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  • [Bugged] Honorbuddy 1.9.6.3

    Discussion in 'Archives' started by Nesox, Sep 26, 2010.

    1. xCryton1

      xCryton1 New Member

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      i am getting this bug: when it's stuck forever in the loop

      [12:01:41 AM:93] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:41 AM:531] Changed POI to: Type: Harvest
      [12:01:41 AM:953] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:42 AM:421] Changed POI to: Type: Harvest
      [12:01:42 AM:875] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:43 AM:328] Changed POI to: Type: Harvest
      [12:01:43 AM:765] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:44 AM:218] Changed POI to: Type: Harvest
      [12:01:44 AM:625] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:45 AM:0] Changed POI to: Type: Harvest
      [12:01:45 AM:437] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:45 AM:890] Changed POI to: Type: Harvest
      [12:01:46 AM:296] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:46 AM:796] Changed POI to: Type: Harvest
      [12:01:47 AM:234] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:47 AM:687] Changed POI to: Type: Harvest
      [12:01:48 AM:125] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:48 AM:578] Changed POI to: Type: Harvest
      [12:01:48 AM:984] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:49 AM:437] Changed POI to: Type: Harvest
      [12:01:49 AM:859] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:50 AM:296] Changed POI to: Type: Harvest
      [12:01:50 AM:734] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:51 AM:203] Changed POI to: Type: Harvest
      [12:01:51 AM:640] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:52 AM:93] Changed POI to: Type: Harvest
      [12:01:52 AM:531] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:52 AM:937] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:53 AM:375] Changed POI to: Type: Harvest
      [12:01:54 AM:31] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:54 AM:546] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:55 AM:15] Changed POI to: Type: Harvest
      [12:01:55 AM:421] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:01:56 AM:46] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:56 AM:515] Changed POI to: Type: Harvest
      [12:01:56 AM:953] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:57 AM:406] Changed POI to: Type: Harvest
      [12:01:57 AM:750] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:57 AM:984] Changed POI to: Type: Harvest
      [12:01:58 AM:234] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:58 AM:484] Changed POI to: Type: Harvest
      [12:01:58 AM:734] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:58 AM:984] Changed POI to: Type: Harvest
      [12:01:59 AM:218] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:59 AM:484] Changed POI to: Type: Harvest
      [12:01:59 AM:718] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:01:59 AM:984] Changed POI to: Type: Harvest
      [12:02:00 AM:234] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:00 AM:453] Changed POI to: Type: Harvest
      [12:02:00 AM:687] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:01 AM:140] Changed POI to: Type: Harvest
      [12:02:01 AM:593] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:02 AM:46] Changed POI to: Type: Harvest
      [12:02:02 AM:484] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:02 AM:937] Changed POI to: Type: Harvest
      [12:02:03 AM:375] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:03 AM:828] Changed POI to: Type: Harvest
      [12:02:04 AM:265] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:04 AM:734] Changed POI to: Type: Harvest
      [12:02:05 AM:203] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:05 AM:671] Changed POI to: Type: Harvest
      [12:02:06 AM:109] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:06 AM:562] Changed POI to: Type: Harvest
      [12:02:07 AM:15] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:07 AM:468] Changed POI to: Type: Harvest
      [12:02:07 AM:906] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:08 AM:390] Changed POI to: Type: Harvest
      [12:02:08 AM:828] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:09 AM:312] Changed POI to: Type: Harvest
      [12:02:09 AM:750] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:10 AM:250] Changed POI to: Type: Harvest
      [12:02:10 AM:687] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:11 AM:171] Changed POI to: Type: Harvest
      [12:02:11 AM:609] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:12 AM:62] Changed POI to: Type: Harvest
      [12:02:12 AM:546] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:12 AM:984] Changed POI to: Type: Harvest
      [12:02:13 AM:437] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:13 AM:921] Changed POI to: Type: Harvest
      [12:02:14 AM:359] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:14 AM:812] Changed POI to: Type: Harvest
      [12:02:15 AM:250] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:15 AM:703] Changed POI to: Type: Harvest
      [12:02:16 AM:140] Changed POI to: Type: Kill, Name: Unyielding Knight
      [12:02:16 AM:593] Changed POI to: Type: Harvest
      [12:02:17 AM:15] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:17 AM:468] Changed POI to: Type: Harvest
      [12:02:17 AM:906] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:18 AM:359] Changed POI to: Type: Harvest
      [12:02:18 AM:812] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:19 AM:250] Changed POI to: Type: Harvest
      [12:02:19 AM:671] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:20 AM:156] Changed POI to: Type: Harvest
      [12:02:20 AM:593] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:21 AM:46] Changed POI to: Type: Harvest
      [12:02:21 AM:484] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:21 AM:937] Changed POI to: Type: Harvest
      [12:02:22 AM:375] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:22 AM:828] Changed POI to: Type: Harvest
      [12:02:23 AM:281] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:23 AM:718] Changed POI to: Type: Harvest
      [12:02:24 AM:171] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:24 AM:625] Changed POI to: Type: Harvest
      [12:02:25 AM:62] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:25 AM:546] Changed POI to: Type: Harvest
      [12:02:25 AM:984] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:26 AM:437] Changed POI to: Type: Harvest
      [12:02:26 AM:890] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:27 AM:343] Changed POI to: Type: Harvest
      [12:02:27 AM:781] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:28 AM:265] Changed POI to: Type: Harvest
      [12:02:28 AM:703] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:29 AM:156] Changed POI to: Type: Harvest
      [12:02:29 AM:609] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:30 AM:62] Changed POI to: Type: Harvest
      [12:02:30 AM:500] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      [12:02:30 AM:953] Changed POI to: Type: Harvest
      [12:02:31 AM:390] Changed POI to: Type: Kill, Name: Unyielding Sorcerer
      System.Threading.ThreadAbortException: Thread was being aborted.
      at System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
      at System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext)
      at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
      at (Object , Int32 , Boolean )
      at BlueMagic.ExecutorRand.Execute()
      at Styx.Logic.Combat.WoWSpell.()
      System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Combat.WoWSpell.()
      at Styx.Logic.Combat.WoWSpell.get_Cooldown()
      at Styx.Logic.Combat.SpellManagerEx.CanCast(WoWSpell spell, WoWUnit target, Boolean checkRange)
      at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName, WoWUnit target, Boolean checkRange)
      at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName, Boolean checkRange)
      at Styx.Logic.Combat.SpellManagerEx.CanCast(String spellName)
      at Khryptor.Priest.CanCast(String name)
      at Khryptor.Priest.<.ctor>b__6d(WoWUnit unit)
      at Khryptor.Priest.NeedBuffs(Dictionary`2 buffs)
      at Khryptor.Priest.get_NeedPreCombatBuffs()
      at Bots.Grind.LevelBot.(Object ctx)
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector..MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.()
      [12:02:31 AM:843] Cleared POI
       
    2. xxAhzz

      xxAhzz New Member

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      yes, I just moved back to 1.9.6.2 and even it is running much better. Not having the looting and skinning issues with it.
       
    3. adam24

      adam24 New Member

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      where can i get the earlier version? can't find it
       
    4. TWKing

      TWKing New Member

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    5. gimik

      gimik New Member

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      @ xCryton1

      Next time PLEASE attach your logs as an attachment don't simply copy and paste it! That is such a HUGE post. = )

      Thanks!
       
    6. Apoc

      Apoc Moderator Staff Member Moderator

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      Quick list of fixes for the next release:

      Looting issues seem to be fixed - I haven't seen them on any of the 6 toons, and within 8hrs of testing. [Waiting for other devs to wake up to confirm it]
      The 'Unknown DLL Loaded' issue has been fixed - It's caused by .NET's XmlSerializer generating dynamic assemblies, and loading them. HB now properly identifies them, and allows them to load.

      Any auth issues, and stuff like it, we added some extra 'precautions'. Most of the issues come from the new DDoS protection accidentally filtering out requests. It may be a bit too strict, but the servers are still up. Better than being down!
       
    7. Mario27

      Mario27 Banned

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      awsome when wil the release be also wil this release fix the crashing at night? i mean if we bot at night i had sometimes crashes to
       
    8. Apoc

      Apoc Moderator Staff Member Moderator

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      Yes. I found the cause of the crash, and added a sanity check to avoid it crashing the client again.

      The cause is either a bug in WoW, or a bug in our code. (Seeing as how our code works 'fine', I'm going to hand it off to WoW :))

      The issue is some lua events having a really screwy argument count. (Upwards of 1.4 billion) So when we go to read the arguments, it obviously causes OutOfMemory exceptions, due to reading so many of them.
       
    9. Mario27

      Mario27 Banned

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      nice i hope it wil work so i can grind finaly at nite while sleeping:) how is questing with the next release?
       
    10. Klizix

      Klizix Banned

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      I STILL got the authentication failing problem, this is so frusterating!!!
       
    11. 5542Jaded

      5542Jaded New Member

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      I use Logmein to get in via work, and that the normal cause of crashing in terms of bots.
      Can you offer any advice? Is it something im purely goin to have to lump, or would more RAM fix?
      Its only when i run upwards of 4 bots, i can run 6 over night fine, like i said its purely using logmein remotely fromw ork.
       
    12. wurstkopp

      wurstkopp New Member

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      Cant authenticate too.
       
    13. Marre

      Marre New Member

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      Just waiting for update :) Hopefully it'll work tomorrow once im back.
       
    14. Spaztik

      Spaztik New Member

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      Shame, That 2 Of the newest releases are as buggy as eachother.
      Hope these issues can be addresses asap.

      Thanks for the awesome bot.
       
    15. bigbangbaby

      bigbangbaby Member

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      Avoid using "LOGMEIN" and try "TeamViewer" instead...
      http://www.teamviewer.com/index.aspx

      It doesn't crash your WoW or HB session ;)

      Best of all, it's totally FREE!!
       
      Last edited: Sep 28, 2010
    16. firo

      firo New Member

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      hb works but not thr grind works he dont buff ect
       
    17. Daxx

      Daxx New Member

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      Hmmm,
      not even one profile works on this version, doesnt quest and if it does it runs into walls and gets stuck.
      grinding doesnt work atall its just stands there and does the most unexpecting things like run all the way back to honorhold to buy food ect while i should be lvl in netherstorm.
      it doesnt mount someimes,
      wierd thing is in BG it just works fine...

      all this i tried different profiles from this forum all for alliance
      nothing works
      pls fix it ASAP!
       
    18. turki

      turki New Member

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      (system out of memory exception thrown)!!!

      I can only use 1bot. If i run more than 1 it will crash and give me this msg.
       
    19. mezz0

      mezz0 Member

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      Can we please get an eta on the updated version ? Thanks.
       
      Last edited: Sep 28, 2010
    20. .iArt

      .iArt New Member

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      /sign. =)

      mfg
       

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