The casterbug is very persistent. Is there a way to log for the reason it does not approach the mobs when they have attacked first. If toon is initiating attack it uses charge to attack mob.
It's almost as if the CC waits for the attacker to approach but it does not happen and thus it just stands there looking silly
To me, every single caster that my warrior fights it doesnt move to melee I was too low level to die but he just stood and waited for the little mage to run out of mana and come to him. He needs to run to casters.
yes the default is made also by fpsware but it doesn't have this bug, the little guy is a savage one.
Glad to have this one back bro, exelet work as always. I have not had a problem with casters with this new verstion, he has been chasing them down like he should. There is a problem though, I cant seem to figure out hoe to make it cleave or exacute. I have tryed with multiple different settings. Anyone eles having this problem?
Update 3 Oct 2010 Possible resolution to the Warrior vs Caster ranged issue. Fix to pull mobs underground, if you are also underground (ie in a cave) Force facing the target. Since HB's .IsSafelyFacing is not reliable it will now force the face target procedure.
gonna try it out and reporting back in the evening quick edit; seems to ignore my zerker stance only, dosn't use hero strike even though i ask it to as soon as it's above 40 rating
Code: System.NullReferenceException: Object reference not set to an instance of an object. at Olympus.CompWarrior.NeedToSelectATarget.CanRun(Object context) This message is hammered in the logs.
It says stance dance but it just stays in defense. the stock one will change based in what it needs to do. so its constantly shifting to battle to charge then defense. on casters. It works most of the time. 2 times now I have seen it close to a caster but not close enought to attack. It stands there takes a couple of cast then moves the rest of the way to get close enought to attack. its a weird pause like need to be less than 2 yards, its 10 yards move to 5 yards and then think some more ....then move to attack range or just stand at that 5yd range and die. then after 4 or 5 mobs it can't pull and says out of range and won't even move close enough to attack and then blacklist them. then it starts saying new pull target resetting pull target.
Rage dump is working just fine for me. Also, there are numerous errors in the current build of HB that is causing problems with ALL CCs. Until another build is released I'm reluctant to do any debugging as this CC was working perfectly in the last stable build.
Hai. Me posting correctly and in the correct forum. Thanks for the help guiding me here FPSWare, I appriciate it.