uo_x6a-m at Olympus.CompCombat.NeedToFaceTarget.CanRun(Object context) in c:\Users\default.office\Desktop\Buddy\Honorbuddy 1.9.6.0\CustomClasses\Olympus\Misc\Composites.cs:line 5394 at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 690, offset:358 Happens a few times throughout log. Was completely afk so I have no idea if it even affected anything. Just happened to go through log to figure out lack of progress
Farming low level zones, 1 shot mobs. Maybe you want to spam Mangle. EDIT: Unrelated to the topic, but related to the Rake spell. The CC will detect if you have the Rake Glyph and check if you're fighting runners, and if so will keep Rake applied. (So they never run).
it would be fore mangle spam. also rake dps wise for botting really is a waste i usually kill the mobs before rake gets half the dmg done
I'm sorry, but I meant my druid was fighting a hunter and when he disengaged, the bot failed to travel to his new position. But as you mentioned before this is probably a HB issue than a CC issue.
The CC will always move to mobs location. If its melee it will move to 5.75 yards, if its Balance spec it will move to 30 yards. Even when a hunter uses Disengage it should move to the apppropriate range. I'll do some PVP tests and see what happens.
Hi, cant get it to work. Says it cant compile Zeus!. Just downloaded the latest HB. Playing a druid. Already deleted any other druid, hunter etc etc. CC
I'm wondering if you added anything to your core CC to automatically fill in the Drink and Eat fields on honorbuddy. I don't use any addons (like erefreshment) and normally keep them blank since I do play a healing class (loldruid), but am finding them constantly filled in with level appropriate food//drink even when not available in my bags. It will even spam for the drink or food when it gets below the thresholds and no mana is available causing the bot to do unexpected behaviors.
Any easy way to make this optional behavior? I've noticed it will seek out food to eat or drink to drink even if not in my inventory causing the bot to start to stumble around. Also how aggressively is innervate being cast (I know you said it's no longer if/else so should I say priority?), because I've noticed sometimes it will ignore it and heal, or ignore it and try to drink which is alright, I'd rather it be used before trying to rest and drink.
Disable Smart Eat & Drink. It will not change the food/drink fields. Innervate is only used in combat, never during rest. Innervate levels are user definable in the UI.
Hello, I noticed a small bug when watching my toon last night (level 32 feral druid). Sometimes when he fight an add, after killing the initial target, he doesn't face the add. In result, special attacks can touch him but autoattack doesn't (because the mob is on the right/left of the toon). Another thing with the "Heal and Buff Other Players". Can you add a check for the player level? It look strange to buff a level 80 player with a level 30 druid Thank you for this great CC