When BG buddy accepted the queue for AB it just ran into the gate constantly instead of waiting for the game to start before moving. This caused my logmeout addon to start counting stucks and would have logged me out and shut down my CPU if I hadn't been watching. Is BG buddy just bugged still besides the bug noted in the update log? Just want to know when it is "safe" to use BG buddy again without having to tab over every 10 seconds to make sure im not running into a wall or something >.< Thanks in advance!
I have honorbuddy v2.5.7407.644 and my guy is doing what is described above. He clicks-to-move about 2 yards past the gate for the 1.5 mins before they open, runs against it for a moment, figures out that he can't get there, and does the backpeddle -> strafe -> to the side -> run forward again maneuver. He does this over and over until the BG starts which makes it pretty obvious that I am a bot (as well as the 2-3 other people in the BG doing it as well). The log I have is too big to attach to this forum, is there a way to trim it?
to throw my tuppence in, my bot has always done this also - ive had to check it off in the random bg battles; been like this for a while :/
View attachment 5872 2013-07-24 19.44.txt Single queued for AB on this one, started BGbuddy as soon as I got in. He only did the run against the gate thing/back up etc once because the game had 10 seconds to start when I got in. Should be enough though - you can compare the x,y,z he is trying to go to with what is available before the gates open.
I'm not sure I understand. I am having a problem where my guy is running into the gates and going into an unstuck maneuver, then Givemeaname says that she is had the same problem for a long time and decided to blacklist AB altogether in the random battleground window in the wow client. How is that a completely different issue? I have in fact already done the same as Givemeaname and blacklisted AB until the issue has been resolved. I appreciate your help and am really not trying to stir any pots so don't hate me! Hopefully this gets sorted out soon - it *appears* that it could be as simple as changing the coord that the player runs to while we are waiting for the AB gates to open.
i already told the devs. nothing i can do till they fix it. as far as my response, i don't think i meant it for this thread so yea.