i am getting this bug: when it's stuck forever in the loop [12:01:41 AM:93] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:41 AM:531] Changed POI to: Type: Harvest [12:01:41 AM:953] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:42 AM:421] Changed POI to: Type: Harvest [12:01:42 AM:875] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:43 AM:328] Changed POI to: Type: Harvest [12:01:43 AM:765] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:44 AM:218] Changed POI to: Type: Harvest [12:01:44 AM:625] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:45 AM:0] Changed POI to: Type: Harvest [12:01:45 AM:437] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:45 AM:890] Changed POI to: Type: Harvest [12:01:46 AM:296] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:46 AM:796] Changed POI to: Type: Harvest [12:01:47 AM:234] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:47 AM:687] Changed POI to: Type: Harvest [12:01:48 AM:125] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:48 AM:578] Changed POI to: Type: Harvest [12:01:48 AM:984] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:49 AM:437] Changed POI to: Type: Harvest [12:01:49 AM:859] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:50 AM:296] Changed POI to: Type: Harvest [12:01:50 AM:734] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:51 AM:203] Changed POI to: Type: Harvest [12:01:51 AM:640] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:52 AM:93] Changed POI to: Type: Harvest [12:01:52 AM:531] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:52 AM:937] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:53 AM:375] Changed POI to: Type: Harvest [12:01:54 AM:31] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:54 AM:546] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:55 AM:15] Changed POI to: Type: Harvest [12:01:55 AM:421] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:01:56 AM:46] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:56 AM:515] Changed POI to: Type: Harvest [12:01:56 AM:953] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:57 AM:406] Changed POI to: Type: Harvest [12:01:57 AM:750] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:57 AM:984] Changed POI to: Type: Harvest [12:01:58 AM:234] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:58 AM:484] Changed POI to: Type: Harvest [12:01:58 AM:734] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:58 AM:984] Changed POI to: Type: Harvest [12:01:59 AM:218] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:59 AM:484] Changed POI to: Type: Harvest [12:01:59 AM:718] Changed POI to: Type: Kill, Name: Unyielding Knight [12:01:59 AM:984] Changed POI to: Type: Harvest [12:02:00 AM:234] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:00 AM:453] Changed POI to: Type: Harvest [12:02:00 AM:687] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:01 AM:140] Changed POI to: Type: Harvest [12:02:01 AM:593] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:02 AM:46] Changed POI to: Type: Harvest [12:02:02 AM:484] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:02 AM:937] Changed POI to: Type: Harvest [12:02:03 AM:375] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:03 AM:828] Changed POI to: Type: Harvest [12:02:04 AM:265] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:04 AM:734] Changed POI to: Type: Harvest [12:02:05 AM:203] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:05 AM:671] Changed POI to: Type: Harvest [12:02:06 AM:109] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:06 AM:562] Changed POI to: Type: Harvest [12:02:07 AM:15] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:07 AM:468] Changed POI to: Type: Harvest [12:02:07 AM:906] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:08 AM:390] Changed POI to: Type: Harvest [12:02:08 AM:828] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:09 AM:312] Changed POI to: Type: Harvest [12:02:09 AM:750] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:10 AM:250] Changed POI to: Type: Harvest [12:02:10 AM:687] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:11 AM:171] Changed POI to: Type: Harvest [12:02:11 AM:609] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:12 AM:62] Changed POI to: Type: Harvest [12:02:12 AM:546] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:12 AM:984] Changed POI to: Type: Harvest [12:02:13 AM:437] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:13 AM:921] Changed POI to: Type: Harvest [12:02:14 AM:359] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:14 AM:812] Changed POI to: Type: Harvest [12:02:15 AM:250] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:15 AM:703] Changed POI to: Type: Harvest [12:02:16 AM:140] Changed POI to: Type: Kill, Name: Unyielding Knight [12:02:16 AM:593] Changed POI to: Type: Harvest [12:02:17 AM:15] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:17 AM:468] Changed POI to: Type: Harvest [12:02:17 AM:906] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:18 AM:359] Changed POI to: Type: Harvest [12:02:18 AM:812] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:19 AM:250] Changed POI to: Type: Harvest [12:02:19 AM:671] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:20 AM:156] Changed POI to: Type: Harvest [12:02:20 AM:593] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:21 AM:46] Changed POI to: Type: Harvest [12:02:21 AM:484] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:21 AM:937] Changed POI to: Type: Harvest [12:02:22 AM:375] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:22 AM:828] Changed POI to: Type: Harvest [12:02:23 AM:281] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:23 AM:718] Changed POI to: Type: Harvest [12:02:24 AM:171] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:24 AM:625] Changed POI to: Type: Harvest [12:02:25 AM:62] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:25 AM:546] Changed POI to: Type: Harvest [12:02:25 AM:984] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:26 AM:437] Changed POI to: Type: Harvest [12:02:26 AM:890] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:27 AM:343] Changed POI to: Type: Harvest [12:02:27 AM:781] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:28 AM:265] Changed POI to: Type: Harvest [12:02:28 AM:703] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:29 AM:156] Changed POI to: Type: Harvest [12:02:29 AM:609] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:30 AM:62] Changed POI to: Type: Harvest [12:02:30 AM:500] Changed POI to: Type: Kill, Name: Unyielding Sorcerer [12:02:30 AM:953] Changed POI to: Type: Harvest [12:02:31 AM:390] Changed POI to: Type: Kill, Name: Unyielding Sorcerer System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at (Object , Int32 , Boolean ) at BlueMagic.ExecutorRand.Execute() at Styx.Logic.Combat.WoWSpell.() System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Combat.WoWSpell.() at Styx.Logic.Combat.WoWSpell.get_Cooldown() at Styx.Logic.Combat.SpellManagerEx.CanCast(WoWSpell spell, WoWUnit target, Boolean checkRange) at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName, WoWUnit target, Boolean checkRange) at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName, Boolean checkRange) at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName) at Khryptor.Priest.CanCast(String name) at Khryptor.Priest.<.ctor>b__6d(WoWUnit unit) at Khryptor.Priest.NeedBuffs(Dictionary`2 buffs) at Khryptor.Priest.get_NeedPreCombatBuffs() at Bots.Grind.LevelBot.(Object ctx) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.() [12:02:31 AM:843] Cleared POI
yes, I just moved back to 1.9.6.2 and even it is running much better. Not having the looting and skinning issues with it.
Adam24 Download it here http://www.buddyforum.de/showthread.php?10166-Stable-Honorbuddy-1.9.6.2-Auth-Mount-fixes
@ xCryton1 Next time PLEASE attach your logs as an attachment don't simply copy and paste it! That is such a HUGE post. = ) Thanks!
Quick list of fixes for the next release: Looting issues seem to be fixed - I haven't seen them on any of the 6 toons, and within 8hrs of testing. [Waiting for other devs to wake up to confirm it] The 'Unknown DLL Loaded' issue has been fixed - It's caused by .NET's XmlSerializer generating dynamic assemblies, and loading them. HB now properly identifies them, and allows them to load. Any auth issues, and stuff like it, we added some extra 'precautions'. Most of the issues come from the new DDoS protection accidentally filtering out requests. It may be a bit too strict, but the servers are still up. Better than being down!
awsome when wil the release be also wil this release fix the crashing at night? i mean if we bot at night i had sometimes crashes to
Yes. I found the cause of the crash, and added a sanity check to avoid it crashing the client again. The cause is either a bug in WoW, or a bug in our code. (Seeing as how our code works 'fine', I'm going to hand it off to WoW ) The issue is some lua events having a really screwy argument count. (Upwards of 1.4 billion) So when we go to read the arguments, it obviously causes OutOfMemory exceptions, due to reading so many of them.
nice i hope it wil work so i can grind finaly at nite while sleeping how is questing with the next release?
I use Logmein to get in via work, and that the normal cause of crashing in terms of bots. Can you offer any advice? Is it something im purely goin to have to lump, or would more RAM fix? Its only when i run upwards of 4 bots, i can run 6 over night fine, like i said its purely using logmein remotely fromw ork.
Shame, That 2 Of the newest releases are as buggy as eachother. Hope these issues can be addresses asap. Thanks for the awesome bot.
Avoid using "LOGMEIN" and try "TeamViewer" instead... http://www.teamviewer.com/index.aspx It doesn't crash your WoW or HB session Best of all, it's totally FREE!!
Hmmm, not even one profile works on this version, doesnt quest and if it does it runs into walls and gets stuck. grinding doesnt work atall its just stands there and does the most unexpecting things like run all the way back to honorhold to buy food ect while i should be lvl in netherstorm. it doesnt mount someimes, wierd thing is in BG it just works fine... all this i tried different profiles from this forum all for alliance nothing works pls fix it ASAP!
(system out of memory exception thrown)!!! I can only use 1bot. If i run more than 1 it will crash and give me this msg.