I use a quest bot to grind dungeons and I ran into some problems. I can not get the bot to resurrect. After the death of bot lezhit in place of death and do nothing. log - View attachment 8060 2013-10-12 16.26.txt Goal: RunLikeHell to <-450.606, -369.8665, 269.3948> Current target is dead in combat. Clearing target! 37:403 my HP% 99.66 MANA% 100 Hammer of the Righteous: Enslaved Rock Elemental [CGSpellBook::CastSpell] Override ID: 53595, KnownIndex: 31 37:721 my HP% 99.66 MANA% 100 Sacred Shield current_AP=28340 I will recast it if AP>=31174 [CGSpellBook::CastSpell] Override ID: 20925, KnownIndex: 45 We died, Clearing current POI Cleared POI - Reason Player Died Cleared POI (boat lying on and did nothing), I stopped him Stopping the bot! Stop called! Bot Stopped! Reason: User pressed the stop button Behavior flags changed! All -> All Activity: Honorbuddy Stopped Also, I was wondering whether it is possible to add a profile for the use of professionals. It is necessary that under certain conditions the boat was creating clothes out of the extracted resources. (Sorry for bad English)
After tests revealed that the bot is not resurrected because KingWoW Further questions on resurrecting buud set in a relevant subject I use a KingWoW because it Edistvennoe routine that makes a good AoE damage. Can you recommend another AoE routine fo paladin?
I will update kingwow for resurrection asap. You can use a plugin for autoresurrection until cc will be updated. try releaser
For yet TuanHA not use Light's Hammer, while using the plug - bot can not make a route from the cemetery to the instance (I fasten the log soon .. .)
View attachment 9948 2013-10-13 19.32.txt Bot dies, is resurrected in spirit Could not generate path from hostpoint(to place the corpse) into instance. stands at the cemetery ... can you help me write a plugin? After use /script RepopMe() need to go through the portal in the dungeon can plagin do that? Code: using Styx.CommonBot; using Styx.Plugins; using Styx.WoWInternals; using Styx.WoWInternals.WoWObjects; using System.Threading; namespace BEAST { class Releaser : HBPlugin { public override string Name { get { return "Releaser"; } } public override string Author { get { return "Beast"; } } public override Version Version { get { return new Version(2, 0, 0, 2); } } public override bool WantButton { get { return true; } } private static LocalPlayer me = StyxWoW.Me; private Random rnd = new Random(); public override void Pulse() { if (!StyxWoW.IsInGame) { return; } if (me.IsDead) { int Delay = rnd.Next(2000, 7000); Thread.Sleep(Delay); Lua.DoString(string.Format("RunMacroText(\"{0}\")", "/script RepopMe()")); [COLOR="#FF0000"]<CustomBehavior File="FlyTo" X="***.***" Y="-***.***" Z="***.***"/>[/COLOR] } public override void Dispose() { base.Dispose(); } } }
After many tests concluded that using a bot quest for farming instance - to die bot appeared at the cemetery can get directions from the cemetery to the portal instanse. Hence the conclusion that the key problems naprashivaetsya very much, and the main one - the logic honorbuddy Do not use bot quest to instanse? Why is this happening? Can I fix it somehow? How do I get the bot to leave the body at death, and fly to instanse? example Boat died resnulsya the cemetery , waited debuff wears off , ran ( not fly ) to the merchant (assigned in the profile) , the initiative and got it ....... View attachment 6884 2013-10-18 18.48.txt
quest bot Farm Grim Batol When death is resurrected at the instance in the cemetery because something can not route to the place of death examples - View attachment 5064 2013-10-31 16.40.txt The only thing I want to achieve - the bot to run in the spirit of the instance
if it happens only in instances you must report it under DB thread and Highvoltz will check it so it happens only there?
Highvolts said - you use questsbot - this is a topic for dungenbuddy only as is the case with the death of a tolvire at the expense of other instфтсу do not know yet
questbot is not made to work in instances,if you want to farm instances you have to use Dungeonbuddy mode