Found the spore ID's Would like to implement it into the avoidance radius settings ( probably wont be able to add it into the GUI ) However, I believe if we add the spore avoidance into the settings - this would minimize the amount of spores set off releasing those deadly poisons we all hate. I'm looking into the settings>Username>Trinity.xml file and I see thats where the avoidance settings are held, however I know i cant just add the following into the trinity.xml file and have it work. <Spore>Value</Spore> <AvoidSporeHealth>Value</AvoidSporeHealth> Or is it really that simple? Where do these values originate from? how can I make DB/Trinity know what a spore is? Similar to how it knows what the Beeswasps, azmopools, arcane, etc's are?
There's a lot of files inside Trinity connected to avoidance and stuff. Perhaps you should post new topic in Trinity section and suggest Rrrix/ask for his assistance to implement avoidance for spores?
I will have a go at that - thought perhaps one of the experts here would know - also i posted here because I'm working with the OP's Misery Profile to increase it's efficiency. EDIT: I've posted a new thread in regards to this topic here: http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/134910-attn-rrrix-avoidance-spores.html#post1291098 Hope rrrix takes a look at it, as I think it would greatly help out with the trees etc.
ignore elites only if you dont need demonic essences. IPH = items per hour. The higher the better. this is the most important number.
I've noticed a few people have asked and no one has got an answer yet, but is anyone else having the same problems with YAR not working with this profile? If they fixed it would be grateful if they could share how.
Use kickstart OFF. Create *.xml in the same directory. <!-- This is a automaticly generated profile by YetAnotherRelogger It is used to ensure a profile starts without causing DB to choken it --> <Profile> <Name>YAR Profile Kickstart: Misery3.xml</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <LoadProfile profile="C:\Games\DB\Profiles\Misery\Misery3.xml" /> </Order> </Profile> Change bold to your path In the settings YAR choose this profile.
===== Misc Statistics ===== Total tracking time: 20h 59m 18s Total deaths: 47 [2,24 per hour] Total games (approx): 46 [2,19 per hour] Total XP gained: 2,4 million [0,11 million per hour] Total Gold gained: 9403,82 Thousand [448,05 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 25285 [1204,7 per hour] Items dropped by ilvl: - ilvl58: 1567 [74,66 per hour] {6,2 %} - ilvl59: 667 [31,78 per hour] {2,64 %} - ilvl60: 3872 [184,48 per hour] {15,31 %} - ilvl61: 8619 [410,65 per hour] {34,09 %} - ilvl62: 6694 [318,94 per hour] {26,47 %} - ilvl63: 3866 [184,2 per hour] {15,29 %} Items dropped by quality: - White: 8752 [416,99 per hour] {34,61 %} --- ilvl 58 White: 414 [19,73 per hour] {1,64 %} --- ilvl 59 White: 201 [9,58 per hour] {0,79 %} --- ilvl 60 White: 1000 [47,65 per hour] {3,95 %} --- ilvl 61 White: 2885 [137,46 per hour] {11,41 %} --- ilvl 62 White: 2576 [122,73 per hour] {10,19 %} --- ilvl 63 White: 1676 [79,85 per hour] {6,63 %} - Magic: 13450 [640,83 per hour] {53,19 %} --- ilvl 58 Magic: 908 [43,26 per hour] {3,59 %} --- ilvl 59 Magic: 375 [17,87 per hour] {1,48 %} --- ilvl 60 Magic: 2331 [111,06 per hour] {9,22 %} --- ilvl 61 Magic: 4655 [221,79 per hour] {18,41 %} --- ilvl 62 Magic: 3393 [161,66 per hour] {13,42 %} --- ilvl 63 Magic: 1788 [85,19 per hour] {7,07 %} - Rare: 3009 [143,36 per hour] {11,9 %} --- ilvl 58 Rare: 244 [11,63 per hour] {0,96 %} --- ilvl 59 Rare: 91 [4,34 per hour] {0,36 %} --- ilvl 60 Rare: 531 [25,3 per hour] {2,1 %} --- ilvl 61 Rare: 1070 [50,98 per hour] {4,23 %} --- ilvl 62 Rare: 700 [33,35 per hour] {2,77 %} --- ilvl 63 Rare: 373 [17,77 per hour] {1,48 %} - Legendary: 74 [3,53 per hour] {0,29 %} --- ilvl 58 Legendary: 1 [0,05 per hour] {0 %} --- ilvl 60 Legendary: 10 [0,48 per hour] {0,04 %} --- ilvl 61 Legendary: 9 [0,43 per hour] {0,04 %} --- ilvl 62 Legendary: 25 [1,19 per hour] {0,1 %} --- ilvl 63 Legendary: 29 [1,38 per hour] {0,11 %} Potion Drops: Total potions: 779 [37,12 per hour] - ilvl 60: 779 [37,12 per hour] {100 %} Gem Drops: Total gems: 291 [13,86 per hour] - Ruby: 73 [3,48 per hour] {25,09 %} --- ilvl 60 Ruby: 73 [3,48 per hour] {25,09 %} - Topaz: 71 [3,38 per hour] {24,4 %} --- ilvl 60 Topaz: 71 [3,38 per hour] {24,4 %} - Amethyst: 65 [3,1 per hour] {22,34 %} --- ilvl 60 Amethyst: 65 [3,1 per hour] {22,34 %} - Emerald: 82 [3,91 per hour] {28,18 %} --- ilvl 60 Emerald: 82 [3,91 per hour] {28,18 %} ===== Item PICKUP Statistics ===== Items: Total items picked up: 527 [25,11 per hour] Item picked up by ilvl: - ilvl58: 1 [0,05 per hour] {0,19 %} - ilvl60: 58 [2,76 per hour] {11,01 %} - ilvl61: 53 [2,53 per hour] {10,06 %} - ilvl62: 39 [1,86 per hour] {7,4 %} - ilvl63: 376 [17,91 per hour] {71,35 %} Items picked up by quality: - Rare: 453 [21,58 per hour] {85,96 %} --- ilvl 60 Rare: 48 [2,29 per hour] {9,11 %} --- ilvl 61 Rare: 44 [2,1 per hour] {8,35 %} --- ilvl 62 Rare: 14 [0,67 per hour] {2,66 %} --- ilvl 63 Rare: 347 [16,53 per hour] {65,84 %} - Legendary: 74 [3,53 per hour] {14,04 %} --- ilvl 58 Legendary: 1 [0,05 per hour] {0,19 %} --- ilvl 60 Legendary: 10 [0,48 per hour] {1,9 %} --- ilvl 61 Legendary: 9 [0,43 per hour] {1,71 %} --- ilvl 62 Legendary: 25 [1,19 per hour] {4,74 %} --- ilvl 63 Legendary: 29 [1,38 per hour] {5,5 %} (note: 269 follower items ignored for being ilvl <60 or blue) Potion Pickups: Total potions: 128 [6,1 per hour] - ilvl 60: 128 [6,1 per hour] {100 %} ===== End Of Report =====
Thank you for this profile. Currently running at 1700-1950 IPH at mp 8 and only a few deaths because i still dont have full gear =) PS. as a WW/rend Barb 345 k UB
i have problems with legendary which droped in a mob of trees, the bot wont run back and pick it cuz he avoid trees^^ how many life you got guys? i have 57k life i also set tree range to 14 and % healt to 2 working bit better but sometimes still stuck :S any one got same problem or know a way to avoid it?
Is it only me that when you load any Fallen based profile, the run stats' Experience/h isn't accurate? It always starts with the exp gained at current level. i.e., if I'm at lv75.4, its starting exp gained would be 0.4 * exp required from 75-76. Makes the exp/h stats inaccurate. I guess I could still measure from iph(which is accurate), but I'm just wondering if this is something that anyone solved.
I just want to say: how imba is Barb as a botter, and how amazing this profile is. I spent only 60m (like $1 worth? lol) not including gem to buy a whole set for my barb, very shitty gear. Yet it yield a xph of 90m/h and iph of 1200-1300 iph. FFS it started a paragon lv0 character and it beats my lv100 monk (my main from day 1, 1500 hour play time, each piece worth 500m+). And I just put it on mp8, maybe not the idealist level. If anyone care, the barb's stats: around 52k HP, 500res, 160k dps in town. weapon as a 10mil skorn, 3 immortal as head/chest/glove, witching hour, ice climber, lacuni, a rare pants, skull grasp + latiny ring, each worth ~5m. Spent about 150 essence to craft so-so shouder + amulet. I'm thinking spending about 1bil on this char and see what happens. probably 1600+ iph?
Would be really nice if bot ported back to FoM after clearing DC instead of going back to town and resetting All things considered - nice profile for paragon exp imo.