the MOST ESSENTIAL plugin i've ever seen when grinding, THANK YOU I've tested UltimateTarget before, but it sucked because it changed targets when i was stunned or it focused new mobs although my pet was still attacking an other mob etc, THX
[SupTar] EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object. at SupremeTargets.SupremeTargets.Pulse() in ..\SupremeTargets\SupremeTargets\SupremeTargets.cs:line 88 on V2.1.2
Same problem here for tonight on Professionbuddy "Mining+Herbing 1-600. This night I also got 72h ban. Don't know, if there is a relation between this EXEPTION and Blizzard discover me bottin. I don't think so... But I also have the same Log here: [SupTar] EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object. at SupremeTargets.SupremeTargets.Pulse() in c:\Users\Win7\Desktop\Buddy\Plugins\SupremeTarget\SupremeTargets.cs:line 88
Would be awesome to see this updated. This is hands down one of the most important things to make you not look like a bot right next to our shitty looking pathing.
Could you add a feature to target friendly players around you again? Makes the bot look way more human: Something like switching player targets from 3-6 seconds (random time) would be awesome!
Unfortunately it doesn't target friendly targets anymore and removes them almost instantly. Very important plugin when grinding or milling in town.
Code: [SupTar] EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object. at SupremeTargets.SupremeTargets.Pulse() in g:\HB_PROD\Plugins\SupremeTargets\SupremeTargets.cs:line 88 ? that errors been there since the start - i tried to fix it back then but failed miserably. it has no effect on the plugin though. also i see the plugin working in your log, for example: Code: [05:09:14.181 N] [SupTar] Dead Target removed (Ordon Fire-Watcher) you can try replacing line 88 in the SupremeTargets.cs Code: if (!Me.CurrentTarget.IsPlayer && Me.CurrentTarget.IsFriendly) with Code: if (Me.CurrentTarget != null && !Me.CurrentTarget.IsPlayer && Me.CurrentTarget.IsFriendly) and see if it makes a difference