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  • Honorbuddy v2.5.7857.658

    Discussion in 'Archives' started by raphus, Sep 14, 2013.

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    1. loyoladude

      loyoladude New Member

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      Just rename wow-64.exe to anything else and when you open wow.exe it'll load 32bit (x86).
       
    2. macVsog

      macVsog New Member

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      If you change Honorbuddy.exe, you then have to go into TuanHA's .dll file and change "Honorbuddy" without the .exe to whatever you renamed it to keep it from crashing.
       
    3. Juggybash

      Juggybash New Member

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      Just restarted HB a few minutes ago

      The last days it was working like a charm :<

      Okay after a lot of restarts all seems to running fine. The error is in the log but HB is running :)
       
    4. whatcha413

      whatcha413 Member

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      they busy releasing bot for neverwinter(sp) whatever game that is lol they need to focus on games people actually play >_< whats the next new bot ? Bot for asda 2 ? lol
       
    5. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Surely the private release has been tested enough and we have a new release today ?

      G
       
    6. Mockingjay

      Mockingjay New Member

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      I'm still missing Gatherbuddy module!? How can I fix this? :8
       
    7. mat53

      mat53 New Member

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      Are you in Germany? If so, you can move out... Or you can trick server to think you arent in Germany.
       
    8. xtreme3881

      xtreme3881 Member

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      I thought you guys said the latest released version would be out by Tuesday? Just curious
       
    9. khemist92

      khemist92 New Member

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      Add me to that list. I don't want to rush the devs or anything but it was nice when they kept us in the loop.

      Cheers,
      Khemist
       
    10. WoWfisher

      WoWfisher New Member

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      Using Dungeonbuddy in heroic scenarios, in follower mode, and when the bot dies he does not release anymore. He will just lie there until the end of the scenario if I don't manually release him.
       
    11. tumbum

      tumbum Active Member

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      When Toon try to use the Spirit Healer, but isnt near the Gravyard he doesnt pop back to the Gaveyard, just stay at the Point where he is and dont move. In the Log you will see he say to use the return to Graveyard button but he doesnt use it.

      Code:
      [15:50:17.960 D] Could not generate full path from {-7181.763, -2346.258, -219.9281} to {-7074.78, -2405.52, -165.2394} (time used: 514 milliseconds)
      [15:50:18.000 D] Activity: Moving to the spirit healer
      [15:50:18.352 D] No spirit healer around and we want to use spirit res. Repopping to the graveyard.
      [15:50:45.310 N] Enabling Check at 17:50:45
      [15:50:45.310 D] Checktimer has Finished its Total wait of 5 Minutes, Enabling Item Check for next Opportunity
      [15:50:45.310 N] Will Run Next Check At 17:55:45
      [15:50:46.174 D] No spirit healer around and we want to use spirit res. Repopping to the graveyard.
       

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    12. tumbum

      tumbum Active Member

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      Got now some situations where my Toons are under a Stone or a Wall where its not possible to Mount. So they try to mount and dismount directly. Possible to get here a unstucking routine?

      Starting in Logfile at: [16:16:20.654 D] Goal: Flying to <-1616.492, 5299.299, -40.20495>
       

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    13. tmptfate

      tmptfate New Member

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      :( any kind of update from the dev's about a full release would be awesome at this point
       
    14. Ilja Rogoff

      Ilja Rogoff Well-Known Member

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      get latest singular from thread.
       
    15. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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