I can't play with any fixes right now, since my PC died last week. What I'd suggest (besides PM'ing Ama or trying to catch him on Skype) is something simple like this: Spell.Cast("Speed Shot"), Spell.Cast("Burst Volley") Theoretically, this will cast Speed Shot, and if it can't do that (because Speed Shot is on CD) it'll cast Burst Volley. There are a few potential problems: 1. BW kinda sucks and will sometimes skip through steps because of lag or other errors 2. If Speed Shot could be unavailable for some other reason (you're not in cover, it requires some conditional ability) but Burst Volley is available, then it'd waste the cast. To prevent this, you could create a custom Decorator with just those two abilities in it, and make the requirement for the decorator all the requirements of Speed Shot (in cover, energy %, etc.). These are both clunky fixes, but like I said, this is the best I can do for now. Hopefully that works or someone else can help you.
Tried that and didn't work, Sadly. I think it's because Burst Volley is not on GCD and as thus, Why I was looking for a condition to cast if another spell is on CD.
Oh shit, it's a non-GCD spell? Yeah, then it won't work like I said. I wish I could get into my visual studio, but that was on my PC (I'm on my crappy work laptop for now). I seem to remember there being some Ability.IsAvailable type of call, but I can't for the life of me recall if that was even working properly.
I don't know if anyone else has experienced it, but when I run Pure Rotation (lazyraider style), it sometimes stops attacking. I have not enabled the plugins Autoequip and Open Lockboxes. Also, I do not think a log will help, because nothing is actually shown on it. It seems to stop on a normal step of the rotation. Any thoughts on this? F9 also does not appear to fix it.
is this CC the same as pure rotation on honour buddy....i've just re-installed SWtoR after a long time away and wanting to run something like my WoW bot. i'll only be trying BW on a 1 day pass and wanting to test some CC's before i activate my account again...gonna try it on FTP on a sorceror and powertech. a bit of prio information would be helpful thanx
It's the same in that it's designed to be run at the keyboard while you control movement and targeting. F9 pauses the rotation and F8 brings up the console (useful for healing). I wouldn't try this on any character below level 50, though, as the rotations were designed explicitly for end-game. If you're looking for leveling routines, try Joe's or Walter's.
I get the compiler errors every time I load the bot. Just delete your compiled assemblies and load the bot again. Sometimes you have to reload several times. No idea why...
Also have this problem as well. And is there a way to get it to work with fighting world bosses? Mine just stands there, lol
is it possible to disable the ressing at grave yard thing....its annoying in FP's when i have to run whole place when i'm near end....when i die i dont the option to use a res bot thing.it auto resses at GY
thank you..will try that.. also when i hit F8 to open up settings there is no text in any field just a blank box..i've tried re-installing whole CC but its still the same..anyone have any ideas about this please.
i'm using pure with Kicks combat profile...not sure if there's a stand alone profile i should be using.i'm probably using the whole thing wrong. would be awesome if i could get some help to get the best out of this.....Also whats the difference between pure rotation and unpure rotation option in routine drop list?
Pure is for Lazyraider-style botting-- the bot does your rotation, but you control targeting and movement. UnPure is for afk-style botting. Use UnPure if you're afk-botting (Kicks or a grind profile). Remember though that Pure is designed for end-game raiding, so it won't be super effective before level 50ish. Use Joe's for leveling.
Mounting is handled by BW, not the CR. I'm not sure if Aevitas ever patched mounting in the bot, my PC died a few weeks ago
I am new to the community and rusty as heck with C#, but an try to work though a couple of issues, so please be gentle. They are as follows : 1.) Most of the time when BW casts (IP) Interrogation Probe, it does it 3-4 times in a row and refuses to cast the other Dots Code: >> Casting << Laze Target >> Casting << Target Acquired >> Casting << Shatter Shot >> Casting << Rifle Shot >> Casting << Series of Shots >> Casting << Explosive Probe >> Casting << Corrosive Grenade >> Casting << Interrogation Probe >> Casting << Ambush >> Casting << Interrogation Probe >> Casting << Rifle Shot >> Casting << Snipe >> Casting << Interrogation Probe >> Casting << Interrogation Probe >> Casting << Interrogation Probe >> Casting << Interrogation Probe >> Casting << Rifle Shot >> Casting << Rifle Shot >> Casting << Interrogation Probe >> Casting << Rifle Shot >> Casting << Series of Shots 2.) This kind of a reference to 1 but more or less about attempting any modifications. I attempted to recycle a similar code for try to prevent this, but when Code: ,ret => !Me.CurrentTarget.HasDebuff("Interrogation Probe (Tech)")), For example : Spell.Cast("Interrogation Probe"),ret => !Me.CurrentTarget.HasDebuff("Interrogation Probe (Tech)")), I receive this in VS : Code: Error : Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because its is not a delegate type I attempted to just run with it and see what happens, PS doesn't show in the Drop-down any longer. If needed i will provide errors for that.
You put: You've got an extra ) in there after "Interrogation Probe" Try: Spell.Cast("Interrogation Probe", ret => !Me.CurrentTarget.HasDebuff("Interrogation Probe (Tech)")), I don't have SWTOR or visual studio installed on my laptop and my PC is broken right now, so I can't double-check, but that should work. If it doesn't, then make sure the name of the debuff is correct.