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  • [N] Darkmoon Faire Quests + Quest Behaviors

    Discussion in 'Holidays-Special Events' started by timglide, May 6, 2012.

    1. junhinhow

      junhinhow Member

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      really really goood... thx...
       
    2. kdn

      kdn New Member

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      Had a chance to try it now

      1. Purchasing for alchemy quest from the same faire vendor was stuck for me. Had to buy it manually and restart the profile.

      2. After purchasing in town for professions quests, the char porting from town NPC to the fair portal. But doesn't get into the portal then - suddenly goes back to town to NPC and porting to faire again. And that was cycled. That was detected on 5 other chars all with different professions
      Horde chars.
      Release version of HB.

       
    3. dayloon

      dayloon Active Member

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      Same issue here
       
    4. ShortRound

      ShortRound New Member

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      Clear the WoW cache and see if that fixes it.
       
    5. dayloon

      dayloon Active Member

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      Yes that seemed to work for me. Thank you
       
    6. bob2k

      bob2k New Member

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      I've been having problems with the Tonk Commander quest, specifically with this:

      Code:
      [21:42:51.021 D] Could not generate full path from {-4128.181, 6318.382, 13.11648} to {-4130.516, 6326.557, 13.11124} (time used: 149 milliseconds)
      (full log is attached below)

      I've tried over the last few days, with 3 different characters each day, all having the same problem, with varying from 0 to lots of plugins.

      Stopping the bot, loading (but not starting!) a different profile, then loading this Darkmoon Fair profile again and starting it, it plays another round and navigates and shoots properly. If it doesn't hit enough targets it attempts to play again but fails:

      Code:
      [Ref: "Darkmoon Faire Quests by timglide & Alisha Fixed $Revision: 410 $" @line 818]
      [21:49:33.516 D] Inserted new hook [Combat_Main @0] 575c9d21-f69e-4b57-96ce-b9f4586bd7b6
      [21:49:33.516 D] Inserted new hook [Combat_Only @0] 49f44269-e72c-4060-b679-ec5012f7dcdb
      [21:49:33.516 D] Inserted new hook [Death_Main @0] 6049f55c-81d0-4f03-bcd2-91849718133b
      [21:49:33.516 D] Inserted new hook [Questbot_Main @0] 505ce296-7508-489b-a654-3fc5ac7b3fdc
      [21:49:33.516 D] [ForcedDismount-v569(debug)] ForcedDismount behavior complete.  
      [21:49:33.970 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [21:49:33.970 D] Removed hook [Combat_Main] 575c9d21-f69e-4b57-96ce-b9f4586bd7b6
      [21:49:33.970 D] Removed hook [Combat_Only] 49f44269-e72c-4060-b679-ec5012f7dcdb
      [21:49:33.970 D] Removed hook [Death_Main] 6049f55c-81d0-4f03-bcd2-91849718133b
      [21:49:33.970 D] Removed hook [Questbot_Main] 505ce296-7508-489b-a654-3fc5ac7b3fdc
      [21:49:33.993 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [21:49:34.335 D] Goal: Tonk Commander
      [21:49:34.470 D] InteractDebug:439291348
      [21:49:34.500 D] Interact Done:439291348
      [21:49:37.741 N] [Singular] Singular is Disabled while in a Quest Vehicle
      [21:49:37.741 N] [Singular] See the [Disable in Quest Vehicle]=True setting to change 
      [21:49:38.107 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [21:49:38.405 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [21:49:38.405 D] Goal: Moving to <-4130.516, 6326.557, 13.11124>
      [21:49:38.477 D] Activity: Loading Tile/s
      [21:49:38.477 D] Loading DarkmoonFaire_20_39
      [21:49:38.614 D] Could not generate full path from {-4128.181, 6318.382, 13.11751} to {-4130.516, 6326.557, 13.11124} (time used: 137 milliseconds)
      Any suggestions, or has this been discussed previously in this thread that I've missed?

      I may we completely wrong and sound stupid here, but might it be related to the bot moving to the NPC before playing the game (as opposed to just standing near the NPC when picking up the quest) and not completely getting there and still trying while playing Tonk, or something like that?

      I deleted my "DarkmoonFaire_20_39.etm" mesh file, dropped the quest and restarted the profile and it played 2 rounds fine - possibly just luck though.

      I'll report back with any other findings since deleting that mesh (all characters have now completed Darkmoon Faire quests for today) or removing the move-to-NPC code before playing Tonk.

      Thanks for this great profile! :D
       

      Attached Files:

    7. daftness

      daftness New Member

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      Ya tonk quest always give me problems too
       
    8. bob2k

      bob2k New Member

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      I think I've solved my Tonk bugs, I changed the code (line 816) from:

      Code:
      			<While Condition="HasItem(71083) &amp;&amp; HasQuest(29434) &amp;&amp; !IsQuestCompleted(29434)">
      				<MoveTo X="-4130.516" Y="6326.557" Z="13.11124" />
      				<CustomBehavior File="ForcedDismount" />
      				<CustomBehavior File="DMF_Tonk" />
      			</While>
      To:

      Code:
      			<If Condition="HasItem(71083) &amp;&amp; HasQuest(29434) &amp;&amp; !IsQuestCompleted(29434)">
      				<MoveTo X="-4130.516" Y="6326.557" Z="13.11124" />
      			</If>
      			<While Condition="HasItem(71083) &amp;&amp; HasQuest(29434) &amp;&amp; !IsQuestCompleted(29434)">
      				<CustomBehavior File="ForcedDismount" />
      				<CustomBehavior File="DMF_Tonk" />
      			</While>
      
      (so when the profile is first run, or gets re-run, your character will still move to the right place but wont try moving between Tonk games)

      All of my characters completed it fine, though in more than 1 round, now :D
       
    9. menand

      menand New Member

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      [Compiler Error]: c:\ewedsd\Honorbuddy 2.5.8113.696\Quest Behaviors\DMF_Cannon.cs(19,12) : error CS0234: The type or namespace name 'MemoryManagement' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
      Errors in quest behaviors!
       
    10. Synopticfp

      Synopticfp New Member

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      Same for me
       
    11. unks

      unks New Member

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      same - and it crashes HB
       
    12. Helitjah

      Helitjah New Member

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      same :'(
       
    13. kdn

      kdn New Member

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      Honorbuddy v2.5.8179.697

      [Compiler Error]: c:\Users\game\Documents\Honorbuddy\Quest Behaviors\DMF_Cannon.cs(19,12) : error CS0234: The type or namespace name 'MemoryManagement' does not exist in the namespace 'Styx' (are you missing an assembly reference?)
      Errors in quest behaviors!

      How to fix this?
       
    14. Makkli

      Makkli New Member

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      The problem is in DMF_Cannon quest behavior. You can temporarily bypass this by removing DMF_Cannon from the Quest Behaviors folder and removing or commenting lines 781 through 788 of the profile. This will compile and do everything except the cannon quest until Tim, Alisha or someone who knows QB writing better than me can fix it. It might even be an HB Core problem.

      Humanoid Cannonball must not be in your quest log when you try to run the modified version or you will end up in an eternal loop.
       
    15. menand

      menand New Member

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      [Compiler Error]: c:\qw\Honorbuddy 2.5.8113.696\Quest Behaviors\Fishing.cs(386,45) : error CS1061: 'Styx.WoWInternals.WoWObjects.WoWItem.WoWItemEnchantment' does not contain a definition for 'IsValid' and no extension method 'IsValid' accepting a first argument of type 'Styx.WoWInternals.WoWObjects.WoWItem.WoWItemEnchantment' could be found (are you missing a using directive or an assembly reference?)
       
    16. Botter4Life

      Botter4Life New Member

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      Thanks, works perfectly. Did the cannon quest myself and got bullseye first try lol
      so far have done 8/11 chars everything but the cannon quest will be done if you follow these directions.
       
    17. bob2k

      bob2k New Member

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      I'm no expert, but it seems to be an HB bug. The code that's not working is:

      Code:
      <While Condition="true"> <!-- the loop enables us to buy more tokens as needed -->
      (line 747)

      I've tried replacing that with many other conditions, checking my race, checking reputation, checking my level... and it seems the "While" is never actually run. I've even tried commenting out all the other lines above it, in case they were causing the problem, and nothing works.

      If you delete this line (747) and the closing block (847, which then actually becomes 846) - or comment them out - then the profile should run but wont buy more tokens if you run out - SO BUY ENOUGH GAME TOKENS FIRST.

      Here's my hacked up profile (with cannon game commented out) :
       

      Attached Files:

    18. Makkli

      Makkli New Member

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      It won't do dailies because of the DMF_Cannon problem I mentioned a couple posts above. The fix is there. Its probably not doing monthlies because the setting is set to false. The fix for that is in the instructions on the very first post under "Tweaking".

      There's nothing wrong with this statement by itself and if dailies are being completed then this statement is being run. The entire dailies code is inside this While statement.
       
    19. bob2k

      bob2k New Member

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      But that's just it, the quests AREN'T being completed (or even picked up) for some of us :/ I'm using EU client... perhaps that's it - anyone else?
       
    20. Makkli

      Makkli New Member

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      I missed a loop check as well in my fix you ALSO need to remove !HasQuest(29436) &amp;&amp; IsQuestCompleted(29436) &amp;&amp; from line 842.
       

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