Hey - The free version doesn't have facing/targeting/movement - it's for manually controlled bot bases, like Tyrael/Raidbot. PM'd about the Premium version.
Millz -- I have a question about Portal. While I'm leveling and gaining new skills and such, does it automatically update to include those in the rotations and such? Or, do I have to reload the bot every so often to update the spellbook with new spells and skills that I have?
Mill z =>bug,frost i need deactivate [Conjure Refreshment] keep spamming and it say already have too many of this item ,wish is 80,but on fire was ok so i dont realy know if is just my comp bug,i ned more testing i think =>water elemental tested 100 % no bug =water elemental is summoned out of combat know,its working very well => slow fall is not working => ice block is not working on [Cauterize] Fire Mage rotation Need some work : // Single Target this is your current rotation=> Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")), Spell.Cast("Pyroblast", ret => Me.ActiveAuras.ContainsKey("Pyroblast!")), == neva cast with only 1 Pyroblast! proc Spell.Cast("Inferno Blast", ret => Me.ActiveAuras.ContainsKey("Heating Up")), Spell.Cast("Fireball"), what a suggest is => Spell.Cast("Combustion", ret => Me.CurrentTarget.HasMyAura("Ignite")), Spell . Cast ( "Pyroblast" , ret => Me . HasAura ( "Heating Up" )&&Me . HasAura ( "Pyroblast!" ) ) , Spell . Cast ( "Inferno Blast" , ret => Me . HasAura ( "Heating Up" ) ) , Spell . Cast ( "Fireball" , ret => !Me . HasAura ( "Heating Up" ) diference=> "Pyroblast" should be cast always with( Heating Up)1 proc buff and Pyroblast!1 proc buff neva with only 1 Pyroblast! proc,alot of pll dose that but is rong Inferno Blast should be cast if we have (Heating Up) wish after cast will become Pyroblast!1 proc Fireball should be cast if dont have (Heating Up) too keep up the buff (Heating Up) resume => Fireball + Inferno Blast = Pyroblast =>(Heating Up) proc + Pyroblast! proc = use Pyroblast the trick is the build up Heating Up)1 proc and Pyroblast!1 proc so we can cast "Pyroblast" with hightest damage possible so we can cast " [Alter Time]".to double the same cast + free Pyroblast them use Combustion whene is no alter time, after that u can still use [Presence of Mind] with Pyroblast for more 1 free cast .note use Combustion with Pyroblast made with alter time not with [Presence of Mind]+ Pyroblast,because they deal more damage. i know there is alot of mage out there with diferent opinion ,pls feel free to comment on this matter
Was going to try this out.. Level 1 and it doesn't cast Frostfire bolt at all.. had to switch to default CC... Tried this one again at level 10, still doesn't cast Frostfire Bolt. So I think it's broke.. definitely not working low levels at all..
You need to reload it once you hit level 10 and pick a specialization, after that you shouldn't need to I don't think. - Conjure -> I've not seen any issues with this? - Slow Fall -> It'll only cast when in combat and falling - is this how you tested it? - Ice Block + Cauterize -> Was Ice Block already on Cooldown? I.e. if you want it to work on Cauterize then you need to disable the setting for 'on low HP'. I'll have a look at the fire stuff tonight. How you've explained it is the same as Icy Veins, but is not how SimulationCraft does it. I couldn't get logged in last night at all, so providing the login servers work tonight I'll play around with this. The free version only starts working once you've picked a specialization, and you need to manually control the targeting/movement etc. The Premium version can be used from level 1 with afk bot bases (like questing/bgbuddy).
Okay. This CR is amazing. I'm a high rated frost mage previous to using this. It has boosted my rating from 1800-2000. My only problem is I'm being accused of using an interrupt bot. Anybody else have this problem?
From interrupting your targets or from you not being able to be interrupted? Because there's code for both of those in. Let me know, may be something I can do.
Ok so raiding with a fellow mage, your cc doesnt keep mage bomb up or refresh fast enough, coulf you look into why it doesnt refresh mage bomb as soon as it expires? Thank you
Living Bomb - Spell - World of Warcraft You want it to expire so that it does it's 'explode' damage. It should refresh pretty quick after that though.
Tested this out for the past ~2 hours or so. Here's the results (very rough - but made them while testing); yesterdays update: 47.2k after store pyroblast! until heating up change: 43k above + use pyro if about to drop + inferno blast to force heating up: 42k above + force pyro time increased from <3000 to < 5000: 42.2k above + force the second pyroblast to be cast: 45k above + if casting fireball/scorch and pyro + heating up + cancel fireball cast if both procs up: 46.1k above + dont use inferno blast to force heating up: 44.3k Looks to me it's better to just use the Pyroblast! proc's as soon as they're available (as it's doing now).
On kingwow cc it refreshs a lot quicker as i never had issues, for some reason it doesnt apply the mage bomb as soon as it expires
Working fine here; The only time it won't refresh it instantly is if it's already casting something else. With living bomb you want it to expire (and explode). 100% uptime is actually bad.
Ok so living bomb n nether tempest should never last the full duration as u get more dps if you reapply the mage bomb before it expires
refresh LB early = 44.9k @ 13.7m allow LB to explode = 46.8k @ 13.8m Seems allowing it to explode is better...
Yes, from me interrupting targets. The idea of me not being able to be interrupted is intriguing, how does that work? I think it's a little obvious that this is a bot. Has anyone used this on a really fast computer, cause the CR is really fast? I just decimate people, Is there any hacking server side? I know very little about the programming side of bots, I just assume it automates play on the client side.
[03-Sep-2013 - Premium] - [Fire] Changed Pyroblast/Alter Time/PoM to require Heating Up active. - [Fire] Changed conditions with Pyroblast + Heating Up. - Added Toggle Cooldowns Hotkey. Cooldowns are enabled every time the routine is loaded, so should be disabled via the hotkey. - No longer use Tier 6 talents while Alter Time active. - Logging fixed Left the Heating Up stuff in for others to play with and see if the results are better/worse. The DPS is about the same as yesterdays version for me, so no harm done.