When I restart HB its always going: Authenticating.. Authentication failed. Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Max sessions reached! Authenticating.. Max sessions reached! Authenticating.. Authentication failed. Authenticating.. Authentication failed. Authenticating.. Authentication successful. is there a timer after you closed it? Maybe a "log out" function would be nice here, so you can close it and log in again without waiting.
Navigation seems to get pretty messed up quite often. A simple start/stop of the bot usually fixes it temporarily. it also genrates tons of these in znagarmarsh at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector..MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.()
The problem with that is 1.9.6.2.9999 < 1.9.6.3 So for everyone else, like myself, if I have the option of these 2 downloads I will pick the 1.9.6.3 because it is a larger or greater of the 2 numbers. JUST an fyi from us non programer guys to you programer guys
God i wish i could use HB. Past several releases, Questing Beta runs super slow, it runs a few feet then stops. It constantly says Activity: Downloading mesh, and just stands there. Then it has to generate another path that's like 20 feet ahead of it. UGHGHZHG
Mine stayed on all night last night also. levelled 4 levels, mailed everything properly and had 3 new blues in morning on mail mule. Few wonky deaths but I didn't touch a dang thing after 12 pm last night and 9 am this morning. On the authentication thing, I wait a minute or so for the program to kind of get settled in, THEN press the log in button. Since I started doing that have only had 1 auth failed and never got to the max session message. Might be I'm just lucky.
Personally I am having some huge @Authenticating@ problems, even though I try too use your trick. Can take me 5-7 minutes just logging on HB.
you are lucky. it crashes about every hour or so for me due to a memory error. changed the page thing that was said to be a quick fix but its still failing. been hitting send error to bossland every time it happens though
I ran over night, but didn't gain any lvls, then noticed that it will run to a spot, pull a mob then just stand there, auto attack not going, not casting primary spells, only casting shield mind blast and my dot, either my toon will end up dead or might get lucky and the dot will kill mob. Over all had 11 kills and 200 deaths. What the heck.
A few small issues. Getting the auth error that everyone's already posted about. I just close out HB, restart it, and it generally works. A little slow after hitting the start button some time. But seems to be running stable without crashes so far.
anyone else getting this error [12:26:21 PM:673] Memory moved for lua events (newEvents); skipped for now. gets spammed for me and that seems to be when the bot moves very slowly and stops a lot in random spots for 10 seconds or so. i cant be the only one not sure if its the shammy cc but shamwow seems to be the only one to choose from.
[12:26:21 PM:673] Memory moved for lua events (newEvents); skipped for now. Not on my lock but on my warrior after about an hour I start seeing this and lots of red text in the debug log. I am also seeing that after a while my health bar no longer moves. WEIRD
Wow.. don't you think the bot does what he is telling you? HE IS FUCKING DOWNLOADING THE MESHES! How about WAITING till he is finished?
[12:26:21 PM:673] Memory moved for lua events (newEvents); skipped for now. I've seen this on my DK when I was in Zang running Cimmerian CC. However, I haven't seen it since I left the zone and it didn't seem to be causing any problems other than adding a wall of text to the log file.
Happy with this release Running perfectly! //edit, Okay one little issue I found which makes the bot look bottish: He stops shortly after reaching a "waypoint" (those yellow circles on the ground ingame) and then moves on.
It did that on a previous version for me. I loaded a difrent profile then I didn't have a problem. Also I had it once with this build after using it a while. After I restartet HB it worked without stoping once
i dont see my chars name in it anywhere. lvl and zone matter? edit: deleted the post just incase but my log has an error that makes it crash frequently [1:08:13 PM:884] Memory moved for lua events (newEvents); skipped for now. [1:08:18 PM:640] I died. [1:08:20 PM:208] pulse [1:08:25 PM:262] Activity: Waiting for spirit heal. [1:08:25 PM:673] Memory moved for lua events (newEvents); skipped for now. [1:08:30 PM:851] Activity: Waiting for spirit heal. [1:08:31 PM:272] Memory moved for lua events (newEvents); skipped for now. [1:08:36 PM:523] Activity: Waiting for spirit heal. [1:08:36 PM:904] Memory moved for lua events (newEvents); skipped for now. [1:08:42 PM:29] Activity: Waiting for spirit heal. [1:08:42 PM:441] Memory moved for lua events (newEvents); skipped for now. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags[] flags, Boolean[]& hitResults, WoWPoint[]& hitPoints) at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags[] flags, Boolean[]& hitResults) at Styx.WoWInternals.World.GameWorld.MassTraceLine(WorldLine[] lines, CGWorldFrameHitFlags flag, Boolean[]& hitResults) at Bots.PvP.PvPBot.PvPIncludeTargetsFilter(List`1 incomingUnits, HashSet`1 outgoingUnits) --- End of inner exception stack trace --- [1:09:50 PM:510] Exception in DoString: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. StackTrace: at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.Lua.DoString(String lua, String luaFile, UInt32 pState)